I think this was only to protect the float <=> string conversion in
Session::setup_click_state related to click gain which is now using
PBD::to_string/string_to and so no longer necessary.
There are no float <=> string conversions in MidiDiskstream state methods,
these guards must have been to protect conversions in Diskstream state methods
which are now using PBD::to_string/string_to via XMLNode so no longer need
guarding.
The float conversion in Diskstream::get_state is now done using
PBD::to_string/string_to via XMLNode::set_property API.
There was no explicit LocaleGuard protecting the string -> float conversion to
remove so it was probably protected by the caller.
Cloning a region retains the region-lock style.
Playlist partitioning set the region start-property only (audio-time).
If a MIDI region is locked to musical-time, Properties::start is ignored
and overwritten by Properties::start_beats.
* The UI and ctrl-surface controls use and display the combined value,
including control-masters.
* The Automation lane of a control is the raw value of the control
without masters.
When touching (or writing) automation, the control-master needs to be
factored out (or subtracted). e.g press+hold a control -> write inverse
master automation.
This went unnoticed because: VCA gain automation was always applied
(regardless of automation state) but when it was not playing
master_ratio() factored it out again (per block).
* remember master-ctrl value on assignment & save with session
* Control/AutomationCtrl only stores ctrl's own value (w/o master)
* virtual AutomationControl::get_value () -> use SlavableAC method
* MasterRecord uses weak-ptr (fixes recursive ~Controllable() deadlock)
If _engine.transport_frame() is not up to date, we emit Located in
Session::backend_sync_callback() because that's when audible_frame() is up to
date. We don't want to emit it twice, because then, the playhead jumps back and
forth.
* mouse click in the ruler -> jump to requested location
* mouse release -> jump to old location (because audible_frame has to catch up)
* backend_sync_callback() called -> jump to new location
If we sync to jackd AudioEngine::transport_frame() is not yet updated when
Session emits Located. Then the playhead ends up in an obsolete
position. Therefore we emit Session::Located() also from within
Session::backend_sync_callback() as that is called when AudioEngine is done
with the relocation.