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Add AudioBackendThread class to support different thread type on windows
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9 changed files with 115 additions and 43 deletions
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@ -399,13 +399,17 @@ class AudioBackend : public PortEngine {
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* stacksize. The thread will begin executing @param func, and will exit
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* when that function returns.
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*/
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virtual int create_process_thread (boost::function<void()> func, AudioBackendNativeThread*, size_t stacksize) = 0;
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virtual int create_process_thread (boost::function<void()> func, AudioBackendThread*, size_t stacksize) = 0;
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/** Wait for the thread specified by @param thread to exit.
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*
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* Return zero on success, non-zero on failure.
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*/
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virtual int wait_for_process_thread_exit (AudioBackendNativeThread thread) = 0;
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virtual int join_process_thread (AudioBackendThread* thread) = 0;
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/** Return true if execution context is in a backend thread
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*/
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virtual bool in_process_thread () = 0;
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virtual void update_latencies () = 0;
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32
libs/ardour/ardour/audio_backend_thread.h
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32
libs/ardour/ardour/audio_backend_thread.h
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@ -0,0 +1,32 @@
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/*
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Copyright (C) 2013 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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namespace ARDOUR {
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class AudioBackendThread
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{
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public:
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AudioBackendThread () { }
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virtual ~AudioBackendThread () { }
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};
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} // namespace ARDOUR
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@ -58,6 +58,7 @@ class Session;
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class ProcessThread;
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class AudioBackend;
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class AudioBackendInfo;
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class AudioBackendThread;
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class AudioEngine : public SessionHandlePtr, public PortManager
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{
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@ -100,8 +101,12 @@ public:
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pframes_t sample_time_at_cycle_start ();
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pframes_t samples_since_cycle_start ();
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bool get_sync_offset (pframes_t& offset) const;
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int create_process_thread (boost::function<void()> func, AudioBackendNativeThread*, size_t stacksize);
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int wait_for_process_thread_exit (AudioBackendNativeThread);
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int create_process_thread (boost::function<void()> func, AudioBackendThread*, size_t stacksize);
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int join_process_thread (AudioBackendThread*);
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bool in_process_thread ();
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bool is_realtime() const;
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bool connected() const;
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@ -31,8 +31,6 @@
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#include <glib.h>
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#include <cassert>
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#include <pthread.h>
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#include "pbd/semutils.h"
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#include "ardour/types.h"
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@ -49,6 +47,8 @@ class Route;
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class Session;
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class GraphEdges;
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class AudioBackendThread;
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typedef boost::shared_ptr<GraphNode> node_ptr_t;
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typedef std::list< node_ptr_t > node_list_t;
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@ -93,7 +93,7 @@ protected:
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virtual void session_going_away ();
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private:
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std::list<AudioBackendNativeThread> _thread_list;
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std::list<AudioBackendThread*> _thread_list;
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volatile bool _quit_threads;
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void reset_thread_list ();
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@ -615,16 +615,6 @@ namespace ARDOUR {
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uint32_t max; //< samples
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};
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/* PLATFORM SPECIFIC #ifdef's here */
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/** Define the native thread type used on the platform */
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typedef pthread_t AudioBackendNativeThread;
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static inline bool self_thread_equal (AudioBackendNativeThread thr) {
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return pthread_equal (thr, pthread_self());
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}
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/* PLATFORM SPECIFIC #endif's here */
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} // namespace ARDOUR
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@ -826,21 +826,30 @@ AudioEngine::get_sync_offset (pframes_t& offset) const
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}
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int
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AudioEngine::create_process_thread (boost::function<void()> func, AudioBackendNativeThread* thr, size_t stacksize)
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AudioEngine::create_process_thread (boost::function<void()> func, AudioBackendThread* thread, size_t stacksize)
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{
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if (!_backend) {
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return -1;
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}
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return _backend->create_process_thread (func, thr, stacksize);
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return _backend->create_process_thread (func, thread, stacksize);
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}
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int
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AudioEngine::wait_for_process_thread_exit (AudioBackendNativeThread thr)
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AudioEngine::join_process_thread (AudioBackendThread* thr)
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{
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if (!_backend) {
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return 0;
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return -1;
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}
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return _backend->wait_for_process_thread_exit (thr);
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return _backend->join_process_thread (thr);
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}
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bool
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AudioEngine::in_process_thread ()
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{
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if (!_backend) {
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return false;
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}
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return _backend->in_process_thread ();
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}
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int
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@ -101,24 +101,24 @@ Graph::reset_thread_list ()
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}
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Glib::Threads::Mutex::Lock lm (_session.engine().process_lock());
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AudioBackendNativeThread a_thread;
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AudioBackendThread* backend_thread;
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if (!_thread_list.empty()) {
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drop_threads ();
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}
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if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::main_thread, this), &a_thread, 100000) != 0) {
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if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::main_thread, this), backend_thread, 100000) != 0) {
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throw failed_constructor ();
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}
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_thread_list.push_back (a_thread);
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_thread_list.push_back (backend_thread);
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for (uint32_t i = 1; i < num_threads; ++i) {
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if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::helper_thread, this), &a_thread, 100000) != 0) {
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if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::helper_thread, this), backend_thread, 100000) != 0) {
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throw failed_constructor ();
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}
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_thread_list.push_back (a_thread);
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_thread_list.push_back (backend_thread);
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}
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}
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@ -146,8 +146,8 @@ Graph::drop_threads ()
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_callback_start_sem.signal ();
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for (list<AudioBackendNativeThread>::iterator i = _thread_list.begin(); i != _thread_list.end(); ++i) {
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AudioEngine::instance()->wait_for_process_thread_exit (*i);
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for (list<AudioBackendThread*>::iterator i = _thread_list.begin(); i != _thread_list.end(); ++i) {
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AudioEngine::instance()->join_process_thread (*i);
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}
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_thread_list.clear ();
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@ -583,10 +583,5 @@ Graph::process_one_route (Route* route)
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bool
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Graph::in_process_thread () const
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{
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for (list<AudioBackendNativeThread>::const_iterator i = _thread_list.begin (); i != _thread_list.end(); ++i) {
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if (self_thread_equal (*i)) {
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return true;
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}
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}
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return false;
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return AudioEngine::instance()->in_process_thread ();
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}
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@ -33,6 +33,7 @@
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#include "ardour/audioengine.h"
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#include "ardour/session.h"
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#include "ardour/types.h"
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#include "ardour/audio_backend_thread.h"
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#include "jack_audiobackend.h"
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#include "jack_connection.h"
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@ -45,6 +46,17 @@ using namespace PBD;
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using std::string;
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using std::vector;
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class JACKAudioBackendThread : public AudioBackendThread
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{
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public:
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JACKAudioBackendThread (jack_native_thread_t id)
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: thread_id(id) { }
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jack_native_thread_t thread_id;
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};
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#define GET_PRIVATE_JACK_POINTER(localvar) jack_client_t* localvar = _jack_connection->jack(); if (!(localvar)) { return; }
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#define GET_PRIVATE_JACK_POINTER_RET(localvar,r) jack_client_t* localvar = _jack_connection->jack(); if (!(localvar)) { return r; }
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@ -825,25 +837,49 @@ JACKAudioBackend::_latency_callback (jack_latency_callback_mode_t mode, void* ar
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}
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int
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JACKAudioBackend::create_process_thread (boost::function<void()> f, pthread_t* thread, size_t stacksize)
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JACKAudioBackend::create_process_thread (boost::function<void()> f, AudioBackendThread* backend_thread, size_t stacksize)
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{
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GET_PRIVATE_JACK_POINTER_RET (_priv_jack, -1);
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jack_native_thread_t thread_id;
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ThreadData* td = new ThreadData (this, f, stacksize);
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if (jack_client_create_thread (_priv_jack, thread, jack_client_real_time_priority (_priv_jack),
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if (jack_client_create_thread (_priv_jack, &thread_id, jack_client_real_time_priority (_priv_jack),
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jack_is_realtime (_priv_jack), _start_process_thread, td)) {
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return -1;
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}
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backend_thread = new JACKAudioBackendThread(thread_id);
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return 0;
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}
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int
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JACKAudioBackend::wait_for_process_thread_exit (AudioBackendNativeThread thr)
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JACKAudioBackend::join_process_thread (AudioBackendThread* backend_thread)
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{
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GET_PRIVATE_JACK_POINTER_RET (_priv_jack, -1);
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JACKAudioBackendThread * jack_thread = dynamic_cast<JACKAudioBackendThread*>(backend_thread);
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int ret = 0;
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#if defined(USING_JACK2_EXPANSION_OF_JACK_API) || defined(PLATFORM_WINDOWS)
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if (jack_client_stop_thread (_priv_jack, jack_thread->thread_id) != 0) {
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error << "AudioEngine: cannot stop process thread" << endmsg;
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ret = -1;
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}
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#else
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void* status;
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/* this doesn't actively try to stop the thread, it just waits till it exits */
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return pthread_join (thr, &status);
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ret = pthread_join (jack_thread->thread_id, &status);
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#endif
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delete jack_thread;
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return ret;
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}
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bool
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JACKAudioBackend::in_process_thread ()
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{
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// XXX TODO
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return false;
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}
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void*
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@ -103,8 +103,9 @@ class JACKAudioBackend : public AudioBackend {
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size_t raw_buffer_size (DataType t);
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int create_process_thread (boost::function<void()> func, AudioBackendNativeThread*, size_t stacksize);
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int wait_for_process_thread_exit (AudioBackendNativeThread);
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int create_process_thread (boost::function<void()> func, AudioBackendThread*, size_t stacksize);
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int join_process_thread (AudioBackendThread*);
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bool in_process_thread ();
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void transport_start ();
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void transport_stop ();
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