ardour/libs/temporal/temporal/beats.h

360 lines
9.4 KiB
C++

/*
* Copyright (C) 2017-2018 Paul Davis <paul@linuxaudiosystems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef TEMPORAL_BEATS_HPP
#define TEMPORAL_BEATS_HPP
#include <cassert>
#include <float.h>
#include <math.h>
#include <stdint.h>
#include <stdlib.h>
#include <iostream>
#include <limits>
#include "pbd/compose.h"
#include "pbd/failed_constructor.h"
#include "pbd/integer_division.h"
#include "pbd/string_convert.h"
#include "temporal/visibility.h"
#include "temporal/types.h"
namespace ARDOUR {
class Variant; /* Can stay since LV2 has no way to exchange beats as anything except double */
/* these all need fixing to not use ::to_double() */
class Track;
class MidiStretch;
class MidiModel;
class AutomationList;
class MidiSource;
class MidiRegion;
class Quantize;
}
namespace Evoral {
template<typename T> class Sequence;
}
/* XXX hack friends for ::do_double() access ... remove */
class QuantizeDialog;
class NoteDrag;
class NoteCreateDrag;
namespace Temporal {
/** Musical time in beats. */
class /*LIBTEMPORAL_API*/ Beats {
public:
LIBTEMPORAL_API static const int32_t PPQN = Temporal::ticks_per_beat;
Beats() : _beats(0), _ticks(0) {}
Beats(const Beats& other) : _beats(other._beats), _ticks(other._ticks) {}
/** Normalize so ticks is within PPQN. */
void normalize() {
// First, fix negative ticks with positive beats
while (_beats > 0 && _ticks < 0) {
--_beats;
_ticks += PPQN;
}
// Now fix positive ticks with negative beats
while (_beats < 0 && _ticks > 0) {
++_beats;
_ticks -= PPQN;
}
assert ((_beats < 0 && _ticks <= 0) || (_beats > 0 && _ticks >= 0) || _beats == 0);
// Work with positive beats and ticks to normalize
const int32_t sign = _beats < 0 ? -1 : _ticks < 0 ? -1 : 1;
int32_t beats = ::abs(_beats);
int32_t ticks = ::abs(_ticks);
// Fix ticks greater than 1 beat
while (ticks >= PPQN) {
++beats;
ticks -= PPQN;
}
// Set fields with appropriate sign
_beats = sign * beats;
_ticks = sign * ticks;
}
/** Create from a precise beats:ticks pair. */
explicit Beats(int32_t b, int32_t t) : _beats(b), _ticks(t) {
normalize();
}
/** Create from a real number of beats. */
static Beats from_double (double beats) {
double whole;
const double frac = modf (beats, &whole);
return Beats (whole, (int32_t) rint (frac * PPQN));
}
/** Create from an integer number of beats. */
static Beats beats(int32_t beats) {
return Beats(beats, 0);
}
/** Create from ticks at the standard PPQN. */
static Beats ticks(int32_t ticks) {
return Beats(0, ticks);
}
/** Create from ticks at a given rate.
*
* Note this can also be used to create from frames by setting ppqn to the
* number of samples per beat. Note the resulting Beats will, like all
* others, have the default PPQN, so this is a potentially lossy
* conversion.
*/
static Beats ticks_at_rate(int64_t ticks, uint32_t ppqn) {
return Beats(ticks / ppqn, (ticks % ppqn) * PPQN / ppqn);
}
static int64_t make_ticks (Beats const & b) { return b.get_beats() * ticks_per_beat + b.get_ticks(); }
int64_t to_ticks() const { return (int64_t)_beats * PPQN + _ticks; }
int64_t to_ticks(uint32_t ppqn) const { return (int64_t)_beats * ppqn + (_ticks * ppqn / PPQN); }
int32_t get_beats() const { return _beats; }
int32_t get_ticks() const { return _ticks; }
Beats& operator=(double time) {
double whole;
const double frac = modf(time, &whole);
_beats = whole;
_ticks = frac * PPQN;
return *this;
}
Beats& operator=(const Beats& other) {
_beats = other._beats;
_ticks = other._ticks;
return *this;
}
Beats snap_to (Temporal::Beats const & snap) const {
return (*this / snap) * snap;
}
Beats round_to_beat() const {
return (_ticks >= (PPQN/2)) ? Beats (_beats + 1, 0) : Beats (_beats, 0);
}
Beats round_up_to_beat() const {
return (_ticks == 0) ? *this : Beats(_beats + 1, 0);
}
Beats round_down_to_beat() const {
return Beats(_beats, 0);
}
Beats prev_beat() const {
/* always moves backwards even if currently on beat */
return Beats (_beats-1, 0);
}
Beats next_beat() const {
/* always moves forwards even if currently on beat */
return Beats (_beats+1, 0);
}
Beats round_to_subdivision (int subdivision, RoundMode dir) const;
Beats abs () const {
return Beats (::abs (_beats), ::abs (_ticks));
}
Beats diff (Beats const & other) const {
if (other > *this) {
return other - *this;
}
return *this - other;
}
inline bool operator==(const Beats& b) const {
return _beats == b._beats && _ticks == b._ticks;
}
inline bool operator==(int beats) const {
return _beats == beats;
}
inline bool operator!=(const Beats& b) const {
return !operator==(b);
}
inline bool operator<(const Beats& b) const {
return _beats < b._beats || (_beats == b._beats && _ticks < b._ticks);
}
inline bool operator<=(const Beats& b) const {
return _beats < b._beats || (_beats == b._beats && _ticks <= b._ticks);
}
inline bool operator>(const Beats& b) const {
return _beats > b._beats || (_beats == b._beats && _ticks > b._ticks);
}
inline bool operator>=(const Beats& b) const {
return _beats > b._beats || (_beats == b._beats && _ticks >= b._ticks);
}
Beats operator+(const Beats& b) const {
return Beats(_beats + b._beats, _ticks + b._ticks);
}
Beats operator-(const Beats& b) const {
return Beats(_beats - b._beats, _ticks - b._ticks);
}
Beats operator-() const {
/* must avoid normalization here, which will convert a negative
value into a valid beat position before zero, which is not
we want here.
*/
Beats b (_beats, _ticks);
b._beats = -b._beats;
b._ticks = -b._ticks;
return b;
}
Beats operator*(int32_t factor) const {return ticks (to_ticks() * factor); }
Beats operator/(int32_t factor) const { return ticks (to_ticks() / factor);}
Beats operator*(ratio_t const & factor) const {return ticks (int_div_round (to_ticks() * factor.numerator(), factor.denominator())); }
Beats operator/(ratio_t const & factor) const {return ticks (int_div_round (to_ticks() * factor.denominator(), factor.numerator())); }
Beats operator% (Beats const & b) { return Beats::ticks (to_ticks() % b.to_ticks());}
Beats operator%= (Beats const & b) {
const Beats B (Beats::ticks (to_ticks() % b.to_ticks()));
_beats = B._beats;
_ticks = B._ticks;
return *this;
Beats operator/ (Beats const & other) const {
return Beats::ticks (int_div_round (to_ticks(), other.to_ticks()));
}
Beats operator* (Beats const & other) const {
return Beats::ticks (to_ticks () * other.to_ticks());
}
Beats& operator+=(const Beats& b) {
_beats += b._beats;
_ticks += b._ticks;
normalize();
return *this;
}
Beats& operator-=(const Beats& b) {
_beats -= b._beats;
_ticks -= b._ticks;
normalize();
return *this;
}
bool operator!() const { return _beats == 0 && _ticks == 0; }
explicit operator bool () const { return _beats != 0 || _ticks != 0; }
static Beats one_tick() { return Beats(0, 1); }
protected:
int32_t _beats;
int32_t _ticks;
};
/* Only contexts that really, absolutely need a floating point representation
* of a Beats value should ever use this.
*/
class DoubleableBeats : public Beats
{
public:
DoubleableBeats (Beats const & b) : Beats (b) {}
double to_double() const { return (double)_beats + (_ticks / (double)PPQN); }
};
/*
TIL, several horrible hours later, that sometimes the compiler looks in the
namespace of a type (Temporal::Beats in this case) for an operator, and
does *NOT* look in the global namespace.
C++ is proof that hell exists and we are living in it. In any case, move
these to the global namespace and PBD::Property's loopy
virtual-method-in-a-template will bite you.
*/
std::ostream& operator<<(std::ostream& ostream, const Temporal::Beats& t);
std::istream& operator>>(std::istream& istream, Temporal::Beats& b);
} // namespace Temporal
namespace std {
template<>
struct numeric_limits<Temporal::Beats> {
static Temporal::Beats lowest() {
return Temporal::Beats(std::numeric_limits<int32_t>::min(), std::numeric_limits<int32_t>::min());
}
/* We don't define min() since this has different behaviour for integral and floating point types,
but Beats is used as both. Better to avoid providing a min at all
than a confusing one. */
static Temporal::Beats max() {
return Temporal::Beats(std::numeric_limits<int32_t>::max(), Temporal::Beats::PPQN-1);
}
};
}
namespace PBD {
template<>
inline bool to_string (Temporal::Beats val, std::string & str)
{
std::ostringstream ostr;
ostr << val;
str = ostr.str();
return true;
}
template<>
inline bool string_to (std::string const & str, Temporal::Beats & val)
{
std::istringstream istr (str);
istr >> val;
return (bool) istr;
}
} /* end namsepace PBD */
#endif // TEMPORAL_BEATS_HPP