#!/bin/sh # script for pulling together a MacOSX app bundle. version=`grep -m 1 '^ardour_version' ../../SConstruct | cut -d' ' -f 3 | sed "s/'//g"` echo "Version is $version" # setup directory structure APPROOT=Ardour2.app/Contents echo "Removing old Ardour2.app tree ..." rm -rf Ardour2.app echo "Building new app directory structure ..." mkdir -p Ardour2.app/Contents/MacOS mkdir -p Ardour2.app/Contents/Resources mkdir -p Ardour2.app/Contents/Frameworks # copy static files cp Info.plist $APPROOT cp PkgInfo $APPROOT cp -r Resources/* $APPROOT/Resources Frameworks=$APPROOT/Frameworks Resources=$APPROOT/Resources Shared=$Resources/share Etc=$Resources/etc if test ! -d $Frameworks ; then mkdir -p $Frameworks fi if test ! -d $Shared/templates ; then mkdir -p $Shared/templates fi if test ! -d $Etc ; then mkdir -p $Etc fi # copy executable echo "Copying Ardour executable ..." cp ../../gtk2_ardour/ardour-$version $APPROOT/MacOS/Ardour2 # copy everything related to gtk-quartz echo "Copying GTK-Quartz tree ..." cp -R /opt/gtk/lib/*.dylib $Frameworks/ cp -R /opt/gtk/etc/* $Etc echo "Copying Ardour libraries into .app ..." cp ../../libs/pbd/libpbd.dylib $Frameworks cp ../../libs/midi++2/libmidi++.dylib $Frameworks cp ../../libs/sigc++2/libsigc++2.dylib $Frameworks cp ../../libs/soundtouch/libsoundtouch.dylib $Frameworks cp ../../libs/libsndfile/libsndfile-ardour.dylib $Frameworks cp ../../libs/libgnomecanvasmm/libgnomecanvasmm.dylib $Frameworks cp ../../libs/gtkmm2ext/libgtkmm2ext.dylib $Frameworks cp ../../libs/glibmm2/libglibmm2.dylib $Frameworks cp ../../libs/gtkmm2/atk/libatkmm.dylib $Frameworks cp ../../libs/gtkmm2/gdk/libgdkmm2.dylib $Frameworks cp ../../libs/gtkmm2/gtk/libgtkmm2.dylib $Frameworks cp ../../libs/gtkmm2/pango/libpangomm.dylib $Frameworks cp ../../libs/ardour/libardour.dylib $Frameworks # this one is special - we will set GTK_PATH to $Frameworks/clearlooks cp ../../libs/clearlooks/libclearlooks.dylib $Frameworks mkdir -p $Frameworks/clearlooks/engines (cd $Frameworks/clearlooks/engines && ln -s ../../libclearlooks.dylib libclearlooks.dylib && ln -s ../../libclearlooks.dylib libclearlooks.so) # push in ardour-required 3rd party libraries cp /opt/local/lib/libsamplerate.0.dylib $Frameworks cp /opt/local/lib/liblrdf.2.dylib $Frameworks cp /opt/local/lib/libraptor.1.dylib $Frameworks cp /opt/local/lib/liblo.0.dylib $Frameworks # JACK cp /usr/local/lib/libjack.0.dylib $Frameworks cp /usr/local/bin/jackd $APPROOT/MacOS/jackd # XXX STILL NEED TO DO SURFACES AND PANNERS cp ../../libs/surfaces/control_protocol/libardour_cp.dylib $Frameworks echo "Copying other stuff to Ardour2.app ..." cp ../../gtk2_ardour/ardour.bindings $Resources cp ../../gtk2_ardour/ardour.menus $Resources cp ../../gtk2_ardour/ardour-sae.menus $Resources cp ../../ardour_system.rc $Resources cp ../../gtk2_ardour/ardour2_ui_default.conf $Resources cp ../../gtk2_ardour/ardour2_ui_light.rc $Resources cp ../../gtk2_ardour/ardour2_ui_dark.rc $Resources cp -r ../../gtk2_ardour/icons $Resources cp -r ../../gtk2_ardour/pixmaps $Resources # share stuff cp -R ../../gtk2_ardour/splash.png $Shared cp ../../templates/*.template $Shared/templates/ # go through and recursively remove any .svn dirs in the bundle for svndir in `find Ardour2.app -name .svn -type dir`; do rm -rf $svndir done # now fix up the executables for exe in Ardour2 jackd ; do EXE=$APPROOT/MacOS/$exe changes="" for lib in `otool -L $EXE | egrep '(/opt/gtk|/local/|libs/)' | awk '{print $1}'` ; do base=`basename $lib` changes="$changes -change $lib @executable_path/../Frameworks/$base" done if test "x$changes" != "x" ; then install_name_tool $changes $EXE fi done echo "Fixing up library names ..." # now do the same for all the libraries we include for dylib in $Frameworks/*.dylib ; do # skip symlinks if test ! -L $dylib ; then # change all the dependencies changes="" for lib in `otool -L $dylib | egrep '(/opt/gtk|/local/|libs/)' | awk '{print $1}'` ; do base=`basename $lib` changes="$changes -change $lib @executable_path/../Frameworks/$base" done if test "x$changes" != x ; then if install_name_tool $changes $dylib ; then : else exit 1 fi fi # now the change what the library thinks its own name is base=`basename $dylib` install_name_tool -id @executable_path/../Frameworks/$base $dylib fi done # make DMG rm -rf macdist mkdir "macdist" cp -r README.rtf COPYING Ardour2.app macdist/ # reduce size strip macdist/Ardour2.app/Contents/MacOS/Ardour2 dmgname="Ardour-$version" rm -f $dmgname.dmg echo "Creating DMG" hdiutil create -fs HFS+ -volname $dmgname -srcfolder macdist $dmgname.dmg echo "Done."