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Make Session::backend_sync_callback() emit Session::Located
If we sync to jackd AudioEngine::transport_frame() is not yet updated when Session emits Located. Then the playhead ends up in an obsolete position. Therefore we emit Session::Located() also from within Session::backend_sync_callback() as that is called when AudioEngine is done with the relocation.
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1 changed files with 9 additions and 2 deletions
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@ -183,19 +183,26 @@ int
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Session::backend_sync_callback (TransportState state, framepos_t pos)
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{
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bool slave = synced_to_engine();
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// cerr << "Session::backend_sync_callback() _transport_frame: " << _transport_frame << " pos: " << pos << " audible_frame: " << audible_frame() << endl;
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if (slave) {
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// cerr << "Session::backend_sync_callback() emitting Located()" << endl;
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Located (); /* EMIT SIGNAL */
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}
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switch (state) {
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case TransportStopped:
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if (slave && _transport_frame != pos && post_transport_work() == 0) {
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request_locate (pos, false);
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// cerr << "SYNC: stopped, locate to " << pos->frame << " from " << _transport_frame << endl;
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// cerr << "SYNC: stopped, locate to " << pos << " from " << _transport_frame << endl;
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return false;
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} else {
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// cerr << "SYNC: stopped, nothing to do" << endl;
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return true;
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}
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case TransportStarting:
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// cerr << "SYNC: starting @ " << pos->frame << " a@ " << _transport_frame << " our work = " << post_transport_work() << " pos matches ? " << (_transport_frame == pos->frame) << endl;
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// cerr << "SYNC: starting @ " << pos << " a@ " << _transport_frame << " our work = " << post_transport_work() << " pos matches ? " << (_transport_frame == pos) << endl;
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if (slave) {
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return _transport_frame == pos && post_transport_work() == 0;
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} else {
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