mirror of
https://github.com/Ardour/ardour.git
synced 2025-12-16 11:46:25 +01:00
mo' better fixins fer xfades, plus reinstate hiding xfades during drags
git-svn-id: svn://localhost/ardour2/trunk@1325 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
parent
a7a6f464ad
commit
56cd926425
5 changed files with 227 additions and 209 deletions
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@ -2799,7 +2799,6 @@ Editor::region_drag_motion_callback (ArdourCanvas::Item* item, GdkEvent* event)
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set<boost::shared_ptr<Playlist> > affected_playlists;
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set<boost::shared_ptr<Playlist> > affected_playlists;
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pair<set<boost::shared_ptr<Playlist> >::iterator,bool> insert_result;
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pair<set<boost::shared_ptr<Playlist> >::iterator,bool> insert_result;
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// TODO: Crossfades need to be copied!
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for (list<RegionView*>::const_iterator i = selection->regions.by_layer().begin(); i != selection->regions.by_layer().end(); ++i) {
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for (list<RegionView*>::const_iterator i = selection->regions.by_layer().begin(); i != selection->regions.by_layer().end(); ++i) {
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RegionView* rv;
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RegionView* rv;
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@ -3227,7 +3226,7 @@ Editor::region_drag_motion_callback (ArdourCanvas::Item* item, GdkEvent* event)
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/* hide any dependent views */
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/* hide any dependent views */
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// rv->get_time_axis_view().hide_dependent_views (*rv);
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rv->get_time_axis_view().hide_dependent_views (*rv);
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/* this is subtle. raising the regionview itself won't help,
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/* this is subtle. raising the regionview itself won't help,
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because raise_to_top() just puts the item on the top of
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because raise_to_top() just puts the item on the top of
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@ -157,6 +157,7 @@ class Crossfade : public PBD::StatefulDestructible, public boost::enable_shared_
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AnchorPoint _anchor_point;
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AnchorPoint _anchor_point;
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bool _follow_overlap;
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bool _follow_overlap;
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bool _fixed;
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bool _fixed;
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int32_t layer_relation;
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Curve _fade_in;
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Curve _fade_in;
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Curve _fade_out;
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Curve _fade_out;
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@ -165,7 +166,7 @@ class Crossfade : public PBD::StatefulDestructible, public boost::enable_shared_
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void initialize ();
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void initialize ();
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int compute (boost::shared_ptr<ARDOUR::AudioRegion>, boost::shared_ptr<ARDOUR::AudioRegion>, CrossfadeModel);
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int compute (boost::shared_ptr<ARDOUR::AudioRegion>, boost::shared_ptr<ARDOUR::AudioRegion>, CrossfadeModel);
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bool update (bool force);
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bool update ();
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void member_changed (ARDOUR::Change);
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void member_changed (ARDOUR::Change);
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};
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};
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@ -274,11 +274,16 @@ AudioPlaylist::refresh_dependents (boost::shared_ptr<Region> r)
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if ((*x)->involves (ar)) {
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if ((*x)->involves (ar)) {
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if (find (updated.begin(), updated.end(), *x) == updated.end()) {
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if (find (updated.begin(), updated.end(), *x) == updated.end()) {
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try {
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if ((*x)->refresh ()) {
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if ((*x)->refresh ()) {
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/* not invalidated by the refresh */
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updated.insert (*x);
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updated.insert (*x);
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}
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}
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}
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}
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catch (Crossfade::NoCrossfadeHere& err) {
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// relax, Invalidated during refresh
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}
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}
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}
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}
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x = tmp;
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x = tmp;
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@ -348,6 +353,7 @@ AudioPlaylist::check_dependents (boost::shared_ptr<Region> r, bool norefresh)
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refresh_dependents (r);
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refresh_dependents (r);
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}
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}
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if (!Config->get_auto_xfade()) {
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if (!Config->get_auto_xfade()) {
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return;
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return;
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}
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}
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@ -405,7 +411,6 @@ AudioPlaylist::check_dependents (boost::shared_ptr<Region> r, bool norefresh)
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xfade_length = min ((nframes_t) 720, top->length());
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xfade_length = min ((nframes_t) 720, top->length());
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xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn));
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xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn));
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cerr << "StartOfIn is " << xfade << endl;
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add_crossfade (xfade);
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add_crossfade (xfade);
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if (top_region_at (top->last_frame() - 1) == top) {
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if (top_region_at (top->last_frame() - 1) == top) {
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@ -415,7 +420,6 @@ AudioPlaylist::check_dependents (boost::shared_ptr<Region> r, bool norefresh)
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*/
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*/
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xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut));
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xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut));
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cerr << "EndofOut is " << xfade << endl;
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add_crossfade (xfade);
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add_crossfade (xfade);
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}
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}
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break;
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break;
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@ -89,8 +89,6 @@ Crossfade::Crossfade (boost::shared_ptr<AudioRegion> in, boost::shared_ptr<Audio
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_follow_overlap = false;
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_follow_overlap = false;
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cerr << "A: follow overlap = " << _follow_overlap << endl;
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_active = Config->get_xfades_active ();
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_active = Config->get_xfades_active ();
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_fixed = true;
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_fixed = true;
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@ -111,8 +109,6 @@ Crossfade::Crossfade (boost::shared_ptr<AudioRegion> a, boost::shared_ptr<AudioR
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_active = act;
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_active = act;
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initialize ();
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initialize ();
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cerr << "K: follow overlap = " << _follow_overlap << endl;
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}
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}
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Crossfade::Crossfade (const Playlist& playlist, XMLNode& node)
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Crossfade::Crossfade (const Playlist& playlist, XMLNode& node)
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@ -167,9 +163,6 @@ Crossfade::Crossfade (const Playlist& playlist, XMLNode& node)
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if (set_state (node)) {
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if (set_state (node)) {
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throw failed_constructor();
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throw failed_constructor();
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}
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}
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cerr << "D: follow overlap = " << _follow_overlap << endl;
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}
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}
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Crossfade::Crossfade (const Crossfade &orig, boost::shared_ptr<AudioRegion> newin, boost::shared_ptr<AudioRegion> newout)
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Crossfade::Crossfade (const Crossfade &orig, boost::shared_ptr<AudioRegion> newin, boost::shared_ptr<AudioRegion> newout)
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@ -194,18 +187,15 @@ Crossfade::Crossfade (const Crossfade &orig, boost::shared_ptr<AudioRegion> newi
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_in->suspend_fade_in ();
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_in->suspend_fade_in ();
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overlap_type = _in->coverage (_out->position(), _out->last_frame());
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overlap_type = _in->coverage (_out->position(), _out->last_frame());
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layer_relation = (int32_t) (_in->layer() - _out->layer());
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// Let's make sure the fade isn't too long
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// Let's make sure the fade isn't too long
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set_length(_length);
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set_length(_length);
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cerr << "B: follow overlap = " << _follow_overlap << endl;
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}
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}
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Crossfade::~Crossfade ()
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Crossfade::~Crossfade ()
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{
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{
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cerr << this << " Crossfade deleted\n";
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notify_callbacks ();
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notify_callbacks ();
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}
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}
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@ -237,10 +227,210 @@ Crossfade::initialize ()
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_fade_in.add (_length, 1.0);
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_fade_in.add (_length, 1.0);
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_fade_in.thaw ();
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_fade_in.thaw ();
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_in->StateChanged.connect (sigc::mem_fun (*this, &Crossfade::member_changed));
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// _in->StateChanged.connect (sigc::mem_fun (*this, &Crossfade::member_changed));
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_out->StateChanged.connect (sigc::mem_fun (*this, &Crossfade::member_changed));
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// _out->StateChanged.connect (sigc::mem_fun (*this, &Crossfade::member_changed));
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overlap_type = _in->coverage (_out->position(), _out->last_frame());
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overlap_type = _in->coverage (_out->position(), _out->last_frame());
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layer_relation = (int32_t) (_in->layer() - _out->layer());
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}
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nframes_t
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Crossfade::read_at (Sample *buf, Sample *mixdown_buffer,
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float *gain_buffer, nframes_t start, nframes_t cnt, uint32_t chan_n,
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nframes_t read_frames, nframes_t skip_frames)
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{
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nframes_t offset;
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nframes_t to_write;
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if (!_active) {
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return 0;
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}
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if (start < _position) {
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/* handle an initial section of the read area that we do not
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cover.
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*/
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offset = _position - start;
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if (offset < cnt) {
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cnt -= offset;
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} else {
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return 0;
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}
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start = _position;
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buf += offset;
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to_write = min (_length, cnt);
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} else {
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to_write = min (_length - (start - _position), cnt);
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}
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offset = start - _position;
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_out->read_at (crossfade_buffer_out, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames);
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_in->read_at (crossfade_buffer_in, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames);
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float* fiv = new float[to_write];
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float* fov = new float[to_write];
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_fade_in.get_vector (offset, offset+to_write, fiv, to_write);
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_fade_out.get_vector (offset, offset+to_write, fov, to_write);
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/* note: although we have not explicitly taken into account the return values
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from _out->read_at() or _in->read_at(), the length() function does this
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implicitly. why? because it computes a value based on the in+out regions'
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position and length, and so we know precisely how much data they could return.
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*/
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for (nframes_t n = 0; n < to_write; ++n) {
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buf[n] = (crossfade_buffer_out[n] * fov[n]) + (crossfade_buffer_in[n] * fiv[n]);
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}
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delete [] fov;
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delete [] fiv;
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return to_write;
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}
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OverlapType
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Crossfade::coverage (nframes_t start, nframes_t end) const
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{
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nframes_t my_end = _position + _length;
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if ((start >= _position) && (end <= my_end)) {
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return OverlapInternal;
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}
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if ((end >= _position) && (end <= my_end)) {
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return OverlapStart;
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}
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if ((start >= _position) && (start <= my_end)) {
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return OverlapEnd;
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}
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if ((_position >= start) && (_position <= end) && (my_end <= end)) {
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return OverlapExternal;
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}
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return OverlapNone;
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}
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void
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Crossfade::set_active (bool yn)
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{
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if (_active != yn) {
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_active = yn;
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StateChanged (ActiveChanged);
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}
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}
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bool
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Crossfade::refresh ()
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{
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/* crossfades must be between non-muted regions */
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if (_out->muted() || _in->muted()) {
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Invalidated (shared_from_this());
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return false;
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}
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/* layer ordering cannot change */
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int32_t new_layer_relation = (int32_t) (_in->layer() - _out->layer());
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if (new_layer_relation * layer_relation < 0) { // different sign, layers rotated
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Invalidated (shared_from_this());
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return false;
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}
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OverlapType ot = _in->coverage (_out->first_frame(), _out->last_frame());
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if (ot == OverlapNone) {
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Invalidated (shared_from_this());
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return false;
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}
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bool send_signal;
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if (ot != overlap_type) {
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if (_follow_overlap) {
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try {
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compute (_in, _out, Config->get_xfade_model());
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}
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catch (NoCrossfadeHere& err) {
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Invalidated (shared_from_this());
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return false;
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}
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send_signal = true;
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} else {
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Invalidated (shared_from_this());
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return false;
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}
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} else {
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send_signal = update ();
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}
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if (send_signal) {
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StateChanged (BoundsChanged); /* EMIT SIGNAL */
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}
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_in_update = false;
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return true;
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}
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bool
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Crossfade::update ()
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{
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nframes_t newlen;
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if (_follow_overlap) {
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newlen = _out->first_frame() + _out->length() - _in->first_frame();
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} else {
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newlen = _length;
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}
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if (newlen == 0) {
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Invalidated (shared_from_this());
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return false;
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}
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_in_update = true;
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if ((_follow_overlap && newlen != _length) || (_length > newlen)) {
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double factor = newlen / (double) _length;
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_fade_out.x_scale (factor);
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_fade_in.x_scale (factor);
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_length = newlen;
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}
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switch (_anchor_point) {
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case StartOfIn:
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_position = _in->first_frame();
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break;
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case EndOfIn:
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_position = _in->last_frame() - _length;
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break;
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case EndOfOut:
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_position = _out->last_frame() - _length;
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}
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return true;
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}
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}
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int
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int
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@ -409,192 +599,6 @@ Crossfade::compute (boost::shared_ptr<AudioRegion> a, boost::shared_ptr<AudioReg
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return 0;
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return 0;
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}
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}
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nframes_t
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Crossfade::read_at (Sample *buf, Sample *mixdown_buffer,
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float *gain_buffer, nframes_t start, nframes_t cnt, uint32_t chan_n,
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nframes_t read_frames, nframes_t skip_frames)
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{
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nframes_t offset;
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nframes_t to_write;
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if (!_active) {
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return 0;
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}
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if (start < _position) {
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/* handle an initial section of the read area that we do not
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cover.
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*/
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offset = _position - start;
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if (offset < cnt) {
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|
||||||
cnt -= offset;
|
|
||||||
} else {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
start = _position;
|
|
||||||
buf += offset;
|
|
||||||
to_write = min (_length, cnt);
|
|
||||||
|
|
||||||
} else {
|
|
||||||
|
|
||||||
to_write = min (_length - (start - _position), cnt);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
offset = start - _position;
|
|
||||||
|
|
||||||
_out->read_at (crossfade_buffer_out, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames);
|
|
||||||
_in->read_at (crossfade_buffer_in, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames);
|
|
||||||
|
|
||||||
float* fiv = new float[to_write];
|
|
||||||
float* fov = new float[to_write];
|
|
||||||
|
|
||||||
_fade_in.get_vector (offset, offset+to_write, fiv, to_write);
|
|
||||||
_fade_out.get_vector (offset, offset+to_write, fov, to_write);
|
|
||||||
|
|
||||||
/* note: although we have not explicitly taken into account the return values
|
|
||||||
from _out->read_at() or _in->read_at(), the length() function does this
|
|
||||||
implicitly. why? because it computes a value based on the in+out regions'
|
|
||||||
position and length, and so we know precisely how much data they could return.
|
|
||||||
*/
|
|
||||||
|
|
||||||
for (nframes_t n = 0; n < to_write; ++n) {
|
|
||||||
buf[n] = (crossfade_buffer_out[n] * fov[n]) + (crossfade_buffer_in[n] * fiv[n]);
|
|
||||||
}
|
|
||||||
|
|
||||||
delete [] fov;
|
|
||||||
delete [] fiv;
|
|
||||||
|
|
||||||
return to_write;
|
|
||||||
}
|
|
||||||
|
|
||||||
OverlapType
|
|
||||||
Crossfade::coverage (nframes_t start, nframes_t end) const
|
|
||||||
{
|
|
||||||
nframes_t my_end = _position + _length;
|
|
||||||
|
|
||||||
if ((start >= _position) && (end <= my_end)) {
|
|
||||||
return OverlapInternal;
|
|
||||||
}
|
|
||||||
if ((end >= _position) && (end <= my_end)) {
|
|
||||||
return OverlapStart;
|
|
||||||
}
|
|
||||||
if ((start >= _position) && (start <= my_end)) {
|
|
||||||
return OverlapEnd;
|
|
||||||
}
|
|
||||||
if ((_position >= start) && (_position <= end) && (my_end <= end)) {
|
|
||||||
return OverlapExternal;
|
|
||||||
}
|
|
||||||
return OverlapNone;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
Crossfade::set_active (bool yn)
|
|
||||||
{
|
|
||||||
if (_active != yn) {
|
|
||||||
_active = yn;
|
|
||||||
StateChanged (ActiveChanged);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool
|
|
||||||
Crossfade::refresh ()
|
|
||||||
{
|
|
||||||
/* crossfades must be between non-muted regions */
|
|
||||||
|
|
||||||
if (_out->muted() || _in->muted()) {
|
|
||||||
Invalidated (shared_from_this());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// if (_in->layer() < _out->layer()) {
|
|
||||||
// cerr << this << " layer change, invalidated, in on " << _in->layer() << " out on " << _out->layer() << endl;
|
|
||||||
// Invalidated (shared_from_this());
|
|
||||||
// return false;
|
|
||||||
// }
|
|
||||||
|
|
||||||
/* overlap type must be Start, End or External */
|
|
||||||
|
|
||||||
OverlapType ot;
|
|
||||||
|
|
||||||
ot = _in->coverage (_out->first_frame(), _out->last_frame());
|
|
||||||
|
|
||||||
/* overlap type must not have altered */
|
|
||||||
|
|
||||||
if (ot != overlap_type) {
|
|
||||||
cerr << this << " Invalid B\n";
|
|
||||||
Invalidated (shared_from_this());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* time to update */
|
|
||||||
|
|
||||||
return update (false);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool
|
|
||||||
Crossfade::update (bool force)
|
|
||||||
{
|
|
||||||
nframes_t newlen;
|
|
||||||
|
|
||||||
cerr << this << " update, " << _in->name() << " + " << _out->name() << " length = " << _length << endl;
|
|
||||||
|
|
||||||
if (_follow_overlap) {
|
|
||||||
newlen = _out->first_frame() + _out->length() - _in->first_frame();
|
|
||||||
cerr << "\tmodify length\n";
|
|
||||||
} else {
|
|
||||||
newlen = _length;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (newlen == 0) {
|
|
||||||
cerr << this << " Invalid C\n";
|
|
||||||
Invalidated (shared_from_this());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_in_update = true;
|
|
||||||
|
|
||||||
if (force || (_follow_overlap && newlen != _length) || (_length > newlen)) {
|
|
||||||
|
|
||||||
double factor = newlen / (double) _length;
|
|
||||||
|
|
||||||
_fade_out.x_scale (factor);
|
|
||||||
_fade_in.x_scale (factor);
|
|
||||||
|
|
||||||
_length = newlen;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
cerr << "\tFover = " << _follow_overlap << endl;
|
|
||||||
|
|
||||||
switch (_anchor_point) {
|
|
||||||
case StartOfIn:
|
|
||||||
_position = _in->first_frame();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case EndOfIn:
|
|
||||||
_position = _in->last_frame() - _length;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case EndOfOut:
|
|
||||||
_position = _out->last_frame() - _length;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* UI's may need to know that the overlap changed even
|
|
||||||
though the xfade length did not.
|
|
||||||
*/
|
|
||||||
|
|
||||||
StateChanged (BoundsChanged); /* EMIT SIGNAL */
|
|
||||||
|
|
||||||
_in_update = false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
void
|
||||||
Crossfade::member_changed (Change what_changed)
|
Crossfade::member_changed (Change what_changed)
|
||||||
{
|
{
|
||||||
|
|
@ -602,11 +606,19 @@ Crossfade::member_changed (Change what_changed)
|
||||||
Region::LayerChanged|
|
Region::LayerChanged|
|
||||||
BoundsChanged);
|
BoundsChanged);
|
||||||
|
|
||||||
|
if (what_changed & what_we_care_about) {
|
||||||
|
try {
|
||||||
if (what_changed & what_we_care_about) {
|
if (what_changed & what_we_care_about) {
|
||||||
refresh ();
|
refresh ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
catch (NoCrossfadeHere& err) {
|
||||||
|
// relax, Invalidated inside refresh()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
XMLNode&
|
XMLNode&
|
||||||
Crossfade::get_state ()
|
Crossfade::get_state ()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -1695,6 +1695,7 @@ Playlist::move_region_to_layer (layer_t target_layer, boost::shared_ptr<Region>
|
||||||
|
|
||||||
region->set_layer (target_layer);
|
region->set_layer (target_layer);
|
||||||
|
|
||||||
|
#if 0
|
||||||
/* now check all dependents */
|
/* now check all dependents */
|
||||||
|
|
||||||
for (list<LayerInfo>::iterator x = layerinfo.begin(); x != layerinfo.end(); ++x) {
|
for (list<LayerInfo>::iterator x = layerinfo.begin(); x != layerinfo.end(); ++x) {
|
||||||
|
|
@ -1702,6 +1703,7 @@ Playlist::move_region_to_layer (layer_t target_layer, boost::shared_ptr<Region>
|
||||||
}
|
}
|
||||||
|
|
||||||
check_dependents (region, false);
|
check_dependents (region, false);
|
||||||
|
#endif
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue