ardour/libs/libgnomecanvasmm/libgnomecanvasmm/canvas.h
Taybin Rutkin d09f6b3016 Initial revision
git-svn-id: svn://localhost/trunk/ardour2@4 d708f5d6-7413-0410-9779-e7cbd77b26cf
2005-05-13 20:47:18 +00:00

443 lines
16 KiB
C++

// -*- c++ -*-
// Generated by gtkmmproc -- DO NOT MODIFY!
#ifndef _LIBGNOMECANVASMM_CANVAS_H
#define _LIBGNOMECANVASMM_CANVAS_H
#include <glibmm.h>
// -*- C++ -*-
/* $Id$ */
/* canvas.h
*
* Copyright (C) 1998 EMC Capital Management Inc.
* Developed by Havoc Pennington <hp@pobox.com>
*
* Copyright (C) 1999 The Gtk-- Development Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <libgnomecanvas/gnome-canvas.h>
#include <libgnomecanvasmm/affinetrans.h>
#include <gtkmm/layout.h>
#include <gdkmm/color.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
typedef struct _GnomeCanvas GnomeCanvas;
typedef struct _GnomeCanvasClass GnomeCanvasClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gnome
{
namespace Canvas
{ class Canvas_Class; } // namespace Canvas
} // namespace Gnome
namespace Gnome
{
namespace Canvas
{
class Item;
class Group;
/** Canvas functions usually operate in either World coordinates
* (units for the entire canvas), or Canvas coordinates (pixels starting
* at 0,0 in the top left). There are functions to transform from
* one to the other.
*/
class Canvas : public Gtk::Layout
{
public:
#ifndef DOXYGEN_SHOULD_SKIP_THIS
typedef Canvas CppObjectType;
typedef Canvas_Class CppClassType;
typedef GnomeCanvas BaseObjectType;
typedef GnomeCanvasClass BaseClassType;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
virtual ~Canvas();
#ifndef DOXYGEN_SHOULD_SKIP_THIS
protected:
friend class Canvas_Class;
static CppClassType canvas_class_;
// noncopyable
Canvas(const Canvas&);
Canvas& operator=(const Canvas&);
protected:
explicit Canvas(const Glib::ConstructParams& construct_params);
explicit Canvas(GnomeCanvas* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_type() G_GNUC_CONST;
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GtkObject.
GnomeCanvas* gobj() { return reinterpret_cast<GnomeCanvas*>(gobject_); }
///Provides access to the underlying C GtkObject.
const GnomeCanvas* gobj() const { return reinterpret_cast<GnomeCanvas*>(gobject_); }
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
virtual void on_draw_background(const Glib::RefPtr<Gdk::Drawable>& drawable, int x, int y, int width, int height);
virtual void on_render_background(GnomeCanvasBuf* buf);
private:
;
public:
Canvas();
//Allow CanvasAA to access the canvas_class_ member.
//: Get the root canvas item
/** Queries the root group of a canvas.
* @return The root group of the specified canvas.
*/
Group* root() const;
//: Limits of scroll region
/** Sets the scrolling region of a canvas to the specified rectangle. The canvas
* will then be able to scroll only within this region. The view of the canvas
* is adjusted as appropriate to display as much of the new region as possible.
* @param x1 Leftmost limit of the scrolling region.
* @param y1 Upper limit of the scrolling region.
* @param x2 Rightmost limit of the scrolling region.
* @param y2 Lower limit of the scrolling region.
*/
void set_scroll_region(double x1, double y1, double x2, double y2);
//: Get limits of scroll region
/** Queries the scrolling region of a canvas.
* @param x1 Leftmost limit of the scrolling region (return value).
* @param y1 Upper limit of the scrolling region (return value).
* @param x2 Rightmost limit of the scrolling region (return value).
* @param y2 Lower limit of the scrolling region (return value).
*/
void get_scroll_region(double& x1, double& y1, double& x2, double& y2) const;
/** When the scrolling region of the canvas is smaller than the canvas window,
* e.g.\ the allocation of the canvas, it can be either centered on the window
* or simply made to be on the upper-left corner on the window. This function
* lets you configure this property.
* @param center_scroll_region Whether to center the scrolling region in the canvas
* window when it is smaller than the canvas' allocation.
*/
void set_center_scroll_region(bool center);
/** Returns whether the canvas is set to center the scrolling region in the window
* if the former is smaller than the canvas' allocation.
* @return Whether the scroll region is being centered in the canvas window.
*/
bool get_center_scroll_region() const;
//: Set the pixels/world coordinates ratio
//- With no arguments sets to default of 1.0.
/** Sets the zooming factor of a canvas by specifying the number of pixels that
* correspond to one canvas unit.
*
* The anchor point for zooming, i.e. the point that stays fixed and all others
* zoom inwards or outwards from it, depends on whether the canvas is set to
* center the scrolling region or not. You can control this using the
* set_center_scroll_region() function. If the canvas is set to
* center the scroll region, then the center of the canvas window is used as the
* anchor point for zooming. Otherwise, the upper-left corner of the canvas
* window is used as the anchor point.
* @param n The number of pixels that correspond to one canvas unit.
*/
void set_pixels_per_unit(double n = 1.0);
//: Shift window.
//- Makes a canvas scroll to the specified offsets, given in canvas pixel
//- units.
//- The canvas will adjust the view so that it is not outside the scrolling
//- region. This function is typically not used, as it is better to hook
//- scrollbars to the canvas layout's scrolling adjusments.
/** Makes a canvas scroll to the specified offsets, given in canvas pixel units.
* The canvas will adjust the view so that it is not outside the scrolling
* region. This function is typically not used, as it is better to hook
* scrollbars to the canvas layout's scrolling adjusments.
* @param cx Horizontal scrolling offset in canvas pixel units.
* @param cy Vertical scrolling offset in canvas pixel units.
*/
void scroll_to(int x, int y);
//: Scroll offsets in canvas pixel coordinates.
/** Queries the scrolling offsets of a canvas. The values are returned in canvas
* pixel units.
* @param cx Horizontal scrolling offset (return value).
* @param cy Vertical scrolling offset (return value).
*/
void get_scroll_offsets(int& cx, int& cy) const;
//: Repaint immediately, don't wait for idle loop
//- normally the canvas queues repainting and does it in an
//- idle loop
/** Forces an immediate update and redraw of a canvas. If the canvas does not
* have any pending update or redraw requests, then no action is taken. This is
* typically only used by applications that need explicit control of when the
* display is updated, like games. It is not needed by normal applications.
*/
void update_now();
//: Find an item at a location.
//- Looks for the item that is under the specified position, which must be
//- specified in world coordinates. Arguments are in world coordinates.
//- Returns 0 if no item is at that
//- location.
/** Looks for the item that is under the specified position, which must be
* specified in world coordinates.
* @param x X position in world coordinates.
* @param y Y position in world coordinates.
* @return The sought item, or <tt>0</tt> if no item is at the specified
* coordinates.
*/
Item* get_item_at(double x, double y) const;
//: Repaint small area (internal)
//- Used only by item implementations. Request an eventual redraw
//- of the region, which includes x1,y1 but not x2,y2
/** Convenience function that informs a canvas that the specified rectangle needs
* to be repainted. This function converts the rectangle to a microtile array
* and feeds it to request_redraw_uta(). The rectangle includes
* @a x1 and @a y1 , but not @a x2 and @a y2 . To be used only by item implementations.
* @param x1 Leftmost coordinate of the rectangle to be redrawn.
* @param y1 Upper coordinate of the rectangle to be redrawn.
* @param x2 Rightmost coordinate of the rectangle to be redrawn, plus 1.
* @param y2 Lower coordinate of the rectangle to be redrawn, plus 1.
*/
void request_redraw(int x1, int y1, int x2, int y2);
//TODO: Investigate ArtUta.
/** Informs a canvas that the specified area, given as a microtile array, needs
* to be repainted. To be used only by item implementations.
* @param uta Microtile array that specifies the area to be redrawn. It will
* be freed by this function, so the argument you pass will be invalid
* after you call this function.
*/
void request_redraw(ArtUta* uta);
Art::AffineTrans w2c_affine() const;
//: Convert from World to canvas coordinates (units for the entire canvas)
//: to Canvas coordinates (pixels starting at 0,0 in the top left
//: of the visible area). The relationship depends on the current
//: scroll position and the pixels_per_unit ratio (zoom factor)
/** Converts world coordinates into canvas pixel coordinates.
* @param wx World X coordinate.
* @param wy World Y coordinate.
* @param cx X pixel coordinate (return value).
* @param cy Y pixel coordinate (return value).
*/
void w2c(double wx, double wy, int& cx, int& cy) const;
/** Converts world coordinates into canvas pixel coordinates. This version
* @param wx World X coordinate.
* @param wy World Y coordinate.
* @param cx X pixel coordinate (return value).
* @param cy Y pixel coordinate (return value).
* @return Coordinates in floating point coordinates, for greater precision.
*/
void w2c(double wx, double wy, double& cx, double& cy) const;
//: From Canvas to World
/** Converts canvas pixel coordinates to world coordinates.
* @param cx Canvas pixel X coordinate.
* @param cy Canvas pixel Y coordinate.
* @param wx X world coordinate (return value).
* @param wy Y world coordinate (return value).
*/
void c2w(int cx, int cy, double& wx, double& wy) const;
//: Convert from Window coordinates to world coordinates.
//- Window coordinates are based of the widget's GdkWindow.
//- This is fairly low-level and not generally useful.
/** Converts window-relative coordinates into world coordinates. You can use
* this when you need to convert mouse coordinates into world coordinates, for
* example.
* @param winx Window-relative X coordinate.
* @param winy Window-relative Y coordinate.
* @param worldx X world coordinate (return value).
* @param worldy Y world coordinate (return value).
*/
void window_to_world (double winx,double winy, double& worldx,double& worldy) const;
//: Convert from world coordinates to Window coordinates.
//- Window coordinates are based of the widget's GdkWindow.
//- This is fairly low-level and not generally useful.
/** Converts world coordinates into window-relative coordinates.
* @param worldx World X coordinate.
* @param worldy World Y coordinate.
* @param winx X window-relative coordinate.
* @param winy Y window-relative coordinate.
*/
void world_to_window (double worldx, double worldy, double& winx, double& winy) const;
//: Parse color spec string and allocate it into the GdkColor.
bool get_color(const Glib::ustring& spec, Gdk::Color& color) const;
/* Allocates a color from the RGB value passed into this function. */
/** Allocates a color from the RGBA value passed into this function. The alpha
* opacity value is discarded, since normal X colors do not support it.
* @param rgba RGBA color specification.
* @return Allocated pixel value corresponding to the specified color.
*/
gulong get_color_pixel(guint rgba) const;
/** Sets the stipple origin of the specified GC as is appropriate for the canvas,
* so that it will be aligned with other stipple patterns used by canvas items.
* This is typically only needed by item implementations.
* @param gc GC on which to set the stipple origin.
*/
void set_stipple_origin(const Glib::RefPtr<Gdk::GC>& gc);
/** Controls dithered rendering for antialiased canvases. The value of
* dither should be Gdk::RGB_DITHER_NONE, Gdk::RGB_DITHER_NORMAL, or
* Gdk::RGB_DITHER_MAX. The default canvas setting is
* Gdk::RGB_DITHER_NORMAL.
* @param dither Type of dithering used to render an antialiased canvas.
*/
void set_dither(Gdk::RgbDither dither);
/** Returns the type of dithering used to render an antialiased canvas.
* @return The dither setting.
*/
Gdk::RgbDither get_dither() const;
//TODO: Look at ArtSVP.
/** Sets the svp to the new value, requesting repaint on what's changed. This
* function takes responsibility for freeing new_svp.
* @param p_svp A pointer to the existing svp.
* @param new_svp The new svp.
*/
void update_svp(ArtSVP** p_svp, ArtSVP* new_svp);
/** Sets the svp to the new value, clipping if necessary, and requesting repaint
* on what's changed. This function takes responsibility for freeing new_svp.
* @param p_svp A pointer to the existing svp.
* @param new_svp The new svp.
* @param clip_svp A clip path, if non-null.
*/
void update_svp_clip(ArtSVP** p_svp, ArtSVP* new_svp, ArtSVP* clip_svp);
// The following are simply accessed via the struct in C,
// but Federico reports that they are meant to be used.
//: Get the pixels per unit.
double get_pixels_per_unit() const;
//: Draw the background for the area given.
//- This method is only used for non-antialiased canvases.
Glib::SignalProxy5< void,const Glib::RefPtr<Gdk::Drawable>&,int,int,int,int > signal_draw_background();
// Render the background for the buffer given.
//- The buf data structure contains both a pointer to a packed 24-bit
//- RGB array, and the coordinates.
//- This method is only used for antialiased canvases.
Glib::SignalProxy1< void,GnomeCanvasBuf* > signal_render_background();
//: Private Virtual methods for groping the canvas inside bonobo.
virtual void request_update_vfunc();
// Whether the canvas is in antialiased mode or not.
/**
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the property of the value, or receive notification when
* the value of the property changes.
*/
Glib::PropertyProxy<bool> property_aa() ;
/**
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the property of the value, or receive notification when
* the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly<bool> property_aa() const;
};
//: Antialiased Canvas.
//- Constructor takes care of push/pop actions of the colormap.
class CanvasAA : public Canvas
{
public:
CanvasAA();
virtual ~CanvasAA();
};
} /* namespace Canvas */
} /* namespace Gnome */
namespace Glib
{
/** @relates Gnome::Canvas::Canvas
* @param object The C instance
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*/
Gnome::Canvas::Canvas* wrap(GnomeCanvas* object, bool take_copy = false);
}
#endif /* _LIBGNOMECANVASMM_CANVAS_H */