ardour/libs/surfaces/control_protocol
Paul Davis 84f55440a3 fix redrawing of canvas with an optimized build
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number,
which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events
would be delivered to the canvas in an optimized build during drags (and maybe more).
2013-12-23 15:35:49 -05:00
..
control_protocol clean up aspects of ControlProtocol API 2013-12-21 15:31:28 -05:00
basic_ui.cc fix up Location::first_location_(after|before) to do the right thing when marks + ranges are interleaved (functions renamed) 2013-01-17 13:19:16 +00:00
control_protocol.cc clean up aspects of ControlProtocol API 2013-12-21 15:31:28 -05:00
wscript initial commit of hand merging, plus getting "ancient" waf script to work correctly 2013-04-04 00:32:52 -04:00