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lower zoom step slightly, speed up autoscrolling when snapping to sub-beats (esp 32), make grid lines disappear when on coarse zoom, put grid lines in the idle thread (called from the idle thread.. interesting..), make current_bbt_points coarser so the bbt_ruler and grid lines can use it instead of making their own list, clean up bbt ruler.
git-svn-id: svn://localhost/ardour2/trunk@905 d708f5d6-7413-0410-9779-e7cbd77b26cf
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9 changed files with 176 additions and 159 deletions
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@ -684,6 +684,7 @@ class Editor : public PublicEditor
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void tie_vertical_scrolling ();
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void canvas_horizontally_scrolled ();
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bool lazy_canvas_horizontally_scrolled ();
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void reposition_and_zoom (jack_nframes_t sample, double fpu);
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gint deferred_reposition_and_zoom (jack_nframes_t sample, double fpu);
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void end_location_changed (ARDOUR::Location*);
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@ -1185,8 +1186,6 @@ class Editor : public PublicEditor
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bool _follow_playhead;
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bool _show_waveforms_recording;
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void add_bbt_marks (ARDOUR::TempoMap::BBTPointList&);
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ARDOUR::TempoMap::BBTPointList *current_bbt_points;
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typedef vector<ArdourCanvas::SimpleLine*> TimeLineList;
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@ -1196,8 +1195,7 @@ class Editor : public PublicEditor
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ArdourCanvas::Group* time_line_group;
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ArdourCanvas::SimpleLine* get_time_line ();
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void hide_measures ();
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void draw_measures ();
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void draw_time_bars ();
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bool draw_measures ();
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void new_tempo_section ();
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