ardour/gtk2_ardour/control_point.cc
Paul Davis 05476514c0 Add concept of insensitive automation lines for use in MIDI cue editor
This commit also includes auto-fication of several loops

It also includes a new concept: control points inherit line color. This is enabled
by default, so control points just take their color from their parent line. More
work is needed here to handle selection colors
2025-01-05 11:49:18 -07:00

185 lines
4.1 KiB
C++

/*
* Copyright (C) 2007-2014 David Robillard <d@drobilla.net>
* Copyright (C) 2009-2012 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2009-2016 Paul Davis <paul@linuxaudiosystems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "control_point.h"
#include "automation_line.h"
#include "public_editor.h"
#include "ui_config.h"
#include "canvas/rectangle.h"
#include "pbd/i18n.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
PBD::Signal<void(ControlPoint *)> ControlPoint::CatchDeletion;
ControlPoint::ControlPoint (AutomationLine& al)
: _line (al)
{
_model = al.the_list()->end();
_view_index = 0;
_can_slide = true;
_x = 0;
_y = 0;
_shape = Full;
_size = 4.0;
_item = new ArdourCanvas::Rectangle (&_line.canvas_group());
_item->set_fill (true);
_item->set_fill_color (UIConfiguration::instance().color ("control point fill"));
_item->set_outline_color (UIConfiguration::instance().color ("control point outline"));
_item->set_data ("control_point", this);
_item->Event.connect (sigc::mem_fun (this, &ControlPoint::event_handler));
hide ();
}
ControlPoint::ControlPoint (const ControlPoint& other, bool /*dummy_arg_to_force_special_copy_constructor*/)
: _line (other._line)
{
if (&other == this) {
return;
}
_model = other._model;
_view_index = other._view_index;
_can_slide = other._can_slide;
_x = other._x;
_y = other._y;
_shape = other._shape;
_size = other._size;
_item = new ArdourCanvas::Rectangle (&_line.canvas_group());
_item->set_fill (true);
_item->set_outline_color (UIConfiguration::instance().color ("control point outline"));
/* NOTE: no event handling in copied ControlPoints */
hide ();
}
ControlPoint::~ControlPoint ()
{
CatchDeletion (this); /* EMIT SIGNAL */
delete _item;
}
bool
ControlPoint::event_handler (GdkEvent* event)
{
return _line.editing_context().canvas_control_point_event (event, _item, this);
}
void
ControlPoint::hide ()
{
_item->hide();
}
void
ControlPoint::show()
{
_item->show();
}
bool
ControlPoint::visible () const
{
return _item->visible ();
}
void
ControlPoint::reset (double x, double y, AutomationList::iterator mi, uint32_t vi, ShapeType shape)
{
_model = mi;
_view_index = vi;
move_to (x, y, shape);
}
void
ControlPoint::set_color ()
{
if (_line.control_points_inherit_color()) {
_item->set_outline_color(_line.get_line_color());
_item->set_fill_color(_line.get_line_fill_color ());
} else {
if (_selected) {
_item->set_outline_color(UIConfiguration::instance().color ("control point selected outline"));;
_item->set_fill_color(UIConfiguration::instance().color ("control point selected fill"));
} else {
_item->set_outline_color(UIConfiguration::instance().color ("control point outline"));
_item->set_fill_color(UIConfiguration::instance().color ("control point fill"));
}
}
}
void
ControlPoint::set_size (double sz)
{
_size = sz;
move_to (_x, _y);
}
void
ControlPoint::move_to (double x, double y)
{
move_to (x, y, _shape);
}
void
ControlPoint::move_to (double x, double y, ShapeType shape)
{
double x1 = 0;
double x2 = 0;
double half_size = rint(_size/2.0);
switch (shape) {
case Full:
x1 = x - half_size;
x2 = x + half_size;
break;
case Start:
x1 = x;
x2 = x + half_size;
break;
case End:
x1 = x - half_size;
x2 = x;
break;
}
_item->set (ArdourCanvas::Rect (x1, y - half_size, x2, y + half_size));
_x = x;
_y = y;
_shape = shape;
}
ArdourCanvas::Item&
ControlPoint::item() const
{
return *_item;
}