ardour/tools/osx_packaging/osx_build
Paul Davis 9781a708af more work required to get OSX standalone package to work
git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@2339 d708f5d6-7413-0410-9779-e7cbd77b26cf
2007-08-22 19:19:45 +00:00

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#!/bin/sh
# script for pulling together a MacOSX app bundle.
version=`grep -m 1 '^ardour_version' ../../SConstruct | cut -d' ' -f 3 | sed "s/'//g"`
echo "Version is $version"
# setup directory structure
APPROOT=Ardour2.app/Contents
echo "Removing old Ardour2.app tree ..."
rm -rf Ardour2.app
echo "Building new app directory structure ..."
mkdir -p Ardour2.app/Contents/MacOS
mkdir -p Ardour2.app/Contents/Resources
mkdir -p Ardour2.app/Contents/Frameworks
# copy static files
cp Info.plist $APPROOT
cp PkgInfo $APPROOT
cp -r Resources/* $APPROOT/Resources
Frameworks=$APPROOT/Frameworks
Resources=$APPROOT/Resources
Shared=$Resources/share
Etc=$Resources/etc
# only bother to make the longest paths
mkdir -p $Frameworks/modules
mkdir -p $Shared/templates
mkdir -p $Etc
# copy executable
echo "Copying Ardour executable ..."
cp ../../gtk2_ardour/ardour-$version $APPROOT/MacOS/Ardour2
# copy everything related to gtk-quartz
echo "Copying GTK-Quartz tree ..."
cp -R /opt/gtk/lib/*.dylib $Frameworks/
cp -R /opt/gtk/etc/* $Etc
echo "Copying all Pango modules ..."
cp -R /opt/gtk/lib/pango/1.6.0/modules/*.so $Frameworks/modules
echo "Copying all GDK Pixbuf loaders ..."
cp -R /opt/gtk/lib/gtk-2.0/2.10.0/loaders/*.so $Frameworks/modules
# charset alias file
cp -R /opt/gtk/lib/charset.alias $Resources
# generate new Pango module file
cat > pangorc <<EOF
[Pango]
ModulesPath=/opt/gtk/lib/pango/1.6.0/modules
EOF
env PANGO_RC_FILE=pangorc /opt/gtk/bin/pango-querymodules | sed 's?/opt/gtk/lib/pango/1.6.0/modules/?@executable_path/../Frameworks/modules/?' > $Resources/pango.modules
rm pangorc
# generate a new GDK pixbufs loaders file
sed 's?/opt/gtk/lib/gtk-2.0/2.10.0/loaders/?@executable_path/../Frameworks/modules/?' < /opt/gtk/etc/gtk-2.0/gdk-pixbuf.loaders > $Resources/gdk-pixbuf.loaders
echo "Copying Ardour libraries into .app ..."
cp ../../libs/pbd/libpbd.dylib $Frameworks
cp ../../libs/midi++2/libmidi++.dylib $Frameworks
cp ../../libs/sigc++2/libsigc++2.dylib $Frameworks
cp ../../libs/soundtouch/libsoundtouch.dylib $Frameworks
cp ../../libs/libsndfile/libsndfile-ardour.dylib $Frameworks
cp ../../libs/libgnomecanvasmm/libgnomecanvasmm.dylib $Frameworks
cp ../../libs/gtkmm2ext/libgtkmm2ext.dylib $Frameworks
cp ../../libs/glibmm2/libglibmm2.dylib $Frameworks
cp ../../libs/gtkmm2/atk/libatkmm.dylib $Frameworks
cp ../../libs/gtkmm2/gdk/libgdkmm2.dylib $Frameworks
cp ../../libs/gtkmm2/gtk/libgtkmm2.dylib $Frameworks
cp ../../libs/gtkmm2/pango/libpangomm.dylib $Frameworks
cp ../../libs/ardour/libardour.dylib $Frameworks
# this one is special - we will set GTK_PATH to $Frameworks/clearlooks
cp ../../libs/clearlooks/libclearlooks.dylib $Frameworks
mkdir -p $Frameworks/clearlooks/engines
(cd $Frameworks/clearlooks/engines && ln -s ../../libclearlooks.dylib libclearlooks.dylib && ln -s ../../libclearlooks.dylib libclearlooks.so)
# push in ardour-required 3rd party libraries
cp /opt/local/lib/libsamplerate.0.dylib $Frameworks
cp /opt/local/lib/liblrdf.2.dylib $Frameworks
cp /opt/local/lib/libraptor.1.dylib $Frameworks
cp /opt/local/lib/liblo.0.dylib $Frameworks
# JACK
cp /usr/local/lib/libjack.0.dylib $Frameworks
cp /usr/local/bin/jackd $APPROOT/MacOS/jackd
# XXX STILL NEED TO DO SURFACES AND PANNERS
cp ../../libs/surfaces/control_protocol/libardour_cp.dylib $Frameworks
echo "Copying other stuff to Ardour2.app ..."
cp ../../gtk2_ardour/ardour.bindings $Resources
cp ../../gtk2_ardour/ardour.menus $Resources
cp ../../gtk2_ardour/ardour-sae.menus $Resources
cp ../../ardour_system.rc $Resources
cp ../../gtk2_ardour/ardour2_ui_default.conf $Resources
cp ../../gtk2_ardour/ardour2_ui_light.rc $Resources
cp ../../gtk2_ardour/ardour2_ui_dark.rc $Resources
cp -r ../../gtk2_ardour/icons $Resources
cp -r ../../gtk2_ardour/pixmaps $Resources
# share stuff
cp -R ../../gtk2_ardour/splash.png $Shared
cp ../../templates/*.template $Shared/templates/
# go through and recursively remove any .svn dirs in the bundle
for svndir in `find Ardour2.app -name .svn -type dir`; do
rm -rf $svndir
done
# now fix up the executables
for exe in Ardour2 jackd ; do
EXE=$APPROOT/MacOS/$exe
changes=""
for lib in `otool -L $EXE | egrep '(/opt/gtk|/local/|libs/)' | awk '{print $1}'` ; do
base=`basename $lib`
changes="$changes -change $lib @executable_path/../Frameworks/$base"
done
if test "x$changes" != "x" ; then
install_name_tool $changes $EXE
fi
done
echo "Fixing up library names ..."
# now do the same for all the libraries we include
for dylib in $Frameworks/*.dylib $Frameworks/modules/*.so ; do
# skip symlinks
if test ! -L $dylib ; then
# change all the dependencies
changes=""
for lib in `otool -L $dylib | egrep '(/opt/gtk|/local/|libs/)' | awk '{print $1}'` ; do
base=`basename $lib`
changes="$changes -change $lib @executable_path/../Frameworks/$base"
done
if test "x$changes" != x ; then
if install_name_tool $changes $dylib ; then
:
else
exit 1
fi
fi
# now the change what the library thinks its own name is
base=`basename $dylib`
install_name_tool -id @executable_path/../Frameworks/$base $dylib
fi
done
exit 0
# make DMG
rm -rf macdist
mkdir "macdist"
cp -r README.rtf COPYING Ardour2.app macdist/
# reduce size
strip macdist/Ardour2.app/Contents/MacOS/Ardour2
dmgname="Ardour-$version"
rm -f $dmgname.dmg
echo "Creating DMG"
hdiutil create -fs HFS+ -volname $dmgname -srcfolder macdist $dmgname.dmg
echo "Done."