ardour/libs/surfaces/mackie/bcf_surface_generated.cc
Paul Davis c72287e67d MCP: major redesign of control instantiation; continuing code reformatting
git-svn-id: svn://localhost/ardour2/branches/3.0@11824 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-04-08 14:11:00 +00:00

1119 lines
28 KiB
C++

/*
Generated by scripts/generate-surface.rb
*/
#include "bcf_surface.h"
#include "controls.h"
#include "mackie_button_handler.h"
using namespace Mackie;
void Mackie::BcfSurface::init_controls()
{
// intialise groups and strips
Group * group = 0;
// make sure there are enough strips
strips.resize (7);
group = new Group ("user");
groups["user"] = group;
group = new Group ("assignment");
groups["assignment"] = group;
group = new Group ("none");
groups["none"] = group;
group = new MasterStrip ("master", 0);
groups["master"] = group;
strips[0] = dynamic_cast<Strip*> (group);
group = new Strip ("strip_1", 0);
groups["strip_1"] = group;
strips[0] = dynamic_cast<Strip*> (group);
group = new Group ("cursor");
groups["cursor"] = group;
group = new Strip ("strip_2", 1);
groups["strip_2"] = group;
strips[1] = dynamic_cast<Strip*> (group);
group = new Group ("automation");
groups["automation"] = group;
group = new Group ("functions");
groups["functions"] = group;
group = new Strip ("strip_3", 2);
groups["strip_3"] = group;
strips[2] = dynamic_cast<Strip*> (group);
group = new Group ("display");
groups["display"] = group;
group = new Strip ("strip_4", 3);
groups["strip_4"] = group;
strips[3] = dynamic_cast<Strip*> (group);
group = new Strip ("strip_5", 4);
groups["strip_5"] = group;
strips[4] = dynamic_cast<Strip*> (group);
group = new Strip ("strip_6", 5);
groups["strip_6"] = group;
strips[5] = dynamic_cast<Strip*> (group);
group = new Group ("transport");
groups["transport"] = group;
group = new Strip ("strip_7", 6);
groups["strip_7"] = group;
strips[6] = dynamic_cast<Strip*> (group);
group = new Group ("modifiers");
groups["modifiers"] = group;
group = new Group ("bank");
groups["bank"] = group;
// initialise controls
Fader * fader = 0;
Pot * pot = 0;
Button * button = 0;
Led * led = 0;
group = groups["master"];
fader = new Fader (0x07, 1, "gain", *group);
faders[0x07] = fader;
controls.push_back (fader);
group->add (*fader);
group = groups["none"];
pot = new Jog (0x17, 1, "jog", *group);
pots[0x17] = pot;
controls.push_back (pot);
controls_by_name["jog"] = pot;
group->add (*pot);
group = groups["none"];
pot = new Pot (0x2e, 1, "external", *group);
pots[0x2e] = pot;
controls.push_back (pot);
controls_by_name["external"] = pot;
group->add (*pot);
group = groups["assignment"];
button = new Button (0x28, 1, "io", *group);
buttons[0x28] = button;
controls.push_back (button);
controls_by_name["io"] = button;
group->add (*button);
group = groups["assignment"];
button = new Button (0x5a, 1, "sends", *group);
buttons[0x5a] = button;
controls.push_back (button);
controls_by_name["sends"] = button;
group->add (*button);
group = groups["assignment"];
button = new Button (0x59, 1, "pan", *group);
buttons[0x59] = button;
controls.push_back (button);
controls_by_name["pan"] = button;
group->add (*button);
group = groups["assignment"];
button = new Button (0x57, 1, "plugin", *group);
buttons[0x57] = button;
controls.push_back (button);
controls_by_name["plugin"] = button;
group->add (*button);
group = groups["functions"];
button = new Button (0x58, 1, "drop", *group);
buttons[0x58] = button;
controls.push_back (button);
controls_by_name["drop"] = button;
group->add (*button);
group = groups["assignment"];
button = new Button (0x2d, 1, "zoom", *group);
buttons[0x2d] = button;
controls.push_back (button);
controls_by_name["zoom"] = button;
group->add (*button);
group = groups["bank"];
button = new Button (0x2e, 1, "left", *group);
buttons[0x2e] = button;
controls.push_back (button);
controls_by_name["left"] = button;
group->add (*button);
group = groups["bank"];
button = new Button (0x2f, 1, "right", *group);
buttons[0x2f] = button;
controls.push_back (button);
controls_by_name["right"] = button;
group->add (*button);
group = groups["bank"];
button = new Button (0x30, 1, "channel_left", *group);
buttons[0x30] = button;
controls.push_back (button);
controls_by_name["channel_left"] = button;
group->add (*button);
group = groups["bank"];
button = new Button (0x31, 1, "channel_right", *group);
buttons[0x31] = button;
controls.push_back (button);
controls_by_name["channel_right"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x32, 1, "scrub", *group);
buttons[0x32] = button;
controls.push_back (button);
controls_by_name["scrub"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x56, 1, "edit", *group);
buttons[0x56] = button;
controls.push_back (button);
controls_by_name["edit"] = button;
group->add (*button);
group = groups["display"];
button = new Button (0x34, 1, "name_value", *group);
buttons[0x34] = button;
controls.push_back (button);
controls_by_name["name_value"] = button;
group->add (*button);
group = groups["display"];
button = new Button (0x35, 1, "timecode_beats", *group);
buttons[0x35] = button;
controls.push_back (button);
controls_by_name["timecode_beats"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x36, 1, "F1", *group);
buttons[0x36] = button;
controls.push_back (button);
controls_by_name["F1"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x37, 1, "F2", *group);
buttons[0x37] = button;
controls.push_back (button);
controls_by_name["F2"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x38, 1, "F3", *group);
buttons[0x38] = button;
controls.push_back (button);
controls_by_name["F3"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x39, 1, "F4", *group);
buttons[0x39] = button;
controls.push_back (button);
controls_by_name["F4"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x3a, 1, "F5", *group);
buttons[0x3a] = button;
controls.push_back (button);
controls_by_name["F5"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x3b, 1, "F6", *group);
buttons[0x3b] = button;
controls.push_back (button);
controls_by_name["F6"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x3c, 1, "F7", *group);
buttons[0x3c] = button;
controls.push_back (button);
controls_by_name["F7"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x3d, 1, "F8", *group);
buttons[0x3d] = button;
controls.push_back (button);
controls_by_name["F8"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x3e, 1, "F9", *group);
buttons[0x3e] = button;
controls.push_back (button);
controls_by_name["F9"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x3f, 1, "F10", *group);
buttons[0x3f] = button;
controls.push_back (button);
controls_by_name["F10"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x40, 1, "F11", *group);
buttons[0x40] = button;
controls.push_back (button);
controls_by_name["F11"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x41, 1, "F12", *group);
buttons[0x41] = button;
controls.push_back (button);
controls_by_name["F12"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x42, 1, "F13", *group);
buttons[0x42] = button;
controls.push_back (button);
controls_by_name["F13"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x43, 1, "F14", *group);
buttons[0x43] = button;
controls.push_back (button);
controls_by_name["F14"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x44, 1, "F15", *group);
buttons[0x44] = button;
controls.push_back (button);
controls_by_name["F15"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x45, 1, "F16", *group);
buttons[0x45] = button;
controls.push_back (button);
controls_by_name["F16"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x27, 1, "global_solo", *group);
buttons[0x27] = button;
controls.push_back (button);
controls_by_name["global_solo"] = button;
group->add (*button);
group = groups["modifiers"];
button = new Button (0x50, 1, "option", *group);
buttons[0x50] = button;
controls.push_back (button);
controls_by_name["option"] = button;
group->add (*button);
group = groups["modifiers"];
button = new Button (0x49, 1, "cmd_alt", *group);
buttons[0x49] = button;
controls.push_back (button);
controls_by_name["cmd_alt"] = button;
group->add (*button);
group = groups["automation"];
button = new Button (0x4a, 1, "on", *group);
buttons[0x4a] = button;
controls.push_back (button);
controls_by_name["on"] = button;
group->add (*button);
group = groups["automation"];
button = new Button (0x4b, 1, "rec_ready", *group);
buttons[0x4b] = button;
controls.push_back (button);
controls_by_name["rec_ready"] = button;
group->add (*button);
group = groups["functions"];
button = new Button (0x4c, 1, "undo", *group);
buttons[0x4c] = button;
controls.push_back (button);
controls_by_name["undo"] = button;
group->add (*button);
group = groups["automation"];
button = new Button (0x5f, 1, "snapshot", *group);
buttons[0x5f] = button;
controls.push_back (button);
controls_by_name["snapshot"] = button;
group->add (*button);
group = groups["functions"];
button = new Button (0x4f, 1, "redo", *group);
buttons[0x4f] = button;
controls.push_back (button);
controls_by_name["redo"] = button;
group->add (*button);
group = groups["functions"];
button = new Button (0x47, 1, "marker", *group);
buttons[0x47] = button;
controls.push_back (button);
controls_by_name["marker"] = button;
group->add (*button);
group = groups["functions"];
button = new Button (0x51, 1, "enter", *group);
buttons[0x51] = button;
controls.push_back (button);
controls_by_name["enter"] = button;
group->add (*button);
group = groups["functions"];
button = new Button (0x52, 1, "cancel", *group);
buttons[0x52] = button;
controls.push_back (button);
controls_by_name["cancel"] = button;
group->add (*button);
group = groups["functions"];
button = new Button (0x53, 1, "mixer", *group);
buttons[0x53] = button;
controls.push_back (button);
controls_by_name["mixer"] = button;
group->add (*button);
group = groups["functions"];
button = new Button (0x4d, 1, "save", *group);
buttons[0x4d] = button;
controls.push_back (button);
controls_by_name["save"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x5b, 1, "frm_left", *group);
buttons[0x5b] = button;
controls.push_back (button);
controls_by_name["frm_left"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x5c, 1, "frm_right", *group);
buttons[0x5c] = button;
controls.push_back (button);
controls_by_name["frm_right"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x46, 1, "loop", *group);
buttons[0x46] = button;
controls.push_back (button);
controls_by_name["loop"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x48, 1, "punch_in", *group);
buttons[0x48] = button;
controls.push_back (button);
controls_by_name["punch_in"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x4e, 1, "punch_out", *group);
buttons[0x4e] = button;
controls.push_back (button);
controls_by_name["punch_out"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x2a, 1, "home", *group);
buttons[0x2a] = button;
controls.push_back (button);
controls_by_name["home"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x29, 1, "end", *group);
buttons[0x29] = button;
controls.push_back (button);
controls_by_name["end"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x2c, 1, "rewind", *group);
buttons[0x2c] = button;
controls.push_back (button);
controls_by_name["rewind"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x2b, 1, "ffwd", *group);
buttons[0x2b] = button;
controls.push_back (button);
controls_by_name["ffwd"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x5d, 1, "stop", *group);
buttons[0x5d] = button;
controls.push_back (button);
controls_by_name["stop"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x5e, 1, "play", *group);
buttons[0x5e] = button;
controls.push_back (button);
controls_by_name["play"] = button;
group->add (*button);
group = groups["transport"];
button = new Button (0x1f, 1, "record", *group);
buttons[0x1f] = button;
controls.push_back (button);
controls_by_name["record"] = button;
group->add (*button);
group = groups["cursor"];
button = new Button (0x60, 1, "cursor_up", *group);
buttons[0x60] = button;
controls.push_back (button);
controls_by_name["cursor_up"] = button;
group->add (*button);
group = groups["cursor"];
button = new Button (0x61, 1, "cursor_down", *group);
buttons[0x61] = button;
controls.push_back (button);
controls_by_name["cursor_down"] = button;
group->add (*button);
group = groups["cursor"];
button = new Button (0x62, 1, "cursor_left", *group);
buttons[0x62] = button;
controls.push_back (button);
controls_by_name["cursor_left"] = button;
group->add (*button);
group = groups["cursor"];
button = new Button (0x63, 1, "cursor_right", *group);
buttons[0x63] = button;
controls.push_back (button);
controls_by_name["cursor_right"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x64, 1, "dyn", *group);
buttons[0x64] = button;
controls.push_back (button);
controls_by_name["dyn"] = button;
group->add (*button);
group = groups["none"];
button = new Button (0x65, 1, "flip", *group);
buttons[0x65] = button;
controls.push_back (button);
controls_by_name["flip"] = button;
group->add (*button);
group = groups["user"];
button = new Button (0x66, 1, "user_a", *group);
buttons[0x66] = button;
controls.push_back (button);
controls_by_name["user_a"] = button;
group->add (*button);
group = groups["user"];
button = new Button (0x67, 1, "user_b", *group);
buttons[0x67] = button;
controls.push_back (button);
controls_by_name["user_b"] = button;
group->add (*button);
group = groups["master"];
button = new Button (0x17, 1, "mute", *group);
buttons[0x17] = button;
controls.push_back (button);
group->add (*button);
group = groups["none"];
button = new Button (0x33, 1, "clicking", *group);
buttons[0x33] = button;
controls.push_back (button);
controls_by_name["clicking"] = button;
group->add (*button);
group = groups["none"];
led = new Led (0x71, 1, "timecode", *group);
leds[0x71] = led;
controls.push_back (led);
controls_by_name["timecode"] = led;
group->add (*led);
group = groups["none"];
led = new Led (0x72, 1, "beats", *group);
leds[0x72] = led;
controls.push_back (led);
controls_by_name["beats"] = led;
group->add (*led);
group = groups["none"];
led = new Led (0x73, 1, "solo", *group);
leds[0x73] = led;
controls.push_back (led);
controls_by_name["solo"] = led;
group->add (*led);
group = groups["none"];
led = new Led (0x76, 1, "relay_click", *group);
leds[0x76] = led;
controls.push_back (led);
controls_by_name["relay_click"] = led;
group->add (*led);
}
void Mackie::BcfSurface::handle_button (MackieButtonHandler & mbh, ButtonState bs, Button & button)
{
if (bs != press && bs != release)
{
mbh.update_led (button, none);
return;
}
LedState ls;
switch (button.id())
{
case 0x9028: // io
switch (bs) {
case press: ls = mbh.io_press (button); break;
case release: ls = mbh.io_release (button); break;
case neither: break;
}
break;
case 0x905a: // sends
switch (bs) {
case press: ls = mbh.sends_press (button); break;
case release: ls = mbh.sends_release (button); break;
case neither: break;
}
break;
case 0x9059: // pan
switch (bs) {
case press: ls = mbh.pan_press (button); break;
case release: ls = mbh.pan_release (button); break;
case neither: break;
}
break;
case 0x9057: // plugin
switch (bs) {
case press: ls = mbh.plugin_press (button); break;
case release: ls = mbh.plugin_release (button); break;
case neither: break;
}
break;
case 0x9058: // drop
switch (bs) {
case press: ls = mbh.drop_press (button); break;
case release: ls = mbh.drop_release (button); break;
case neither: break;
}
break;
case 0x902d: // zoom
switch (bs) {
case press: ls = mbh.zoom_press (button); break;
case release: ls = mbh.zoom_release (button); break;
case neither: break;
}
break;
case 0x902e: // left
switch (bs) {
case press: ls = mbh.left_press (button); break;
case release: ls = mbh.left_release (button); break;
case neither: break;
}
break;
case 0x902f: // right
switch (bs) {
case press: ls = mbh.right_press (button); break;
case release: ls = mbh.right_release (button); break;
case neither: break;
}
break;
case 0x9030: // channel_left
switch (bs) {
case press: ls = mbh.channel_left_press (button); break;
case release: ls = mbh.channel_left_release (button); break;
case neither: break;
}
break;
case 0x9031: // channel_right
switch (bs) {
case press: ls = mbh.channel_right_press (button); break;
case release: ls = mbh.channel_right_release (button); break;
case neither: break;
}
break;
case 0x9032: // scrub
switch (bs) {
case press: ls = mbh.scrub_press (button); break;
case release: ls = mbh.scrub_release (button); break;
case neither: break;
}
break;
case 0x9056: // edit
switch (bs) {
case press: ls = mbh.edit_press (button); break;
case release: ls = mbh.edit_release (button); break;
case neither: break;
}
break;
case 0x9034: // name_value
switch (bs) {
case press: ls = mbh.name_value_press (button); break;
case release: ls = mbh.name_value_release (button); break;
case neither: break;
}
break;
case 0x9035: // timecode_beats
switch (bs) {
case press: ls = mbh.timecode_beats_press (button); break;
case release: ls = mbh.timecode_beats_release (button); break;
case neither: break;
}
break;
case 0x9036: // F1
switch (bs) {
case press: ls = mbh.F1_press (button); break;
case release: ls = mbh.F1_release (button); break;
case neither: break;
}
break;
case 0x9037: // F2
switch (bs) {
case press: ls = mbh.F2_press (button); break;
case release: ls = mbh.F2_release (button); break;
case neither: break;
}
break;
case 0x9038: // F3
switch (bs) {
case press: ls = mbh.F3_press (button); break;
case release: ls = mbh.F3_release (button); break;
case neither: break;
}
break;
case 0x9039: // F4
switch (bs) {
case press: ls = mbh.F4_press (button); break;
case release: ls = mbh.F4_release (button); break;
case neither: break;
}
break;
case 0x903a: // F5
switch (bs) {
case press: ls = mbh.F5_press (button); break;
case release: ls = mbh.F5_release (button); break;
case neither: break;
}
break;
case 0x903b: // F6
switch (bs) {
case press: ls = mbh.F6_press (button); break;
case release: ls = mbh.F6_release (button); break;
case neither: break;
}
break;
case 0x903c: // F7
switch (bs) {
case press: ls = mbh.F7_press (button); break;
case release: ls = mbh.F7_release (button); break;
case neither: break;
}
break;
case 0x903d: // F8
switch (bs) {
case press: ls = mbh.F8_press (button); break;
case release: ls = mbh.F8_release (button); break;
case neither: break;
}
break;
case 0x903e: // F9
switch (bs) {
case press: ls = mbh.F9_press (button); break;
case release: ls = mbh.F9_release (button); break;
case neither: break;
}
break;
case 0x903f: // F10
switch (bs) {
case press: ls = mbh.F10_press (button); break;
case release: ls = mbh.F10_release (button); break;
case neither: break;
}
break;
case 0x9040: // F11
switch (bs) {
case press: ls = mbh.F11_press (button); break;
case release: ls = mbh.F11_release (button); break;
case neither: break;
}
break;
case 0x9041: // F12
switch (bs) {
case press: ls = mbh.F12_press (button); break;
case release: ls = mbh.F12_release (button); break;
case neither: break;
}
break;
case 0x9042: // F13
switch (bs) {
case press: ls = mbh.F13_press (button); break;
case release: ls = mbh.F13_release (button); break;
case neither: break;
}
break;
case 0x9043: // F14
switch (bs) {
case press: ls = mbh.F14_press (button); break;
case release: ls = mbh.F14_release (button); break;
case neither: break;
}
break;
case 0x9044: // F15
switch (bs) {
case press: ls = mbh.F15_press (button); break;
case release: ls = mbh.F15_release (button); break;
case neither: break;
}
break;
case 0x9045: // F16
switch (bs) {
case press: ls = mbh.F16_press (button); break;
case release: ls = mbh.F16_release (button); break;
case neither: break;
}
break;
case 0x9027: // global_solo
switch (bs) {
case press: ls = mbh.global_solo_press (button); break;
case release: ls = mbh.global_solo_release (button); break;
case neither: break;
}
break;
case 0x9050: // option
switch (bs) {
case press: ls = mbh.option_press (button); break;
case release: ls = mbh.option_release (button); break;
case neither: break;
}
break;
case 0x9049: // cmd_alt
switch (bs) {
case press: ls = mbh.cmd_alt_press (button); break;
case release: ls = mbh.cmd_alt_release (button); break;
case neither: break;
}
break;
case 0x904a: // on
switch (bs) {
case press: ls = mbh.on_press (button); break;
case release: ls = mbh.on_release (button); break;
case neither: break;
}
break;
case 0x904b: // rec_ready
switch (bs) {
case press: ls = mbh.rec_ready_press (button); break;
case release: ls = mbh.rec_ready_release (button); break;
case neither: break;
}
break;
case 0x904c: // undo
switch (bs) {
case press: ls = mbh.undo_press (button); break;
case release: ls = mbh.undo_release (button); break;
case neither: break;
}
break;
case 0x905f: // snapshot
switch (bs) {
case press: ls = mbh.snapshot_press (button); break;
case release: ls = mbh.snapshot_release (button); break;
case neither: break;
}
break;
case 0x904f: // redo
switch (bs) {
case press: ls = mbh.redo_press (button); break;
case release: ls = mbh.redo_release (button); break;
case neither: break;
}
break;
case 0x9047: // marker
switch (bs) {
case press: ls = mbh.marker_press (button); break;
case release: ls = mbh.marker_release (button); break;
case neither: break;
}
break;
case 0x9051: // enter
switch (bs) {
case press: ls = mbh.enter_press (button); break;
case release: ls = mbh.enter_release (button); break;
case neither: break;
}
break;
case 0x9052: // cancel
switch (bs) {
case press: ls = mbh.cancel_press (button); break;
case release: ls = mbh.cancel_release (button); break;
case neither: break;
}
break;
case 0x9053: // mixer
switch (bs) {
case press: ls = mbh.mixer_press (button); break;
case release: ls = mbh.mixer_release (button); break;
case neither: break;
}
break;
case 0x904d: // save
switch (bs) {
case press: ls = mbh.save_press (button); break;
case release: ls = mbh.save_release (button); break;
case neither: break;
}
break;
case 0x905b: // frm_left
switch (bs) {
case press: ls = mbh.frm_left_press (button); break;
case release: ls = mbh.frm_left_release (button); break;
case neither: break;
}
break;
case 0x905c: // frm_right
switch (bs) {
case press: ls = mbh.frm_right_press (button); break;
case release: ls = mbh.frm_right_release (button); break;
case neither: break;
}
break;
case 0x9046: // loop
switch (bs) {
case press: ls = mbh.loop_press (button); break;
case release: ls = mbh.loop_release (button); break;
case neither: break;
}
break;
case 0x9048: // punch_in
switch (bs) {
case press: ls = mbh.punch_in_press (button); break;
case release: ls = mbh.punch_in_release (button); break;
case neither: break;
}
break;
case 0x904e: // punch_out
switch (bs) {
case press: ls = mbh.punch_out_press (button); break;
case release: ls = mbh.punch_out_release (button); break;
case neither: break;
}
break;
case 0x902a: // home
switch (bs) {
case press: ls = mbh.home_press (button); break;
case release: ls = mbh.home_release (button); break;
case neither: break;
}
break;
case 0x9029: // end
switch (bs) {
case press: ls = mbh.end_press (button); break;
case release: ls = mbh.end_release (button); break;
case neither: break;
}
break;
case 0x902c: // rewind
switch (bs) {
case press: ls = mbh.rewind_press (button); break;
case release: ls = mbh.rewind_release (button); break;
case neither: break;
}
break;
case 0x902b: // ffwd
switch (bs) {
case press: ls = mbh.ffwd_press (button); break;
case release: ls = mbh.ffwd_release (button); break;
case neither: break;
}
break;
case 0x905d: // stop
switch (bs) {
case press: ls = mbh.stop_press (button); break;
case release: ls = mbh.stop_release (button); break;
case neither: break;
}
break;
case 0x905e: // play
switch (bs) {
case press: ls = mbh.play_press (button); break;
case release: ls = mbh.play_release (button); break;
case neither: break;
}
break;
case 0x901f: // record
switch (bs) {
case press: ls = mbh.record_press (button); break;
case release: ls = mbh.record_release (button); break;
case neither: break;
}
break;
case 0x9060: // cursor_up
switch (bs) {
case press: ls = mbh.cursor_up_press (button); break;
case release: ls = mbh.cursor_up_release (button); break;
case neither: break;
}
break;
case 0x9061: // cursor_down
switch (bs) {
case press: ls = mbh.cursor_down_press (button); break;
case release: ls = mbh.cursor_down_release (button); break;
case neither: break;
}
break;
case 0x9062: // cursor_left
switch (bs) {
case press: ls = mbh.cursor_left_press (button); break;
case release: ls = mbh.cursor_left_release (button); break;
case neither: break;
}
break;
case 0x9063: // cursor_right
switch (bs) {
case press: ls = mbh.cursor_right_press (button); break;
case release: ls = mbh.cursor_right_release (button); break;
case neither: break;
}
break;
case 0x9064: // dyn
switch (bs) {
case press: ls = mbh.dyn_press (button); break;
case release: ls = mbh.dyn_release (button); break;
case neither: break;
}
break;
case 0x9065: // flip
switch (bs) {
case press: ls = mbh.flip_press (button); break;
case release: ls = mbh.flip_release (button); break;
case neither: break;
}
break;
case 0x9066: // user_a
switch (bs) {
case press: ls = mbh.user_a_press (button); break;
case release: ls = mbh.user_a_release (button); break;
case neither: break;
}
break;
case 0x9067: // user_b
switch (bs) {
case press: ls = mbh.user_b_press (button); break;
case release: ls = mbh.user_b_release (button); break;
case neither: break;
}
break;
case 0x9033: // clicking
switch (bs) {
case press: ls = mbh.clicking_press (button); break;
case release: ls = mbh.clicking_release (button); break;
case neither: break;
}
break;
}
mbh.update_led (button, ls);
}