ardour/libs/ardour/filesystem_paths.cc
2014-09-08 14:33:56 +03:00

219 lines
5.3 KiB
C++

/*
Copyright (C) 2007 Tim Mayberry
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <cstdlib>
#include <iostream>
#include "pbd/error.h"
#include "pbd/compose.h"
#include <glibmm/miscutils.h>
#include <glibmm/fileutils.h>
#include "ardour/directory_names.h"
#include "ardour/filesystem_paths.h"
#include "i18n.h"
#ifdef PLATFORM_WINDOWS
#include "shlobj.h"
#include "pbd/windows_special_dirs.h"
#endif
using namespace PBD;
namespace ARDOUR {
using std::string;
std::string
user_config_directory ()
{
static std::string p;
if (!p.empty()) return p;
#ifdef __APPLE__
p = Glib::build_filename (Glib::get_home_dir(), "Library/Preferences");
#else
const char* c = 0;
/* adopt freedesktop standards, and put .ardour3 into $XDG_CONFIG_HOME or ~/.config
*/
if ((c = getenv ("XDG_CONFIG_HOME")) != 0) {
p = c;
} else {
#ifdef PLATFORM_WINDOWS
// Not technically the home dir (since it needs to be a writable folder)
const string home_dir = Glib::build_filename (Glib::get_user_config_dir(), user_config_dir_name);
#else
const string home_dir = Glib::get_home_dir();
#endif
if (home_dir.empty ()) {
error << "Unable to determine home directory" << endmsg;
exit (1);
}
p = home_dir;
p = Glib::build_filename (p, ".config");
}
#endif
#ifndef PLATFORM_WINDOWS
p = Glib::build_filename (p, user_config_dir_name);
#endif
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
if (g_mkdir_with_parents (p.c_str(), 0755)) {
error << string_compose (_("Cannot create Configuration directory %1 - cannot run"),
p) << endmsg;
exit (1);
}
} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
error << string_compose (_("Configuration directory %1 already exists and is not a directory/folder - cannot run"),
p) << endmsg;
exit (1);
}
return p;
}
std::string
user_cache_directory ()
{
static std::string p;
if (!p.empty()) return p;
#ifdef __APPLE__
p = Glib::build_filename (Glib::get_home_dir(), "Library/Caches");
#else
const char* c = 0;
/* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME
* defaulting to or ~/.config
*/
if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
p = c;
} else {
#ifdef PLATFORM_WINDOWS
// Not technically the home dir (since it needs to be a writable folder)
const string home_dir = Glib::build_filename (Glib::get_user_data_dir(), user_config_dir_name);
#else
const string home_dir = Glib::get_home_dir();
#endif
if (home_dir.empty ()) {
error << "Unable to determine home directory" << endmsg;
exit (1);
}
p = home_dir;
p = Glib::build_filename (p, ".cache");
}
#endif
#ifndef PLATFORM_WINDOWS
p = Glib::build_filename (p, user_config_dir_name);
#endif
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
if (g_mkdir_with_parents (p.c_str(), 0755)) {
error << string_compose (_("Cannot create cache directory %1 - cannot run"),
p) << endmsg;
exit (1);
}
} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
error << string_compose (_("Cache directory %1 already exists and is not a directory/folder - cannot run"),
p) << endmsg;
exit (1);
}
return p;
}
std::string
ardour_dll_directory ()
{
#ifdef PLATFORM_WINDOWS
std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
dll_dir_path = Glib::build_filename (dll_dir_path, "lib");
return Glib::build_filename (dll_dir_path, "tracks");
#else
std::string s = Glib::getenv("ARDOUR_DLL_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_DLL_PATH not set in environment - exiting\n");
::exit (1);
}
return s;
#endif
}
#ifdef PLATFORM_WINDOWS
Searchpath
windows_search_path ()
{
std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
dll_dir_path = Glib::build_filename (dll_dir_path, "share");
return Glib::build_filename (dll_dir_path, "tracks");
}
#endif
Searchpath
ardour_config_search_path ()
{
static Searchpath search_path;
if (search_path.empty()) {
search_path += user_config_directory();
#ifdef PLATFORM_WINDOWS
search_path += windows_search_path ();
#endif
std::string s = Glib::getenv("ARDOUR_CONFIG_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_CONFIG_PATH not set in environment\n");
} else {
search_path += Searchpath (s);
}
}
return search_path;
}
Searchpath
ardour_data_search_path ()
{
static Searchpath search_path;
if (search_path.empty()) {
search_path += user_config_directory();
#ifdef PLATFORM_WINDOWS
search_path += windows_search_path ();
#endif
std::string s = Glib::getenv("ARDOUR_DATA_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_DATA_PATH not set in environment\n");
} else {
search_path += Searchpath (s);
}
}
return search_path;
}
} // namespace ARDOUR