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To properly visualize attack and release we calculate the input level out of
the gain reduction the output level threshold and ratio.
if (output_level >= threshold) { // no expansion
input_level = output_level
} else {
input_level = (gain_reduction - threshold * (1-ratio)) / ratio
}
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| .. | ||
| a-comp.lv2 | ||
| a-delay.lv2 | ||
| a-eq.lv2 | ||
| a-exp.lv2 | ||
| a-fluidsynth.lv2 | ||
| a-reverb.lv2 | ||
| reasonablesynth.lv2 | ||