Add AudioBackendThread class to support different thread type on windows

This commit is contained in:
Tim Mayberry 2013-08-14 20:30:09 +10:00
parent 82f0f3a9a7
commit df363a4fb3
9 changed files with 115 additions and 43 deletions

View file

@ -399,13 +399,17 @@ class AudioBackend : public PortEngine {
* stacksize. The thread will begin executing @param func, and will exit
* when that function returns.
*/
virtual int create_process_thread (boost::function<void()> func, AudioBackendNativeThread*, size_t stacksize) = 0;
virtual int create_process_thread (boost::function<void()> func, AudioBackendThread*, size_t stacksize) = 0;
/** Wait for the thread specified by @param thread to exit.
*
* Return zero on success, non-zero on failure.
*/
virtual int wait_for_process_thread_exit (AudioBackendNativeThread thread) = 0;
virtual int join_process_thread (AudioBackendThread* thread) = 0;
/** Return true if execution context is in a backend thread
*/
virtual bool in_process_thread () = 0;
virtual void update_latencies () = 0;

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@ -0,0 +1,32 @@
/*
Copyright (C) 2013 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
namespace ARDOUR {
class AudioBackendThread
{
public:
AudioBackendThread () { }
virtual ~AudioBackendThread () { }
};
} // namespace ARDOUR

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@ -58,6 +58,7 @@ class Session;
class ProcessThread;
class AudioBackend;
class AudioBackendInfo;
class AudioBackendThread;
class AudioEngine : public SessionHandlePtr, public PortManager
{
@ -100,8 +101,12 @@ public:
pframes_t sample_time_at_cycle_start ();
pframes_t samples_since_cycle_start ();
bool get_sync_offset (pframes_t& offset) const;
int create_process_thread (boost::function<void()> func, AudioBackendNativeThread*, size_t stacksize);
int wait_for_process_thread_exit (AudioBackendNativeThread);
int create_process_thread (boost::function<void()> func, AudioBackendThread*, size_t stacksize);
int join_process_thread (AudioBackendThread*);
bool in_process_thread ();
bool is_realtime() const;
bool connected() const;

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@ -31,8 +31,6 @@
#include <glib.h>
#include <cassert>
#include <pthread.h>
#include "pbd/semutils.h"
#include "ardour/types.h"
@ -49,6 +47,8 @@ class Route;
class Session;
class GraphEdges;
class AudioBackendThread;
typedef boost::shared_ptr<GraphNode> node_ptr_t;
typedef std::list< node_ptr_t > node_list_t;
@ -93,7 +93,7 @@ protected:
virtual void session_going_away ();
private:
std::list<AudioBackendNativeThread> _thread_list;
std::list<AudioBackendThread*> _thread_list;
volatile bool _quit_threads;
void reset_thread_list ();

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@ -615,16 +615,6 @@ namespace ARDOUR {
uint32_t max; //< samples
};
/* PLATFORM SPECIFIC #ifdef's here */
/** Define the native thread type used on the platform */
typedef pthread_t AudioBackendNativeThread;
static inline bool self_thread_equal (AudioBackendNativeThread thr) {
return pthread_equal (thr, pthread_self());
}
/* PLATFORM SPECIFIC #endif's here */
} // namespace ARDOUR

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@ -826,21 +826,30 @@ AudioEngine::get_sync_offset (pframes_t& offset) const
}
int
AudioEngine::create_process_thread (boost::function<void()> func, AudioBackendNativeThread* thr, size_t stacksize)
AudioEngine::create_process_thread (boost::function<void()> func, AudioBackendThread* thread, size_t stacksize)
{
if (!_backend) {
return -1;
}
return _backend->create_process_thread (func, thr, stacksize);
return _backend->create_process_thread (func, thread, stacksize);
}
int
AudioEngine::wait_for_process_thread_exit (AudioBackendNativeThread thr)
AudioEngine::join_process_thread (AudioBackendThread* thr)
{
if (!_backend) {
return 0;
return -1;
}
return _backend->wait_for_process_thread_exit (thr);
return _backend->join_process_thread (thr);
}
bool
AudioEngine::in_process_thread ()
{
if (!_backend) {
return false;
}
return _backend->in_process_thread ();
}
int

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@ -101,24 +101,24 @@ Graph::reset_thread_list ()
}
Glib::Threads::Mutex::Lock lm (_session.engine().process_lock());
AudioBackendNativeThread a_thread;
AudioBackendThread* backend_thread;
if (!_thread_list.empty()) {
drop_threads ();
}
if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::main_thread, this), &a_thread, 100000) != 0) {
if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::main_thread, this), backend_thread, 100000) != 0) {
throw failed_constructor ();
}
_thread_list.push_back (a_thread);
_thread_list.push_back (backend_thread);
for (uint32_t i = 1; i < num_threads; ++i) {
if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::helper_thread, this), &a_thread, 100000) != 0) {
if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::helper_thread, this), backend_thread, 100000) != 0) {
throw failed_constructor ();
}
_thread_list.push_back (a_thread);
_thread_list.push_back (backend_thread);
}
}
@ -146,8 +146,8 @@ Graph::drop_threads ()
_callback_start_sem.signal ();
for (list<AudioBackendNativeThread>::iterator i = _thread_list.begin(); i != _thread_list.end(); ++i) {
AudioEngine::instance()->wait_for_process_thread_exit (*i);
for (list<AudioBackendThread*>::iterator i = _thread_list.begin(); i != _thread_list.end(); ++i) {
AudioEngine::instance()->join_process_thread (*i);
}
_thread_list.clear ();
@ -583,10 +583,5 @@ Graph::process_one_route (Route* route)
bool
Graph::in_process_thread () const
{
for (list<AudioBackendNativeThread>::const_iterator i = _thread_list.begin (); i != _thread_list.end(); ++i) {
if (self_thread_equal (*i)) {
return true;
}
}
return false;
return AudioEngine::instance()->in_process_thread ();
}

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@ -33,6 +33,7 @@
#include "ardour/audioengine.h"
#include "ardour/session.h"
#include "ardour/types.h"
#include "ardour/audio_backend_thread.h"
#include "jack_audiobackend.h"
#include "jack_connection.h"
@ -45,6 +46,17 @@ using namespace PBD;
using std::string;
using std::vector;
class JACKAudioBackendThread : public AudioBackendThread
{
public:
JACKAudioBackendThread (jack_native_thread_t id)
: thread_id(id) { }
jack_native_thread_t thread_id;
};
#define GET_PRIVATE_JACK_POINTER(localvar) jack_client_t* localvar = _jack_connection->jack(); if (!(localvar)) { return; }
#define GET_PRIVATE_JACK_POINTER_RET(localvar,r) jack_client_t* localvar = _jack_connection->jack(); if (!(localvar)) { return r; }
@ -825,25 +837,49 @@ JACKAudioBackend::_latency_callback (jack_latency_callback_mode_t mode, void* ar
}
int
JACKAudioBackend::create_process_thread (boost::function<void()> f, pthread_t* thread, size_t stacksize)
JACKAudioBackend::create_process_thread (boost::function<void()> f, AudioBackendThread* backend_thread, size_t stacksize)
{
GET_PRIVATE_JACK_POINTER_RET (_priv_jack, -1);
jack_native_thread_t thread_id;
ThreadData* td = new ThreadData (this, f, stacksize);
if (jack_client_create_thread (_priv_jack, thread, jack_client_real_time_priority (_priv_jack),
if (jack_client_create_thread (_priv_jack, &thread_id, jack_client_real_time_priority (_priv_jack),
jack_is_realtime (_priv_jack), _start_process_thread, td)) {
return -1;
}
backend_thread = new JACKAudioBackendThread(thread_id);
return 0;
}
int
JACKAudioBackend::wait_for_process_thread_exit (AudioBackendNativeThread thr)
JACKAudioBackend::join_process_thread (AudioBackendThread* backend_thread)
{
GET_PRIVATE_JACK_POINTER_RET (_priv_jack, -1);
JACKAudioBackendThread * jack_thread = dynamic_cast<JACKAudioBackendThread*>(backend_thread);
int ret = 0;
#if defined(USING_JACK2_EXPANSION_OF_JACK_API) || defined(PLATFORM_WINDOWS)
if (jack_client_stop_thread (_priv_jack, jack_thread->thread_id) != 0) {
error << "AudioEngine: cannot stop process thread" << endmsg;
ret = -1;
}
#else
void* status;
/* this doesn't actively try to stop the thread, it just waits till it exits */
return pthread_join (thr, &status);
ret = pthread_join (jack_thread->thread_id, &status);
#endif
delete jack_thread;
return ret;
}
bool
JACKAudioBackend::in_process_thread ()
{
// XXX TODO
return false;
}
void*

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@ -103,8 +103,9 @@ class JACKAudioBackend : public AudioBackend {
size_t raw_buffer_size (DataType t);
int create_process_thread (boost::function<void()> func, AudioBackendNativeThread*, size_t stacksize);
int wait_for_process_thread_exit (AudioBackendNativeThread);
int create_process_thread (boost::function<void()> func, AudioBackendThread*, size_t stacksize);
int join_process_thread (AudioBackendThread*);
bool in_process_thread ();
void transport_start ();
void transport_stop ();