The drawing itself should be unchanged but much of the rest of the
implementation has changed. The WaveViewThreads and WaveViewDrawingThread
classes were added and allow multiple drawing threads.
The Item::prepare_for_render interface is implemented by WaveView to enable
queuing draw requests for the drawing threads to process as soon as the state
change occurs during Editor::visual_changer, which often means the images will
be finished by the time they are needed in WaveView::render. This can
significantly reduce total render time and also flickering caused by images not
being ready for display.
If the drawing thread/s cannot finish the request by the time it is required in
WaveView::render then cancel it and draw the WaveViewImage in the GUI thread if
it is likely it can be completed in the current render pass/frame. This change
also helps reduce the flickering caused by images not being ready with threaded
rendering, but with several drawing threads, drawing in the GUI thread may not
often occur (unless explicitly requested).
Allow unfinished images to be returned from the cache in
WaveView::prepare_for_render so that new draw requests aren't queued for
duplicate images. This reduces the amount of drawing for instance in
compositions where there are many instances of the same sample/waveform
displayed on the canvas as only a single image should be drawn.
Use a random width within a certain range for
WaveView::optimal_image_width_samples so that image drawing is less likely to
occur at the same time (which will cause a spike in render/draw time and
increase the chance of flickering waveforms).
Move implementations of the private WaveView classes into wave_view_private.h
and wave_view_private.cc source files.
Incorporate a fix for limiting the waveview image size to the cairo image size
limit.
Should hopefully Resolve: #6478
With large sample-rates and high-zoom-level the minimal request-size
or at least 1/10sed can exceed the max image size supported by cairo.
e.g. @192kSPS; 100ms = 19200 samples.
* 1 sample/pixel, * 2 (left/right) = 38400px > 2^15px.
There is a highly unlikely case where the render thread can have zero
requests in the queue, but it is not supposed to be terminated.
1) WaveView::queue_get_image();
wake up thread, *but* the thread does not start yet
2) WaveView::cancel_my_render_request();
and now the thread starts.
1,2 are initiated by user actions from the GUI thread and are normally
orders of magnitude slower than scheduler-thread wakeup.
To avoid pixel jitter, the top and bottom of each line in the waveview must be computed together in a single computation,
rather than independently.
Also, remove various height corrections and cairo translations that are not necessary or relevant anymore. A subsequent
commit for the GUI will pick up on this work to get the appearance completely correct