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Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number, which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events would be delivered to the canvas in an optimized build during drags (and maybe more). |
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| .. | ||
| ARDOUR | ||
| bug_tool | ||
| CrashReporter | ||
| linux_packaging | ||
| omf | ||
| osx_packaging | ||
| sanity_check | ||
| videotimeline | ||
| autowaf.py | ||
| config.guess | ||
| define_versions.sh | ||
| fmt-bindings | ||
| jacktest.c | ||
| nofuzz.sh | ||
| resample_session.pl | ||
| session_exchange.py | ||
| synthesize_sources.pl | ||
| valgrind.supp | ||