revert x-fade curves to Mixbus2.

This commit is contained in:
Robin Gareus 2014-05-29 04:37:13 +02:00 committed by Paul Davis
parent 050254d521
commit e06a7e60f0

View file

@ -987,29 +987,27 @@ AudioRegion::set_fade_in (FadeShape shape, framecnt_t len)
boost::shared_ptr<Evoral::ControlList> c2 (new Evoral::ControlList (FadeInAutomation));
boost::shared_ptr<Evoral::ControlList> c3 (new Evoral::ControlList (FadeInAutomation));
const int num_steps = min ((framecnt_t) 16, len);
_fade_in->freeze ();
_fade_in->clear ();
_inverse_fade_in->clear ();
switch (shape) {
case FadeLinear:
_fade_in->fast_simple_add (0.0, 0.0);
_fade_in->fast_simple_add (0.0, VERY_SMALL_SIGNAL);
_fade_in->fast_simple_add (len, 1.0);
reverse_curve (_inverse_fade_in.val(), _fade_in.val());
break;
case FadeFast:
generate_db_fade (_fade_in.val(), len, num_steps, -60);
generate_db_fade (_fade_in.val(), len, 10, -60);
reverse_curve (c1, _fade_in.val());
_fade_in->copy_events (*c1);
generate_inverse_power_curve (_inverse_fade_in.val(), _fade_in.val());
break;
case FadeSlow:
generate_db_fade (c1, len, num_steps/2, -1); // start off with a slow fade
generate_db_fade (c2, len, num_steps/2, -80); // end with a fast fade
generate_db_fade (c1, len, 10, -1); // start off with a slow fade
generate_db_fade (c2, len, 10, -80); // end with a fast fade
merge_curves (_fade_in.val(), c1, c2);
reverse_curve (c3, _fade_in.val());
_fade_in->copy_events (*c3);
@ -1017,9 +1015,10 @@ AudioRegion::set_fade_in (FadeShape shape, framecnt_t len)
break;
case FadeConstantPower:
for (int i = 0; i < num_steps; ++i) {
float dist = (float) i / (num_steps+1.0);
_fade_in->fast_simple_add (len*dist, sin (dist*M_PI/2));
_fade_in->fast_simple_add (0.0, VERY_SMALL_SIGNAL);
for (int i = 1; i < 9; ++i) {
float dist = (float) i/10.f;
_fade_in->fast_simple_add (len*dist, sin (dist*M_PI/2.f));
}
_fade_in->fast_simple_add (len, 1.0);
reverse_curve (_inverse_fade_in.val(), _fade_in.val());
@ -1031,12 +1030,12 @@ AudioRegion::set_fade_in (FadeShape shape, framecnt_t len)
_fade_in->fast_simple_add (0.5*len, 0.6);
//now generate a fade-out curve by successively applying a gain drop
const float breakpoint = 0.7; //linear for first 70%
for (int i = 2; i < num_steps; i++) {
for (int i = 2; i < 9; i++) {
float coeff = (1.0-breakpoint);
for (int j = 0; j < i; j++) {
coeff *= 0.5; //6dB drop per step
}
_fade_in->fast_simple_add (len* (breakpoint+((1.0-breakpoint)*(double)i/(double)num_steps)), coeff);
_fade_in->fast_simple_add (len* (breakpoint+((1.0-breakpoint)*(double)i/9.0)), coeff);
}
_fade_in->fast_simple_add (len, VERY_SMALL_SIGNAL);
reverse_curve (c3, _fade_in.val());