ardour/libs/surfaces/faderport8/callbacks.cc
David Robillard 8998efa8c8 Move RecordState to ardour/types.h
This allows it to be used without including session.h.  Using this pointless
cast syntax to make it easy to mechanically convert them all when we can
finally use strong enums.
2021-06-17 11:01:05 -04:00

247 lines
8.2 KiB
C++

/*
* Copyright (C) 2017 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/* Faderport 8 Control Surface
* This is the button "View" of the MVC surface inteface,
* see actions.cc for the "Controller"
*/
#include "ardour/plugin_insert.h"
#include "ardour/session.h"
#include "ardour/session_configuration.h"
#include "gtkmm2ext/actions.h"
#include "faderport8.h"
#include "pbd/i18n.h"
using namespace ARDOUR;
using namespace ArdourSurface::FP_NAMESPACE;
using namespace ArdourSurface::FP_NAMESPACE::FP8Types;
void
FaderPort8::connect_session_signals ()
{
_session->RouteAdded.connect(session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_stripable_added_or_removed, this), this);
PresentationInfo::Change.connect(session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_pi_property_changed, this, _1), this);
Config->ParameterChanged.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_parameter_changed, this, _1), this);
_session->config.ParameterChanged.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_parameter_changed, this, _1), this);
_session->TransportStateChange.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_transport_state_changed, this), this);
_session->TransportLooped.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_loop_state_changed, this), this);
_session->RecordStateChanged.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_record_state_changed, this), this);
_session->DirtyChanged.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_session_dirty_changed, this), this);
_session->SoloChanged.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_solo_changed, this), this);
_session->MuteChanged.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_mute_changed, this), this);
_session->history().Changed.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort8::notify_history_changed, this), this);
}
void
FaderPort8::send_session_state ()
{
notify_transport_state_changed ();
notify_record_state_changed ();
notify_session_dirty_changed ();
notify_history_changed ();
notify_solo_changed ();
notify_mute_changed ();
notify_parameter_changed ("clicking");
notify_route_state_changed (); // XXX (stip specific, see below)
}
// TODO: AutomationState display of plugin & send automation
// TODO: link/lock control AS.
void
FaderPort8::notify_route_state_changed ()
{
boost::shared_ptr<Stripable> s = first_selected_stripable();
boost::shared_ptr<AutomationControl> ac;
if (s) {
switch (_ctrls.fader_mode ()) {
case ModeTrack:
ac = s->gain_control();
break;
case ModePan:
ac = s->pan_azimuth_control();
break;
default:
break;
}
}
if (!s || !ac) {
_ctrls.button (FP8Controls::BtnALatch).set_active (false);
_ctrls.button (FP8Controls::BtnATrim).set_active (false);
_ctrls.button (FP8Controls::BtnAOff).set_active (false);
_ctrls.button (FP8Controls::BtnATouch).set_active (false);
_ctrls.button (FP8Controls::BtnARead).set_active (false);
_ctrls.button (FP8Controls::BtnAWrite).set_active (false);
#ifdef FADERPORT2
_ctrls.button (FP8Controls::BtnArm).set_active (false);
#endif
return;
}
ARDOUR::AutoState as = ac->automation_state();
_ctrls.button (FP8Controls::BtnAOff).set_active (as == Off);
_ctrls.button (FP8Controls::BtnATouch).set_active (as == Touch);
_ctrls.button (FP8Controls::BtnARead).set_active (as == Play);
_ctrls.button (FP8Controls::BtnAWrite).set_active (as == Write);
_ctrls.button (FP8Controls::BtnALatch).set_active (as == Latch);
#ifdef FADERPORT2
/* handle the Faderport's track-arm button */
ac = s->rec_enable_control ();
_ctrls.button (FP8Controls::BtnArm).set_active (ac ? ac->get_value() : false);
#endif
}
void
FaderPort8::notify_parameter_changed (std::string param)
{
if (param == "clicking") {
_ctrls.button (FP8Controls::BtnClick).set_active (Config->get_clicking ());
}
}
void
FaderPort8::notify_transport_state_changed ()
{
_ctrls.button (FP8Controls::BtnPlay).set_active (get_transport_speed()==1.0);
_ctrls.button (FP8Controls::BtnStop).set_active (get_transport_speed()==0.0);
/* set rewind/fastforward lights */
const float ts = get_transport_speed();
FP8ButtonInterface& b_rew = _ctrls.button (FP8Controls::BtnRewind);
FP8ButtonInterface& b_ffw = _ctrls.button (FP8Controls::BtnFastForward);
const bool rew = (ts < 0.f);
const bool ffw = (ts > 0.f && ts != 1.f);
if (b_rew.is_active() != rew) {
b_rew.set_active (rew);
}
if (b_ffw.is_active() != ffw) {
b_ffw.set_active (ffw);
}
notify_loop_state_changed ();
}
void
FaderPort8::notify_record_state_changed ()
{
switch (_session->record_status ()) {
case (RecordState)Disabled:
_ctrls.button (FP8Controls::BtnRecord).set_active (0);
_ctrls.button (FP8Controls::BtnRecord).set_blinking (false);
break;
case (RecordState)Enabled:
_ctrls.button (FP8Controls::BtnRecord).set_active (true);
_ctrls.button (FP8Controls::BtnRecord).set_blinking (true);
break;
case (RecordState)Recording:
_ctrls.button (FP8Controls::BtnRecord).set_active (true);
_ctrls.button (FP8Controls::BtnRecord).set_blinking (false);
break;
}
}
void
FaderPort8::notify_loop_state_changed ()
{
bool looping = false;
Location* looploc = _session->locations ()->auto_loop_location ();
if (looploc && _session->get_play_loop ()) {
looping = true;
}
_ctrls.button (FP8Controls::BtnLoop).set_active (looping);
}
void
FaderPort8::notify_session_dirty_changed ()
{
const bool is_dirty = _session->dirty ();
_ctrls.button (FP8Controls::BtnSave).set_active (is_dirty);
_ctrls.button (FP8Controls::BtnSave).set_color (is_dirty ? 0xff0000ff : 0x00ff00ff);
}
void
FaderPort8::notify_history_changed ()
{
_ctrls.button (FP8Controls::BtnRedo).set_active (_session->redo_depth() > 0);
_ctrls.button (FP8Controls::BtnUndo).set_active (_session->undo_depth() > 0);
}
void
FaderPort8::notify_solo_changed ()
{
bool soloing = _session->soloing() || _session->listening();
#ifdef MIXBUS
soloing |= _session->mixbus_soloed();
#endif
_ctrls.button (FP8Controls::BtnSoloClear).set_active (soloing);
#ifdef FP8_MUTESOLO_UNDO
if (soloing) {
_solo_state.clear ();
}
#endif
}
void
FaderPort8::notify_mute_changed ()
{
bool muted = _session->muted ();
#ifdef FP8_MUTESOLO_UNDO
if (muted) {
_mute_state.clear ();
}
#endif
_ctrls.button (FP8Controls::BtnMuteClear).set_active (muted);
}
void
FaderPort8::notify_plugin_active_changed ()
{
boost::shared_ptr<PluginInsert> pi = _plugin_insert.lock();
if (pi) {
_ctrls.button (FP8Controls::BtnBypass).set_active (true);
_ctrls.button (FP8Controls::BtnBypass).set_color (pi->enabled () ? 0x00ff00ff : 0xff0000ff);
} else {
_ctrls.button (FP8Controls::BtnBypass).set_active (false);
_ctrls.button (FP8Controls::BtnBypass).set_color (0x888888ff);
}
}
void
FaderPort8::nofity_focus_control (boost::weak_ptr<PBD::Controllable> c)
{
assert (_link_enabled && !_link_locked);
// TODO consider subscribing to c's DropReferences
// (in case the control goes away while it has focus, update the BtnColor)
_link_control = c;
if (c.expired () || 0 == boost::dynamic_pointer_cast<AutomationControl> (_link_control.lock ())) {
_ctrls.button (FP8Controls::BtnLink).set_color (0xff8800ff);
_ctrls.button (FP8Controls::BtnLock).set_color (0xff0000ff);
} else {
_ctrls.button (FP8Controls::BtnLink).set_color (0x88ff00ff);
_ctrls.button (FP8Controls::BtnLock).set_color (0x00ff88ff);
}
}