Bring back contrained drag modifier with preference setting.

- this should work as before, but when applied to a button 1 drag,
	  the constraint is in the first direction travelled.
This commit is contained in:
nick_m 2015-05-23 05:36:03 +10:00
parent 3d599be991
commit ea8b5a970f
5 changed files with 89 additions and 21 deletions

View file

@ -249,7 +249,6 @@ Drag::swap_grab (ArdourCanvas::Item* new_item, Gdk::Cursor* cursor, uint32_t /*t
void
Drag::start_grab (GdkEvent* event, Gdk::Cursor *cursor)
{
// if dragging with button2, the motion is x constrained, with Alt-button2 it is y constrained
/* we set up x/y dragging constraints on first move */
_x_constrained = false;
@ -401,20 +400,31 @@ Drag::motion_handler (GdkEvent* event, bool from_autoscroll)
/* just changed */
if (fabs (current_pointer_y() - _grab_y) > fabs (current_pointer_x() - _grab_x)) {
if ((event->motion.state & Gdk::BUTTON2_MASK) && Config->get_edit_mode() != Lock) {
_x_constrained = true;
_y_constrained = false;
}
_initially_vertical = true;
} else {
if ((event->motion.state & Gdk::BUTTON2_MASK) && Config->get_edit_mode() != Lock) {
_x_constrained = false;
_y_constrained = true;
}
_initially_vertical = false;
}
if (Config->get_edit_mode() == Lock) {
if (Config->get_edit_mode() != Lock) {
if (event->motion.state & Gdk::BUTTON2_MASK) {
// if dragging with button2, the motion is x constrained, with constraint modifier it is y constrained
if (Keyboard::modifier_state_equals (event->button.state, ArdourKeyboard::constraint_modifier ())) {
_x_constrained = false;
_y_constrained = true;
} else {
_x_constrained = true;
_y_constrained = false;
}
} else if (Keyboard::modifier_state_equals (event->button.state, ArdourKeyboard::constraint_modifier ())) {
// if dragging normally, the motion is constrained to the first direction of movement.
if (_initially_vertical) {
_x_constrained = true;
_y_constrained = false;
} else {
_x_constrained = false;
_y_constrained = true;
}
}
} else {
if (event->button.state & Gdk::BUTTON2_MASK) {
_x_constrained = false;
} else {