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do not play existing cue markers while recording cues
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e14acfc07d
commit
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1 changed files with 6 additions and 4 deletions
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@ -2724,11 +2724,13 @@ TriggerBox::run (BufferSet& bufs, samplepos_t start_sample, samplepos_t end_samp
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_sidechain->run (bufs, start_sample, end_sample, speed, nframes, true);
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_sidechain->run (bufs, start_sample, end_sample, speed, nframes, true);
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}
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}
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if (!_cue_recording) {
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int32_t cue_bang = _session.first_cue_within (start_sample, end_sample);
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int32_t cue_bang = _session.first_cue_within (start_sample, end_sample);
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if (cue_bang >= 0) {
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if (cue_bang >= 0) {
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std::cerr << " CUE BANG " << cue_bang << std::endl;
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std::cerr << " CUE BANG " << cue_bang << std::endl;
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_active_scene = cue_bang;
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_active_scene = cue_bang;
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}
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}
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}
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/* STEP SIX: if at this point there is an active cue, make it trigger
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/* STEP SIX: if at this point there is an active cue, make it trigger
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* our corresponding slot
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* our corresponding slot
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