ardour/libs/gtkmm2ext/gtkmm2ext/dndtreeview.h
Paul Davis 87726495c3 Merged changes from trunk 1699:1751 into 2.1-staging
git-svn-id: svn://localhost/ardour2/branches/2.1-staging@1752 d708f5d6-7413-0410-9779-e7cbd77b26cf
2007-04-26 20:54:31 +00:00

165 lines
5.4 KiB
C++

/*
Copyright (C) 2000-2007 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __gtkmm2ext_dndtreeview_h__
#define __gtkmm2ext_dndtreeview_h__
#include <stdint.h>
#include <string>
#include <gtkmm/treeview.h>
#include <gtkmm/treeselection.h>
#include <gtkmm/selectiondata.h>
namespace Gtkmm2ext {
template<class DataType>
struct SerializedObjectPointers {
uint32_t size;
uint32_t cnt;
char type[32];
DataType data[0];
};
class DnDTreeViewBase : public Gtk::TreeView
{
private:
public:
DnDTreeViewBase ();
~DnDTreeViewBase() {}
void add_drop_targets (std::list<Gtk::TargetEntry>&);
void add_object_drag (int column, std::string type_name);
void on_drag_leave(const Glib::RefPtr<Gdk::DragContext>& context, guint time) {
suggested_action = context->get_suggested_action();
TreeView::on_drag_leave (context, time);
}
bool on_drag_motion(const Glib::RefPtr<Gdk::DragContext>& context, int x, int y, guint time) {
suggested_action = context->get_suggested_action();
return TreeView::on_drag_motion (context, x, y, time);
}
bool on_drag_drop(const Glib::RefPtr<Gdk::DragContext>& context, int x, int y, guint time);
protected:
std::list<Gtk::TargetEntry> draggable;
Gdk::DragAction suggested_action;
int data_column;
};
template<class DataType>
class DnDTreeView : public DnDTreeViewBase
{
public:
DnDTreeView() {}
~DnDTreeView() {}
sigc::signal<void,std::string,uint32_t,const DataType*> signal_object_drop;
void on_drag_data_get(const Glib::RefPtr<Gdk::DragContext>& context, Gtk::SelectionData& selection_data, guint info, guint time) {
if (selection_data.get_target() == "GTK_TREE_MODEL_ROW") {
TreeView::on_drag_data_get (context, selection_data, info, time);
} else if (data_column >= 0) {
Gtk::TreeSelection::ListHandle_Path selection = get_selection()->get_selected_rows ();
SerializedObjectPointers<DataType>* sr = serialize_pointers (get_model(), &selection, selection_data.get_target());
selection_data.set (8, (guchar*)sr, sr->size);
}
}
void on_drag_data_received(const Glib::RefPtr<Gdk::DragContext>& context, int x, int y, const Gtk::SelectionData& selection_data, guint info, guint time) {
if (suggested_action) {
/* this is a drag motion callback. just update the status to
say that we are still dragging, and that's it.
*/
suggested_action = Gdk::DragAction (0);
TreeView::on_drag_data_received (context, x, y, selection_data, info, time);
return;
}
if (selection_data.get_target() == "GTK_TREE_MODEL_ROW") {
TreeView::on_drag_data_received (context, x, y, selection_data, info, time);
} else if (data_column >= 0) {
/* object D-n-D */
const void* data = selection_data.get_data();
const SerializedObjectPointers<DataType>* sr = reinterpret_cast<const SerializedObjectPointers<DataType> *>(data);
if (sr) {
signal_object_drop (sr->type, sr->cnt, sr->data);
}
} else {
/* some kind of target type added by the app, which will be handled by a signal handler */
}
}
private:
SerializedObjectPointers<DataType>* serialize_pointers (Glib::RefPtr<Gtk::TreeModel> model,
Gtk::TreeSelection::ListHandle_Path* selection,
Glib::ustring type) {
/* this nasty chunk of code is here because X's DnD protocol (probably other graphics UI's too)
requires that we package up the entire data collection for DnD in a single contiguous region
(so that it can be trivially copied between address spaces). We don't know the type of DataType so
we have to mix-and-match C and C++ programming techniques here to get the right result.
The C trick is to use the "someType foo[0];" declaration trick to create a zero-sized array at the
end of a SerializedObjectPointers<DataType object. Then we allocate a raw memory buffer that extends
past that array and thus provides space for however many DataType items we actually want to pass
around.
The C++ trick is to use the placement operator new() syntax to initialize that extra
memory properly.
*/
uint32_t cnt = selection->size();
uint32_t sz = (sizeof (DataType) * cnt) + sizeof (SerializedObjectPointers<DataType>);
char* buf = new char[sz];
SerializedObjectPointers<DataType>* sr = (SerializedObjectPointers<DataType>*) buf;
for (uint32_t i = 0; i < cnt; ++i) {
new ((void *) &sr->data[i]) DataType ();
}
sr->cnt = cnt;
sr->size = sz;
snprintf (sr->type, sizeof (sr->type), "%s", type.c_str());
cnt = 0;
for (Gtk::TreeSelection::ListHandle_Path::iterator x = selection->begin(); x != selection->end(); ++x, ++cnt) {
model->get_iter (*x)->get_value (data_column, sr->data[cnt]);
}
return sr;
}
};
} // namespace
#endif /* __gtkmm2ext_dndtreeview_h__ */