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Currently ::roll() may actually be a ::no_roll() under some circumstances.
This can also happen during count-in:
transport_stopped () == transport_rolling()
and during latency-preroll:
Global session-transport speed != 0, some tracks already roll,
read data from disk and feed latent plugins.
but other non-latent tracks or busses don't roll and still have to
behave like the switch from no_roll() to roll() has not yet happened.
This changes the game WRT to monitoring as well, previously, Route:roll()
called Route::no_roll_unlocked () for conditions outlined above.
Now Track::no_roll_unlocked is called and in some cases wrongly clears
the buffers before the signal hits the disk-writer. (more work is needed
related to
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| .. | ||
| appleutility | ||
| ardour | ||
| ardouralsautil | ||
| audiographer | ||
| backends | ||
| canvas | ||
| clearlooks-newer | ||
| evoral | ||
| fluidsynth | ||
| fst | ||
| gtkmm2ext | ||
| hidapi | ||
| libltc | ||
| lua | ||
| midi++2 | ||
| panners | ||
| pbd | ||
| plugins | ||
| ptformat | ||
| qm-dsp | ||
| surfaces | ||
| temporal | ||
| vamp-plugins | ||
| vfork | ||
| waveview | ||
| widgets | ||
| zita-resampler | ||