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pass this value up so it can be used by the engine dialog. if for some reason the engine dialog still doesn't have a buffersize selected, print an error and try 512 instead of crashing. |
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| .. | ||
| IncludeWindows.h | ||
| WCMRAudioDeviceManager.cpp | ||
| WCMRAudioDeviceManager.h | ||
| WCMRCoreAudioDeviceManager.cpp | ||
| WCMRCoreAudioDeviceManager.h | ||
| WCMRNativeAudio.cpp | ||
| WCMRNativeAudio.h | ||
| WCMRPortAudioDeviceManager.cpp | ||
| WCMRPortAudioDeviceManager.h | ||