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The vast majority of Route signal processing is now simply in the list of processors. There are definitely regressions here, but there's also a lot of things fixed. It's far too much work to let diverge anymore regardless, so here it is. The basic model is: A route has a fixed set of input channels (matching its JACK input ports and diskstream). The first processor takes this as input. The next processor is configured using the first processor's output as input, and is allowed to choose whatever output it wants given that input... and so on, and so on. Finally, the last processor's requested output is used to set up the panner and create whatever Jack ports are needed to output the data. All 'special' internal processors (meter, fader, amp, insert, send) are currently transparent: they read any input, and return the same set of channels back (unmodified, except for amp). User visible changes: * LV2 Instrument support (tracks with both MIDI and audio channels) * MIDI in/out plugin support * Generic plugin replication (for MIDI plugins, MIDI/audio plugins) * Movable meter point Known Bugs: * Things seem to get weird on loaded sessions * Output delivery is sketchy * 2.0 session loading was probably already broken... but it's definitely broken now :) Please test this and file bugs if you have any time... git-svn-id: svn://localhost/ardour2/branches/3.0@5055 d708f5d6-7413-0410-9779-e7cbd77b26cf
175 lines
5.3 KiB
C++
175 lines
5.3 KiB
C++
/*
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Copyright (C) 2006 Paul Davis
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the Free
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Software Foundation; either version 2 of the License, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __ardour_buffer_set_h__
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#define __ardour_buffer_set_h__
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#include <cassert>
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#include <vector>
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#include "ardour/chan_count.h"
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#include "ardour/data_type.h"
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#include "ardour/types.h"
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namespace ARDOUR {
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class Buffer;
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class AudioBuffer;
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class MidiBuffer;
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class PortSet;
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#ifdef HAVE_SLV2
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class LV2EventBuffer;
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#endif
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/** A set of buffers of various types.
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*
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* These are mainly accessed from Session and passed around as scratch buffers
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* (eg as parameters to run() methods) to do in-place signal processing.
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*
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* There are two types of counts associated with a BufferSet - available,
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* and the 'use count'. Available is the actual number of allocated buffers
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* (and so is the maximum acceptable value for the use counts).
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*
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* The use counts are how things determine the form of their input and inform
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* others the form of their output (eg what they did to the BufferSet).
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* Setting the use counts is realtime safe.
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*/
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class BufferSet
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{
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public:
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BufferSet();
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~BufferSet();
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void clear();
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void attach_buffers(PortSet& ports, nframes_t nframes, nframes_t offset = 0);
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void ensure_buffers(DataType type, size_t num_buffers, size_t buffer_capacity);
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const ChanCount& available() const { return _available; }
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ChanCount& available() { return _available; }
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const ChanCount& count() const { return _count; }
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ChanCount& count() { return _count; }
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void is_silent(bool yn) { _is_silent = yn; }
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bool is_silent() const { return _is_silent; }
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void set_count(const ChanCount& count) { assert(count <= _available); _count = count; }
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size_t buffer_capacity(DataType type) const;
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Buffer& get(DataType type, size_t i);
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AudioBuffer& get_audio(size_t i) {
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return (AudioBuffer&)get(DataType::AUDIO, i);
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}
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MidiBuffer& get_midi(size_t i) {
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return (MidiBuffer&)get(DataType::MIDI, i);
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}
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#ifdef HAVE_SLV2
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/** Get a MIDI buffer translated into an LV2 MIDI buffer for use with plugins.
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* The index here corresponds directly to MIDI buffer numbers (i.e. the index
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* passed to get_midi), translation back and forth will happen as needed */
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LV2EventBuffer& get_lv2_midi(bool input, size_t i);
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/** Flush modified LV2 event output buffers back to Ardour buffers */
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void flush_lv2_midi(bool input, size_t i);
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#endif
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void read_from(BufferSet& in, nframes_t nframes);
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// ITERATORS
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// FIXME: possible to combine these? templates?
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class audio_iterator {
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public:
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AudioBuffer& operator*() { return _set.get_audio(_index); }
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AudioBuffer* operator->() { return &_set.get_audio(_index); }
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audio_iterator& operator++() { ++_index; return *this; } // yes, prefix only
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bool operator==(const audio_iterator& other) { return (_index == other._index); }
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bool operator!=(const audio_iterator& other) { return (_index != other._index); }
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private:
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friend class BufferSet;
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audio_iterator(BufferSet& list, size_t index) : _set(list), _index(index) {}
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BufferSet& _set;
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size_t _index;
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};
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audio_iterator audio_begin() { return audio_iterator(*this, 0); }
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audio_iterator audio_end() { return audio_iterator(*this, _count.n_audio()); }
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class iterator {
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public:
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Buffer& operator*() { return _set.get(_type, _index); }
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Buffer* operator->() { return &_set.get(_type, _index); }
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iterator& operator++() { ++_index; return *this; } // yes, prefix only
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bool operator==(const iterator& other) { return (_index == other._index); }
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bool operator!=(const iterator& other) { return (_index != other._index); }
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iterator operator=(const iterator& other) {
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_set = other._set; _type = other._type; _index = other._index; return *this;
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}
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private:
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friend class BufferSet;
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iterator(BufferSet& list, DataType type, size_t index)
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: _set(list), _type(type), _index(index) {}
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BufferSet& _set;
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DataType _type;
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size_t _index;
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};
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iterator begin(DataType type) { return iterator(*this, type, 0); }
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iterator end(DataType type) { return iterator(*this, type, _count.get(type)); }
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private:
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typedef std::vector<Buffer*> BufferVec;
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/// Vector of vectors, indexed by DataType
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std::vector<BufferVec> _buffers;
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#ifdef HAVE_SLV2
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/// LV2 MIDI buffers (for conversion to/from MIDI buffers)
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typedef std::vector< std::pair<bool, LV2EventBuffer*> > LV2Buffers;
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LV2Buffers _lv2_buffers;
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#endif
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/// Use counts (there may be more actual buffers than this)
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ChanCount _count;
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/// Available counts (number of buffers actually allocated)
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ChanCount _available;
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/// Whether we (don't) 'own' the contained buffers (otherwise we mirror a PortSet)
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bool _is_mirror;
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/// Whether the buffer set should be considered silent
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bool _is_silent;
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};
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} // namespace ARDOUR
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#endif // __ardour_buffer_set_h__
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