This parameter is consistently used to name the audio backend instance
and how it appear as client of the sound server. Just name it
`client_name`, consistent with the name of the jack_client_open
parameter it is passed to .
The thing called backend_client_name defaulted to lowercase PROGRAM_NAME
and could be controlled with:
-c, --name <name> Use a specific backend client name, default is ardour
This value was *only* used for set_backend arg2 which only is used for
jack, where it was called session_uuid and passed to jack_client_open as
"a SessionID Token this allows the sessionmanager to identify the client
again" because JackSessionID.
It is certainly misleading to call it a uuid. It also doesn't seem
helpful to call it "client name" when the documentation calls it
"session id". And mostly: jack_client_open calls its *first* argument
"client_name" and it comes from argv1.
To clear things up, consistently call it something with "session id".
And it is not helpful to use a generic arg2 naming.
The description of is_realtime() did not match its actual use. And
client_real_time_priority() did not have any description. It was
hard to come up with good descriptions of what they actually did.
Most backends returned true from is_realtime(), but every one except
JACK used the default implementation of client_real_time_priority() that
returned 0 ... which is exactly the same as when is_realtime() returns
false. Just merge them and keep it simple.
The StandardDeviceName enum was misleadingly *not* the name - the name
only came from get_standard_device_name.
Instead, simplify things, and just use two different trivial getters.
the rest from `tools/convert_boost.sh`.
* replace boost::function, boost::bind with std::function and std::bind.
This required some manual fixes, notably std::placeholders,
some static_casts<>, and boost::function::clear -> = {}.
Previously the port-engine was a LIFO. Changes were pushed back
and then popped-back. This causes issues when re-connecting
Transport Masters.
The GUI does the following when changing connections:
1. disconnect all
2. connect to new port
which lead to TransportMaster::connection_handler being called
in reverse order: connect, disconnect, and the transport
master was assumed to not be connected.
--
Now connections queue is a FIFO and code was consolidated.
(Note, we cannot use a std::deque because it does not support
memory pre-allocation with ::reserve)
This is mostly a simple lexical search+replace but the absence of operator< for
std::weak_ptr<T> leads to some complications, particularly with Evoral::Sequence
and ExportPortChannel.
These might be the values that PA would have chosen anyway, but make it
clear that Ardour is in control ... and will let the user control
"everything" with the buffer size.
This will also change the internal backend name, so it will miss the
previous 'config' setting '<State backend="Pulseaudio" ...'` and the
session file's '<EngineHints backend="Pulseaudio" ...'. But that is no
big deal after upgrading. Especially after the backend has been broken
for some users for a while.
It adds some new strings to translate. These strings might be so rare
and technical that it is a bit pointless to translate them. But let's
stay consistent...
pa_threaded_mainloop_wait might wake up for several reasons. And there
is no point (but possibly harm) in moving on before we have verified
that PA actually is ready to receive our write without overflow.
ae3c8b19c6 and 03a17df68c reworked the transitions to and from
freewheeling. Some of it seems to have been experiments that tried
several things out, and generally it seems to have worked. It left some
commented out code. Clean that up.
The draining was introduced in ae3c8b19c6, apparently as an experiment
doing several changes. But the drain is outside the loop where
freewheeling changes, so the fix must have worked for other reasons.
There doesn't seem to be any benefit from draining at that point. The
stream is already empty. If not, we could have flushed it.
Draining right after uncorking will conceptualy create an intentional
underflow, even though it isn't reported as such. PipeWire seems to
(something like 6-12 months ago) have regressed in handling of that grey
area, causing that *underflow* to cause a request for too much data, and
thus causing constant *overflows* and unusable playback.
This change makes PulseAudio playback work for me again.
In all years of using these assert()s never triggered. Besides
there are valid_port() tests in other strategic locations that
are not periodically hit in realtime context.
The backend holds `_port_callback_mutex` while disconnecting ports.
In some cases disconnecting a port can drop the last reference
resulting in a port-deletion from the connection handler.
This in turn will eventually aquire the `_port_callback_mutex`
and deadlock.
This is now circumvented by using atomic operations instead of
taking a lock to set the `_port_change_flag`.
The flag is also used to trigger a latency update in some cases,
atomic is preferable to taking a lock to set this flag.
--
Full bt: https://paste.debian.net/1184056/
Short:
#1 in pthread_mutex_lock ()
#2 in ARDOUR::PortEngineSharedImpl::port_connect_add_remove_callback()
#3 in ARDOUR::BackendPort::~BackendPort()
#4 in ARDOUR::DummyPort::~DummyPort()
#6 in ARDOUR::DummyAudioPort::~DummyAudioPort()
#7 in boost::checked_delete<ARDOUR::BackendPort>(ARDOUR::BackendPort*)
#12 in boost::shared_ptr<ARDOUR::ProtoPort>::reset()
#13 in ARDOUR::Port::drop()
#14 in ARDOUR::Port::~Port()
#15 in ARDOUR::AudioPort::~AudioPort()
#17 in ARDOUR::AudioEngine::add_pending_port_deletion(ARDOUR::Port*)
#20 in boost::detail::sp_counted_base::release()
#37 in ARDOUR::PortManager::connect_callback() at libs/ardour/port_manager.cc:788
#38 in ARDOUR::DummyAudioBackend::main_process_thread() at libs/backends/dummy/dummy_audiobackend.cc:1018
This allow to restore original engine port-names as set
by the backend. ALSA MIDI, CoreAudio, CoreMIDI and PortAudio
drivers can provide human readable physical port names for
some devices.
When exporting long sessions with freewheeling, pulseaudio
may meanwhile suspend the corked audio device. The "FAIL_ON_SUSPEND"
option then prevents ardour to uncork it after export, and the
audio-backend is halted.
This potentially breaks various assumptions (e.g. no resampling,
fixed buffersize) when the stream is moved to a different device.
Then again it's pulseaudio, which is unsuitable for pro-audio to
begin with.