Commit graph

261 commits

Author SHA1 Message Date
Robin Gareus
d766095732 Further tweaks to EngineDialog z-axis stacking
When there's no main window (initial setup, no transient parent),
preset a normal window listed in the task-bar.

The duality the Engine Dialog being used as Ardour-WM managed non-modal
Window (Menu > A/M Setup) and modal Dialog (AudioEngineSetupRequired)
complicates this a bit.
2016-12-07 14:50:17 +01:00
Robin Gareus
9d7279d012 and a more intrusive KDE workaround 2016-11-30 23:19:44 +01:00
Robin Gareus
4c4061359c pay some attention to the special guest of the night: KDE window stacking 2016-11-30 22:52:06 +01:00
Robin Gareus
84fc68cf08 Ensure the window-close button is visible for the Engine-Dialog. 2016-11-30 18:13:35 +01:00
Robin Gareus
27d0b67b8f Remove close/OK buttons from engine dialog 2016-11-30 14:44:36 +01:00
Robin Gareus
0cb9d4a3d2 Restrict Device selection to valid choices. 2016-11-26 15:31:21 +01:00
Robin Gareus
0b8a7d3429 Don't allow recursive calls to EngineDialog
OK -> start_engine() can eg. trigger an interactive plugin scan,
which in turn leaves the EngineDialog responsive. changing settings
or clicking OK again can lead to undefined behavior.
2016-11-19 04:54:36 +01:00
Paul Davis
05bc96f4d2 move MIDI port options out of engine dialog and into prefs 2016-10-19 17:49:35 -04:00
Paul Davis
86106bcfa1 set up MIDI port treeview columns *just once* 2016-10-18 21:18:32 -04:00
Paul Davis
7a79a9da9a correctly show both the old MIDI setup tab (device oriented) and the new one (port oriented) 2016-10-18 18:14:00 -04:00
Paul Davis
8357775fbb further work on a MIDI port functionality dialog 2016-10-18 18:01:03 -04:00
Paul Davis
1d39500e64 beginnings of a tab in Audio/MIDI setup to manage MIDI port functionality 2016-10-18 16:56:35 -04:00
Robin Gareus
3d256ff2c2 Constrain Samplerate selection when session is loaded
Ardour does not allow to change the rate of a session itself.
2016-09-30 16:50:00 +02:00
Robin Gareus
7f8ec25e25 fix sample-rate display: show active (not desired) rate 2016-09-30 16:50:00 +02:00
Robin Gareus
46d2b03af0 retain desired samplerate when switching backends 2016-07-24 13:00:15 +02:00
Paul Davis
34fe25c603 remove debug noise 2016-07-20 16:33:40 -04:00
Paul Davis
cf52d6e4b4 enough with umpteen "i18n.h" files. Consolidate on pbd/i18n.h 2016-07-14 14:45:23 -04:00
Paul Davis
bd865c8c90 fix plural form snafu in translation macro 2016-07-14 06:20:17 -04:00
Robin Gareus
f2f9c2303a fix initial engine state (windows: buffered-i/o; all: channelcount) 2016-05-21 16:24:35 +02:00
Robin Gareus
6d343ba3c6 fix LocaleGuard contstructor (3dc77280) 2016-05-07 12:19:41 +02:00
Robin Gareus
3dc7728038 we always only use the "C" locale when saving. 2016-05-05 21:49:56 +02:00
Paul Davis
17ace643e4 OMNIBUS COMMIT: prefer const XMLNode::property method (and provide a real one) 2016-05-04 23:09:45 -04:00
Robin Gareus
e14b6428c3 slightly better version of 0077923d, don't stop the engine for nothing 2016-04-18 17:37:14 +02:00
Robin Gareus
0077923dea update flow when loading a new session with different SR. 2016-04-18 15:18:36 +02:00
Robin Gareus
652468a344 add a try-autostart-engine option (most recently used settings) 2016-04-18 14:11:22 +02:00
Robin Gareus
db56a4da71 Engine Dialog: exclude optional widgets from show_all. 2016-04-18 14:07:49 +02:00
Tim Mayberry
0812f3bac1 Hide "Use Buffered I/O" button when switching to backend with no control
Which in this case means the JACK backend where the server is already running.
2016-02-13 10:00:59 +10:00
Tim Mayberry
2b4ac72e5d Add button to Engine Dialog to choose between Portaudio callback and blocking API 2016-02-11 12:15:07 +10:00
Tim Mayberry
d54a320374 Show/Hide midi calibrate button based on AudioBackend::enumerate_devices
Rather than use an ifdef to only pack the button on linux just hide the button
if the backend doesn't enumerate the devices.
2016-02-11 12:15:07 +10:00
Robin Gareus
c0a843a905 fix device-list update concurrency issue.
It may happen that during push_state_to_backend() a device is
reconfigured in a way that triggers a "Device Changed" callback before
the engine is started. This callback can trigger a change to the
configuration that will be used when the engine is actually started.

This has been seen on OSX in conjunction with Aggregate Devices
(even if the aggregate is not used, but the device which is used
is also part of an aggregate) 

example: HW changed callback arrives, device-list is re-populated,
*A*irplay" is at the top of the list, Airplay supports only 44.1K,
Samplerate changes... later save also writes this new rate to the file.
2016-01-29 01:12:53 +01:00
Robin Gareus
aeaf0610d4 GUI for latency-measurement signal-level 2016-01-14 19:25:23 +01:00
Robin Gareus
fed6c9f3ad tweak GUI for backends where nperiods is driver dependent. 2015-12-05 13:55:37 +01:00
Robin Gareus
b5c5b7e493 GUI chores to show nperiods option. 2015-12-05 01:53:13 +01:00
Robin Gareus
2529b9db96 GUI handling for live latency-measurement 2015-12-04 17:34:46 +01:00
Robin Gareus
e9b0b4bcf0 remove duplicate check (same is done few lines above) 2015-12-04 17:05:21 +01:00
Robin Gareus
911830726e prefer recently used states. 2015-11-23 22:45:16 +01:00
Robin Gareus
b754c4341e restore last used driver+devices for a given backend. 2015-11-23 22:45:16 +01:00
Robin Gareus
8431d102b9 Do not restore engine state if we don't have control
When connecting to already running jack, display jack's buffersize
correctly.
2015-10-06 14:40:51 +02:00
Tim Mayberry
ef0f13cb84 Stop engine when clicking back button in latency measurement tab of EngineControl dialog
The engine is started when you switch to latency measurement tab but it isn't
stopped if you just click the back button without measuring for latency.
2015-10-06 13:29:57 +10:00
Tim Mayberry
cd4dd08931 Add EngineControl::stop_engine method to show errors when stopping engine
This replaces using ARDOUR_UI::disconnect_from_session which is only used by the
EngineControl class. ARDOUR_UI::disconnect_from_session also disconnects from
the AudioEngine::Halted signal which seems unnecessary as Halted is not emitted
when stopping the engine and calling update_sample_rate() which is already
handled when the AudioEngine::Stopped signal is emitted.
2015-10-06 13:29:57 +10:00
Tim Mayberry
1195aeb64e Handle all errors when starting backend in EngineDialog 2015-10-06 13:29:57 +10:00
Tim Mayberry
4b9e738636 Align switch statement with case labels to reduce indentation in EngineDialog 2015-10-06 13:29:57 +10:00
Robin Gareus
dc36b063bf remove unused fstream includes 2015-10-05 22:15:18 +02:00
Robin Gareus
22b07e0233 NOOP, remove trailing tabs/whitespace. 2015-10-05 16:17:49 +02:00
Tim Mayberry
520b78b841 Add parent window argument to ARDOUR_UI::check_audioengine
Ensures relevant placement of the dialog when presented
2015-10-01 09:10:19 +10:00
Tim Mayberry
73acaf6de6 Display warning when closing Audio Setup dialog with engine stopped
Only show warning when a session is loaded
2015-10-01 09:10:19 +10:00
Tim Mayberry
463bd470e8 Don't hide Audio Setup dialog when clicking 'OK' if engine fails to start
This has to be handled in two places, in ARDOUR_UI::do_audio_midi_setup and in
the dialogs response handler and in as the window can also be triggered via the
window action manager.
2015-10-01 09:10:19 +10:00
Robin Gareus
b7fbd4e9c0 fix a small memleak.
downcase(char*) requires free(), downcase(std::string) does not.
2015-09-10 17:39:31 +02:00
Robin Gareus
fc079a0ea3 initialize some uninitialized variables.
really just nitpicking (keep valgrind clean).
2015-09-06 21:54:54 +02:00
Tim Mayberry
dbe3500f24 Add utility method for choosing which device/s to display in Audio Setup dialog 2015-09-02 12:07:15 +10:00