It appears that mouse handling in MidiRegionView (now moved into MidiView)
predated the full Drag formalization. This led to inconsistencies as parts of the Drag
formalization were adopted, including the use of motion events to start a drag (this
is incorrect in the current semantics of a Drag).
This commits removes all/most of the special purpose drag handling machinery in MidiView
and uses Drags instead
in particular, rename MidiView::canvas_group_event() to
avoid confusion with TimeAxisViewItem::canvas_group_event()
since a MidiRegionView inherits from both these classes.
the rest from `tools/convert_boost.sh`.
* replace boost::function, boost::bind with std::function and std::bind.
This required some manual fixes, notably std::placeholders,
some static_casts<>, and boost::function::clear -> = {}.
There is a DisplaySuspender in MidiRegionView::init(), and another invoked
during the addition of a RegionView to a StreamView. Before this change, both
suspenders were created to invoke a full "model-changed" redisplay. Since every
RegionView must be added to a StreamView to be visible, we only need the second
suspender to invoke the model-change. The first one can be just a view
change (and probably isn't necessary at all, but I did not want to change that
much at this point in time).
VelocityGhostRegion used the visibility of the "parent" note canvas item of a
lollipop canvas item to determine the lolli's visibility. But during the
construction of the MidiRegionView, the note's container is not yet visible, so
this fails.
In addition this logic would hide lollis for notes that are outside the current
visible note range of the track (because the parent note item was not visible).
This change adds a method to MidiRegionView to decide if a note is within the
region's time range, and if so, we show the lollipop item. This means that
lollis for notes outside the note-range will still be visible, which seems more
correct. In addition, the nascent condition of the parent note's container no
longer affects lolli visibility.
This prevents overlap of successive hits.
Ardour 7 added a new duration select drop-down menu,
which defaults to "Auto" (musical grid) and removed
the special case when drawing percussive notes.
It was possible to accidentally create overlapping notes,
without the user being aware of doing so.