ardour/libs/ardour/filesystem_paths.cc
John Emmas 6b92b1787e Modify 'ardour_config_search_path()' and 'ardour_data_search_path()'
1) So that the Windows version will use appropriate environment variables (if they exist)
     2) So that we don't exit if the env vars can't be found (we can still return some kind of path so just alert the user)
2014-03-19 13:42:58 +00:00

229 lines
5.4 KiB
C++

/*
Copyright (C) 2007 Tim Mayberry
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <cstdlib>
#include <iostream>
#include "pbd/error.h"
#include "pbd/compose.h"
#include <glibmm/miscutils.h>
#include <glibmm/fileutils.h>
#include "ardour/directory_names.h"
#include "ardour/filesystem_paths.h"
#include "i18n.h"
#ifdef PLATFORM_WINDOWS
#include "shlobj.h"
#include "pbd/windows_special_dirs.h"
#endif
using namespace PBD;
namespace ARDOUR {
using std::string;
std::string
user_config_directory ()
{
static std::string p;
if (!p.empty()) return p;
#ifdef __APPLE__
p = Glib::build_filename (Glib::get_home_dir(), "Library/Preferences");
#else
const char* c = 0;
/* adopt freedesktop standards, and put .ardour3 into $XDG_CONFIG_HOME or ~/.config
*/
if ((c = getenv ("XDG_CONFIG_HOME")) != 0) {
p = c;
} else {
#ifdef PLATFORM_WINDOWS
std::string home_dir;
if (0 != PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA)) {
home_dir = PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA);
home_dir += "\\";
home_dir += PROGRAM_NAME;
}
#else
const string home_dir = Glib::get_home_dir();
#endif
if (home_dir.empty ()) {
error << "Unable to determine home directory" << endmsg;
exit (1);
}
p = home_dir;
p = Glib::build_filename (p, ".config");
}
#endif
p = Glib::build_filename (p, user_config_dir_name);
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
if (g_mkdir_with_parents (p.c_str(), 0755)) {
error << string_compose (_("Cannot create Configuration directory %1 - cannot run"),
p) << endmsg;
exit (1);
}
} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
error << string_compose (_("Configuration directory %1 already exists and is not a directory/folder - cannot run"),
p) << endmsg;
exit (1);
}
return p;
}
std::string
user_cache_directory ()
{
static std::string p;
if (!p.empty()) return p;
#ifdef __APPLE__
p = Glib::build_filename (Glib::get_home_dir(), "Library/Caches");
#else
const char* c = 0;
/* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME
* defaulting to or ~/.config
*
* NB this should work on windows, too, but we may want to prefer
* PBD::get_platform_fallback_folder (PBD::FOLDER_VST) or someplace
*/
if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
p = c;
} else {
#ifdef PLATFORM_WINDOWS
std::string home_dir;
if (0 != PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA)) {
home_dir = PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA);
home_dir += "\\";
home_dir += PROGRAM_NAME;
}
#else
const string home_dir = Glib::get_home_dir();
#endif
if (home_dir.empty ()) {
error << "Unable to determine home directory" << endmsg;
exit (1);
}
p = home_dir;
p = Glib::build_filename (p, ".cache");
}
#endif
p = Glib::build_filename (p, user_config_dir_name);
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
if (g_mkdir_with_parents (p.c_str(), 0755)) {
error << string_compose (_("Cannot create cache directory %1 - cannot run"),
p) << endmsg;
exit (1);
}
} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
error << string_compose (_("Cache directory %1 already exists and is not a directory/folder - cannot run"),
p) << endmsg;
exit (1);
}
return p;
}
std::string
ardour_dll_directory ()
{
#ifdef PLATFORM_WINDOWS
std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
dll_dir_path = Glib::build_filename (dll_dir_path, "lib");
return Glib::build_filename (dll_dir_path, "ardour3");
#else
std::string s = Glib::getenv("ARDOUR_DLL_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_DLL_PATH not set in environment - exiting\n");
::exit (1);
}
return s;
#endif
}
#ifdef PLATFORM_WINDOWS
Searchpath
windows_search_path ()
{
std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
dll_dir_path = Glib::build_filename (dll_dir_path, "share");
return Glib::build_filename (dll_dir_path, "ardour3");
}
#endif
Searchpath
ardour_config_search_path ()
{
static Searchpath search_path;
if (search_path.empty()) {
search_path += user_config_directory();
#ifdef PLATFORM_WINDOWS
search_path += windows_search_path ();
#endif
std::string s = Glib::getenv("ARDOUR_CONFIG_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_CONFIG_PATH not set in environment\n");
} else {
search_path += Searchpath (s);
}
}
return search_path;
}
Searchpath
ardour_data_search_path ()
{
static Searchpath search_path;
if (search_path.empty()) {
search_path += user_config_directory();
#ifdef PLATFORM_WINDOWS
search_path += windows_search_path ();
#endif
std::string s = Glib::getenv("ARDOUR_DATA_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_DATA_PATH not set in environment\n");
} else {
search_path += Searchpath (s);
}
}
return search_path;
}
} // namespace ARDOUR