mirror of
https://github.com/Ardour/ardour.git
synced 2025-12-08 07:45:00 +01:00
More template re-naming
Unify "track-band" & "session-band" setup scripts
This commit is contained in:
parent
c44979566d
commit
f62629f30f
3 changed files with 5 additions and 96 deletions
|
|
@ -1,6 +1,6 @@
|
||||||
ardour {
|
ardour {
|
||||||
["type"] = "EditorAction",
|
["type"] = "EditorAction",
|
||||||
name = "Add tracks",
|
name = "Create Audio Tracks interactively",
|
||||||
description = [[
|
description = [[
|
||||||
This template creates audio tracks.
|
This template creates audio tracks.
|
||||||
|
|
||||||
|
|
@ -1,95 +0,0 @@
|
||||||
ardour {
|
|
||||||
["type"] = "SessionInit",
|
|
||||||
name = "Live Band Recording Session",
|
|
||||||
description = [[
|
|
||||||
This template helps create the tracks for a typical pop/rock band.
|
|
||||||
|
|
||||||
You will be prompted to assemble your session from a list of track types.
|
|
||||||
|
|
||||||
Each track comes with its pre-assigned grouping, routing, EQ and plugins.
|
|
||||||
]]
|
|
||||||
}
|
|
||||||
|
|
||||||
function factory () return function ()
|
|
||||||
|
|
||||||
--prompt the user for the tracks they'd like to instantiate
|
|
||||||
local dialog_options = {
|
|
||||||
{ type = "heading", title = "Select the tracks you'd like\n to add to your session: " },
|
|
||||||
|
|
||||||
{ type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" },
|
|
||||||
|
|
||||||
{ type = "checkbox", key = "Bass", default = false, title = "Bass" },
|
|
||||||
|
|
||||||
{ type = "checkbox", key = "Piano", default = false, title = "Piano" },
|
|
||||||
{ type = "checkbox", key = "E. Piano", default = false, title = "E. Piano" },
|
|
||||||
{ type = "checkbox", key = "Organ", default = false, title = "Organ" },
|
|
||||||
|
|
||||||
{ type = "checkbox", key = "ElecGuitar", default = false, title = "Electric Guitar" },
|
|
||||||
{ type = "checkbox", key = "SoloGuitar", default = false, title = "Guitar Solo" },
|
|
||||||
{ type = "checkbox", key = "AcousticGuitar", default = false, title = "Acoustic Guitar" },
|
|
||||||
|
|
||||||
{ type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" },
|
|
||||||
{ type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
|
|
||||||
{ type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
|
|
||||||
|
|
||||||
{ type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" },
|
|
||||||
{ type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" },
|
|
||||||
|
|
||||||
{ type = "checkbox", key = "Room (Mono)", default = false, title = "Room (Mono)" },
|
|
||||||
{ type = "checkbox", key = "Room (Stereo)", default = false, title = "Room (Stereo)" },
|
|
||||||
|
|
||||||
{ type = "checkbox", key = "BGV", default = false, title = "Background Vocals (3x)" },
|
|
||||||
}
|
|
||||||
local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
|
|
||||||
local rv = dlg:run()
|
|
||||||
if (not rv) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local track_list = {}
|
|
||||||
local channel_count = 0
|
|
||||||
|
|
||||||
function add_track (io, name)
|
|
||||||
local tl = Session:new_audio_track (io, io, nil, 1, name, ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
|
|
||||||
for track in tl:iter() do
|
|
||||||
table.insert (track_list, track)
|
|
||||||
channel_count = channel_count + io
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- for each selected item, create track(s), add plugins, etc
|
|
||||||
if rv['Bass'] then
|
|
||||||
add_track (1, "Bass")
|
|
||||||
end
|
|
||||||
|
|
||||||
if rv['Room (Stereo)'] then
|
|
||||||
add_track (2, "Room (Stereo)")
|
|
||||||
end
|
|
||||||
|
|
||||||
-- TODO add others
|
|
||||||
|
|
||||||
|
|
||||||
-- determine the number of physical inputs
|
|
||||||
local e = Session:engine()
|
|
||||||
-- from the engine's POV readable/capture ports are "outputs"
|
|
||||||
local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
|
|
||||||
-- table 't' holds argument references. t[4] is the C.StringVector (return value)
|
|
||||||
local num_inputs = t[4]:size()
|
|
||||||
|
|
||||||
if num_inputs < channel_count then
|
|
||||||
-- warn the user if there are less physical inputs than created tracks
|
|
||||||
LuaDialog.Message ("Session Creation", "Check your routing :)", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run ()
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
-- otherwise record arm all created tracks
|
|
||||||
for _, t in ipairs (track_list) do
|
|
||||||
t:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--fit all tracks on the screen
|
|
||||||
Editor:access_action("Editor","fit_all_tracks")
|
|
||||||
|
|
||||||
Session:save_state("");
|
|
||||||
end end
|
|
||||||
|
|
@ -14,6 +14,10 @@ Optionally, tracks may be assigned Gates and other plugins.
|
||||||
]]
|
]]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function session_setup ()
|
||||||
|
return true;
|
||||||
|
end
|
||||||
|
|
||||||
function route_setup ()
|
function route_setup ()
|
||||||
return
|
return
|
||||||
{
|
{
|
||||||
Loading…
Add table
Add a link
Reference in a new issue