[Summary] Fixed issue with device hanging when buffer size is updated on Windows

[Details] Removed redundant actions which caused loop back effenct with device thread.

[git-p4: depot-paths = "//Abdaw/dev_main/tracks/": change = 465786]
This commit is contained in:
Grygorii Zharun 2014-06-06 06:34:40 -05:00 committed by Paul Davis
parent ab061510bd
commit f777e4631d

View file

@ -1167,30 +1167,16 @@ EngineStateController::get_physical_midi_output_states (std::vector<PortState>&
void
EngineStateController::_on_sample_rate_change(framecnt_t new_sample_rate)
{
// validate the change
if (set_new_sample_rate_in_controller(new_sample_rate)) {
SampleRateChanged(); // emit a signal if successful
} else {
// restore previous state in backend
push_current_state_to_backend(false);
}
_current_state->sample_rate = new_sample_rate;
SampleRateChanged(); // emit a signal
}
void
EngineStateController::_on_buffer_size_change(pframes_t new_buffer_size)
{
// validate the change
if (set_new_buffer_size_in_controller(new_buffer_size) ) {
BufferSizeChanged(); // emit a signal if successful
} else {
// restore previous state in backend
push_current_state_to_backend(false);
}
_current_state->buffer_size = new_buffer_size;
BufferSizeChanged(); // emit a signal
}