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Comment and (hopefully) simplify Editor::region_drag_motion_callback, fixing problems with dragging regions
to and from tracks in "stacked" display mode. As a side-effect, enable dragging of regions between layers, though I'm not entirely sure where this is useful or desirable just yet; dragging regions between layers currently works in the GUI but has no effect on the model. git-svn-id: svn://localhost/ardour2/branches/3.0@4389 d708f5d6-7413-0410-9779-e7cbd77b26cf
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15 changed files with 375 additions and 220 deletions
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@ -462,10 +462,10 @@ Editor::idle_drop_paths (vector<ustring> paths, nframes64_t frame, double ypos)
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void
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Editor::drop_paths_part_two (const vector<ustring>& paths, nframes64_t frame, double ypos)
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{
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TimeAxisView* tvp;
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AudioTimeAxisView* tv;
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if ((tvp = trackview_by_y_position (ypos)) == 0) {
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std::pair<TimeAxisView*, int> const tvp = trackview_by_y_position (ypos);
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if (tvp.first == 0) {
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/* drop onto canvas background: create new tracks */
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@ -477,7 +477,7 @@ Editor::drop_paths_part_two (const vector<ustring>& paths, nframes64_t frame, do
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do_embed (paths, Editing::ImportDistinctFiles, ImportAsTrack, frame);
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}
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} else if ((tv = dynamic_cast<AudioTimeAxisView*>(tvp)) != 0) {
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} else if ((tv = dynamic_cast<AudioTimeAxisView*> (tvp.first)) != 0) {
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/* check that its an audio track, not a bus */
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