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1) So that the Windows version will use appropriate environment variables (if they exist)
2) So that we don't exit if the env vars can't be found (we can still return some kind of path so just alert the user)
229 lines
5.4 KiB
C++
229 lines
5.4 KiB
C++
/*
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Copyright (C) 2007 Tim Mayberry
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <cstdlib>
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#include <iostream>
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#include "pbd/error.h"
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#include "pbd/compose.h"
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#include <glibmm/miscutils.h>
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#include <glibmm/fileutils.h>
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#include "ardour/directory_names.h"
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#include "ardour/filesystem_paths.h"
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#include "i18n.h"
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#ifdef PLATFORM_WINDOWS
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#include "shlobj.h"
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#include "pbd/windows_special_dirs.h"
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#endif
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using namespace PBD;
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namespace ARDOUR {
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using std::string;
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std::string
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user_config_directory ()
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{
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static std::string p;
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if (!p.empty()) return p;
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#ifdef __APPLE__
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p = Glib::build_filename (Glib::get_home_dir(), "Library/Preferences");
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#else
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const char* c = 0;
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/* adopt freedesktop standards, and put .ardour3 into $XDG_CONFIG_HOME or ~/.config
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*/
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if ((c = getenv ("XDG_CONFIG_HOME")) != 0) {
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p = c;
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} else {
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#ifdef PLATFORM_WINDOWS
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std::string home_dir;
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if (0 != PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA)) {
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home_dir = PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA);
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home_dir += "\\";
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home_dir += PROGRAM_NAME;
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}
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#else
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const string home_dir = Glib::get_home_dir();
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#endif
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if (home_dir.empty ()) {
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error << "Unable to determine home directory" << endmsg;
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exit (1);
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}
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p = home_dir;
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p = Glib::build_filename (p, ".config");
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}
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#endif
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p = Glib::build_filename (p, user_config_dir_name);
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if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
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if (g_mkdir_with_parents (p.c_str(), 0755)) {
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error << string_compose (_("Cannot create Configuration directory %1 - cannot run"),
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p) << endmsg;
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exit (1);
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}
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} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
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error << string_compose (_("Configuration directory %1 already exists and is not a directory/folder - cannot run"),
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p) << endmsg;
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exit (1);
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}
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return p;
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}
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std::string
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user_cache_directory ()
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{
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static std::string p;
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if (!p.empty()) return p;
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#ifdef __APPLE__
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p = Glib::build_filename (Glib::get_home_dir(), "Library/Caches");
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#else
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const char* c = 0;
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/* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME
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* defaulting to or ~/.config
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*
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* NB this should work on windows, too, but we may want to prefer
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* PBD::get_platform_fallback_folder (PBD::FOLDER_VST) or someplace
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*/
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if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
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p = c;
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} else {
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#ifdef PLATFORM_WINDOWS
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std::string home_dir;
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if (0 != PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA)) {
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home_dir = PBD::get_win_special_folder(CSIDL_LOCAL_APPDATA);
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home_dir += "\\";
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home_dir += PROGRAM_NAME;
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}
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#else
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const string home_dir = Glib::get_home_dir();
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#endif
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if (home_dir.empty ()) {
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error << "Unable to determine home directory" << endmsg;
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exit (1);
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}
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p = home_dir;
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p = Glib::build_filename (p, ".cache");
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}
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#endif
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p = Glib::build_filename (p, user_config_dir_name);
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if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
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if (g_mkdir_with_parents (p.c_str(), 0755)) {
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error << string_compose (_("Cannot create cache directory %1 - cannot run"),
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p) << endmsg;
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exit (1);
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}
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} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
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error << string_compose (_("Cache directory %1 already exists and is not a directory/folder - cannot run"),
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p) << endmsg;
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exit (1);
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}
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return p;
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}
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std::string
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ardour_dll_directory ()
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{
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#ifdef PLATFORM_WINDOWS
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std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
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dll_dir_path = Glib::build_filename (dll_dir_path, "lib");
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return Glib::build_filename (dll_dir_path, "ardour3");
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#else
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std::string s = Glib::getenv("ARDOUR_DLL_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_DLL_PATH not set in environment - exiting\n");
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::exit (1);
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}
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return s;
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#endif
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}
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#ifdef PLATFORM_WINDOWS
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Searchpath
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windows_search_path ()
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{
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std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
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dll_dir_path = Glib::build_filename (dll_dir_path, "share");
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return Glib::build_filename (dll_dir_path, "ardour3");
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}
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#endif
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Searchpath
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ardour_config_search_path ()
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{
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static Searchpath search_path;
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if (search_path.empty()) {
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search_path += user_config_directory();
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#ifdef PLATFORM_WINDOWS
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search_path += windows_search_path ();
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#endif
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std::string s = Glib::getenv("ARDOUR_CONFIG_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_CONFIG_PATH not set in environment\n");
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} else {
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search_path += Searchpath (s);
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}
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}
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return search_path;
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}
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Searchpath
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ardour_data_search_path ()
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{
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static Searchpath search_path;
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if (search_path.empty()) {
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search_path += user_config_directory();
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#ifdef PLATFORM_WINDOWS
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search_path += windows_search_path ();
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#endif
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std::string s = Glib::getenv("ARDOUR_DATA_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_DATA_PATH not set in environment\n");
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} else {
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search_path += Searchpath (s);
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}
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}
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return search_path;
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}
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} // namespace ARDOUR
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