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This is not really a fix, just some quick hack to make ardour start at all if there’s no prior CoreAudio EngineState in the config. |
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| .. | ||
| IncludeWindows.h | ||
| WCMRAudioDeviceManager.cpp | ||
| WCMRAudioDeviceManager.h | ||
| WCMRCoreAudioDeviceManager.cpp | ||
| WCMRCoreAudioDeviceManager.h | ||
| WCMRNativeAudio.cpp | ||
| WCMRNativeAudio.h | ||
| WCMRPortAudioDeviceManager.cpp | ||
| WCMRPortAudioDeviceManager.h | ||