Gestures may prevent a 2nd touch from being registered as
such (and instead report a zoom/pinch gesture).
At least that is my best guess, why Nathan needs 3 fingers
to move 2 Faders :)
recent gcc (>=11) sets _WIN32_WINNT >= 0x602 which changes
QS_ALLINPUT to include (QS_TOUCH | QS_POINTER) events which are
only available on Windows 8 and later. Listening to those events
makes ardour unresponsive.