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Use audition synth when creating new trigger tracks via DnD
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2 changed files with 5 additions and 2 deletions
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@ -742,10 +742,9 @@ TriggerPage::drop_paths_part_two (std::vector<std::string> paths)
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audio_paths.push_back (*s);
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}
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}
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InstrumentSelector is(InstrumentSelector::ForTrackDefault); // instantiation builds instrument-list and sets default.
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timepos_t pos (0);
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Editing::ImportDisposition disposition = Editing::ImportSerializeFiles; // or Editing::ImportDistinctFiles // TODO use drop modifier? config?
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PublicEditor::instance().do_import (midi_paths, disposition, Editing::ImportAsTrigger, SrcBest, SMFTrackNumber, SMFTempoIgnore, pos, is.selected_instrument (), false);
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PublicEditor::instance().do_import (midi_paths, disposition, Editing::ImportAsTrigger, SrcBest, SMFTrackNumber, SMFTempoIgnore, pos, _trigger_clip_picker.instrument_plugin (), false);
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PublicEditor::instance().do_import (audio_paths, disposition, Editing::ImportAsTrigger, SrcBest, SMFTrackNumber, SMFTempoIgnore, pos);
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}
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