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If connecting ports using the port-engine fails, ardour forgets the connection. Internal backends only produced an error if a port was already connected, when using ::connect (handle, other), but ignore already existing connection when using port-names. Various ports are connected twice when the engine connects at session load. This worked fine for as long as the engine was never stopped (saving the session asks the port-engine), but failed when the engine went away and internal representation is used. |
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| .. | ||
| jack_api.cc | ||
| jack_audiobackend.cc | ||
| jack_audiobackend.h | ||
| jack_connection.cc | ||
| jack_connection.h | ||
| jack_portengine.cc | ||
| jack_session.cc | ||
| jack_session.h | ||
| jack_utils.cc | ||
| jack_utils.h | ||
| weak_libjack.c | ||
| weak_libjack.def | ||
| weak_libjack.h | ||
| wscript | ||