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Engine Dialog: append monitor-model option
The Monitor Model usually depends on the studio setup (hardware mixing desk), but also to some extent on the audio interface (zero- latency monitoring). Since a user may also use different interfaces (e.g. with a laptop), it makes sense to expose the monitor model preference in the engine-dialog. NB. It is not part of the engine-state (!), but still a preference.
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2 changed files with 63 additions and 2 deletions
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@ -81,6 +81,7 @@ private:
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Gtk::SpinButton input_latency;
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Gtk::Adjustment output_latency_adjustment;
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Gtk::SpinButton output_latency;
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Gtk::ComboBoxText monitor_model_combo;
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Gtk::Label have_control_text;
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ArdourWidgets::ArdourButton control_app_button;
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@ -150,6 +151,7 @@ private:
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void nperiods_changed ();
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void latency_changed ();
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void midi_option_changed ();
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void monitor_model_changed ();
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void setup_midi_tab_for_backend ();
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void setup_midi_tab_for_jack ();
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@ -313,6 +315,7 @@ private:
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sigc::connection midi_option_combo_connection;
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sigc::connection input_latency_connection;
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sigc::connection output_latency_connection;
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sigc::connection monitor_model_connection;
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void on_show ();
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void on_map ();
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