#include "pbd/xml++.h" #include "canvas/polygon.h" using namespace ArdourCanvas; Polygon::Polygon (Group* parent) : Item (parent) , PolyItem (parent) , Fill (parent) { } void Polygon::render (Rect const & area, Cairo::RefPtr context) const { if (_outline) { setup_outline_context (context); render_path (area, context); if (!_points.empty ()) { context->move_to (_points.front().x, _points.front().y); } context->stroke_preserve (); } if (_fill) { setup_fill_context (context); context->fill (); } }