This parameter is consistently used to name the audio backend instance
and how it appear as client of the sound server. Just name it
`client_name`, consistent with the name of the jack_client_open
parameter it is passed to .
The thing called backend_client_name defaulted to lowercase PROGRAM_NAME
and could be controlled with:
-c, --name <name> Use a specific backend client name, default is ardour
This value was *only* used for set_backend arg2 which only is used for
jack, where it was called session_uuid and passed to jack_client_open as
"a SessionID Token this allows the sessionmanager to identify the client
again" because JackSessionID.
It is certainly misleading to call it a uuid. It also doesn't seem
helpful to call it "client name" when the documentation calls it
"session id". And mostly: jack_client_open calls its *first* argument
"client_name" and it comes from argv1.
To clear things up, consistently call it something with "session id".
And it is not helpful to use a generic arg2 naming.
The description of is_realtime() did not match its actual use. And
client_real_time_priority() did not have any description. It was
hard to come up with good descriptions of what they actually did.
Most backends returned true from is_realtime(), but every one except
JACK used the default implementation of client_real_time_priority() that
returned 0 ... which is exactly the same as when is_realtime() returns
false. Just merge them and keep it simple.
The StandardDeviceName enum was misleadingly *not* the name - the name
only came from get_standard_device_name.
Instead, simplify things, and just use two different trivial getters.
the rest from `tools/convert_boost.sh`.
* replace boost::function, boost::bind with std::function and std::bind.
This required some manual fixes, notably std::placeholders,
some static_casts<>, and boost::function::clear -> = {}.
Previously the port-engine was a LIFO. Changes were pushed back
and then popped-back. This causes issues when re-connecting
Transport Masters.
The GUI does the following when changing connections:
1. disconnect all
2. connect to new port
which lead to TransportMaster::connection_handler being called
in reverse order: connect, disconnect, and the transport
master was assumed to not be connected.
--
Now connections queue is a FIFO and code was consolidated.
(Note, we cannot use a std::deque because it does not support
memory pre-allocation with ::reserve)
This correctly sets audio port I/O latency using the
portaudio API.
Per MIDI device port settings are not completely implemented.
En/disabling MIDI devices or setting custom MIDI port latency
is not functional as-is.
port-meta-data depends on the audioengine backend/device
settings. Those are only available after the engine is started,
not from within the backend's _start() method.
This is is only relevant for callback based backends.
Backends with a blocking process thread explicitly emit
port-manager callbacks there before entering the main loop.
This is mostly a simple lexical search+replace but the absence of operator< for
std::weak_ptr<T> leads to some complications, particularly with Evoral::Sequence
and ExportPortChannel.
In all years of using these assert()s never triggered. Besides
there are valid_port() tests in other strategic locations that
are not periodically hit in realtime context.
The backend holds `_port_callback_mutex` while disconnecting ports.
In some cases disconnecting a port can drop the last reference
resulting in a port-deletion from the connection handler.
This in turn will eventually aquire the `_port_callback_mutex`
and deadlock.
This is now circumvented by using atomic operations instead of
taking a lock to set the `_port_change_flag`.
The flag is also used to trigger a latency update in some cases,
atomic is preferable to taking a lock to set this flag.
--
Full bt: https://paste.debian.net/1184056/
Short:
#1 in pthread_mutex_lock ()
#2 in ARDOUR::PortEngineSharedImpl::port_connect_add_remove_callback()
#3 in ARDOUR::BackendPort::~BackendPort()
#4 in ARDOUR::DummyPort::~DummyPort()
#6 in ARDOUR::DummyAudioPort::~DummyAudioPort()
#7 in boost::checked_delete<ARDOUR::BackendPort>(ARDOUR::BackendPort*)
#12 in boost::shared_ptr<ARDOUR::ProtoPort>::reset()
#13 in ARDOUR::Port::drop()
#14 in ARDOUR::Port::~Port()
#15 in ARDOUR::AudioPort::~AudioPort()
#17 in ARDOUR::AudioEngine::add_pending_port_deletion(ARDOUR::Port*)
#20 in boost::detail::sp_counted_base::release()
#37 in ARDOUR::PortManager::connect_callback() at libs/ardour/port_manager.cc:788
#38 in ARDOUR::DummyAudioBackend::main_process_thread() at libs/backends/dummy/dummy_audiobackend.cc:1018
This allow to restore original engine port-names as set
by the backend. ALSA MIDI, CoreAudio, CoreMIDI and PortAudio
drivers can provide human readable physical port names for
some devices.
* PortEngine::available() implementation
* AudioEngine::connected() wrapper
Eventually we may re-introduce PortEngine::available along
with a libardour internal port-engine.
Set accumulated capture-latency for physical-outputs
and accumulated playback-latency for physical-inputs
after Ardour is done setting all non-physical port latencies.
This will be needed for latency-compensation of the complete graph.
Generated by tools/f2s. Some hand-editing will be required in a few places to fix up comments related to timecode
and video in order to keep the legible
pthread-w32 does not support pthread_setschedparam() with
SCHED_FIFO and bails out. While pthread_create() simply ignores the policy
and sets the priority regadless.
This only affects ctrl-surface event-loops & AutomationWatch on Windows.