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This fixes an issue on Windows, where UI::run can dispatch a signal that ends up via cross-thread channel at the surfaces' BaseUI::request_handler. causing a segfault. |
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| .. | ||
| actions.cc | ||
| callbacks.cc | ||
| faderport2_interface.cc | ||
| faderport8.cc | ||
| faderport8.h | ||
| faderport8_interface.cc | ||
| faderport16_interface.cc | ||
| fp8_base.h | ||
| fp8_button.h | ||
| fp8_controls.cc | ||
| fp8_controls.h | ||
| fp8_strip.cc | ||
| fp8_strip.h | ||
| gui.cc | ||
| gui.h | ||
| wscript | ||