ardour/libs/ardour/interpolation.cc
Robin Gareus 6c65fd41cb Sanitize cubic-interpolation code (NO-OP safe for float inaccuracies)
Prefer fmod(x, 1) over (x - floor (x))
2017-03-16 15:06:27 +01:00

167 lines
4.3 KiB
C++

/*
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <stdint.h>
#include <cstdio>
#include "ardour/interpolation.h"
#include "ardour/midi_buffer.h"
using namespace ARDOUR;
framecnt_t
LinearInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input, Sample *output)
{
// index in the input buffers
framecnt_t i = 0;
double acceleration = 0;
if (_speed != _target_speed) {
acceleration = _target_speed - _speed;
}
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
double const d = phase[channel] + outsample * (_speed + acceleration);
i = floor(d);
Sample fractional_phase_part = d - i;
if (fractional_phase_part >= 1.0) {
fractional_phase_part -= 1.0;
i++;
}
if (input && output) {
// Linearly interpolate into the output buffer
output[outsample] =
input[i] * (1.0f - fractional_phase_part) +
input[i+1] * fractional_phase_part;
}
}
double const distance = phase[channel] + nframes * (_speed + acceleration);
i = floor(distance);
phase[channel] = distance - i;
return i;
}
framecnt_t
CubicInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input, Sample *output)
{
// index in the input buffers
framecnt_t i = 0;
double acceleration;
double distance = phase[channel];
if (_speed != _target_speed) {
acceleration = _target_speed - _speed;
} else {
acceleration = 0.0;
}
if (nframes < 3) {
/* no interpolation possible */
if (input && output) {
for (i = 0; i < nframes; ++i) {
output[i] = input[i];
}
}
phase[channel] = 0;
return nframes;
}
/* keep this condition out of the inner loop */
if (input && output) {
/* best guess for the fake point we have to add to be able to interpolate at i == 0:
* .... maintain slope of first actual segment ...
*/
Sample inm1 = input[i] - (input[i+1] - input[i]);
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
/* get the index into the input we should start with */
i = floor (distance);
float fractional_phase_part = fmod (distance, 1.0);
// Cubically interpolate into the output buffer: keep this inlined for speed and rely on compiler
// optimization to take care of the rest
// shamelessly ripped from Steve Harris' swh-plugins (ladspa-util.h)
output[outsample] = input[i] + 0.5f * fractional_phase_part * (input[i+1] - inm1 +
fractional_phase_part * (4.0f * input[i+1] + 2.0f * inm1 - 5.0f * input[i] - input[i+2] +
fractional_phase_part * (3.0f * (input[i] - input[i+1]) - inm1 + input[i+2])));
distance += _speed + acceleration;
inm1 = input[i];
}
i = floor (distance);
phase[channel] = fmod (distance, 1.0);
} else {
/* used to calculate play-distance with acceleration (silent roll)
* (use same algorithm as real playback for identical rounding/floor'ing)
*/
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
distance += _speed + acceleration;
}
i = floor (distance);
phase[channel] = fmod (distance, 1.0);
}
return i;
}
/* CubicMidiInterpolation::distance is identical to
* return CubicInterpolation::interpolate (0, nframes, NULL, NULL);
*/
framecnt_t
CubicMidiInterpolation::distance (framecnt_t nframes, bool /*roll*/)
{
assert (phase.size () == 1);
framecnt_t i = 0;
double acceleration;
double distance = phase[0];
if (nframes < 3) {
/* no interpolation possible */
phase[0] = 0;
return nframes;
}
if (_speed != _target_speed) {
acceleration = _target_speed - _speed;
} else {
acceleration = 0.0;
}
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
distance += _speed + acceleration;
}
i = floor (distance);
phase[0] = fmod (distance, 1.0);
return i;
}