Add AudioBackendThread class to support different thread type on windows

This commit is contained in:
Tim Mayberry 2013-08-14 20:30:09 +10:00
parent 82f0f3a9a7
commit df363a4fb3
9 changed files with 115 additions and 43 deletions

View file

@ -33,6 +33,7 @@
#include "ardour/audioengine.h"
#include "ardour/session.h"
#include "ardour/types.h"
#include "ardour/audio_backend_thread.h"
#include "jack_audiobackend.h"
#include "jack_connection.h"
@ -45,6 +46,17 @@ using namespace PBD;
using std::string;
using std::vector;
class JACKAudioBackendThread : public AudioBackendThread
{
public:
JACKAudioBackendThread (jack_native_thread_t id)
: thread_id(id) { }
jack_native_thread_t thread_id;
};
#define GET_PRIVATE_JACK_POINTER(localvar) jack_client_t* localvar = _jack_connection->jack(); if (!(localvar)) { return; }
#define GET_PRIVATE_JACK_POINTER_RET(localvar,r) jack_client_t* localvar = _jack_connection->jack(); if (!(localvar)) { return r; }
@ -825,25 +837,49 @@ JACKAudioBackend::_latency_callback (jack_latency_callback_mode_t mode, void* ar
}
int
JACKAudioBackend::create_process_thread (boost::function<void()> f, pthread_t* thread, size_t stacksize)
JACKAudioBackend::create_process_thread (boost::function<void()> f, AudioBackendThread* backend_thread, size_t stacksize)
{
GET_PRIVATE_JACK_POINTER_RET (_priv_jack, -1);
jack_native_thread_t thread_id;
ThreadData* td = new ThreadData (this, f, stacksize);
if (jack_client_create_thread (_priv_jack, thread, jack_client_real_time_priority (_priv_jack),
if (jack_client_create_thread (_priv_jack, &thread_id, jack_client_real_time_priority (_priv_jack),
jack_is_realtime (_priv_jack), _start_process_thread, td)) {
return -1;
}
return 0;
backend_thread = new JACKAudioBackendThread(thread_id);
return 0;
}
int
JACKAudioBackend::wait_for_process_thread_exit (AudioBackendNativeThread thr)
JACKAudioBackend::join_process_thread (AudioBackendThread* backend_thread)
{
GET_PRIVATE_JACK_POINTER_RET (_priv_jack, -1);
JACKAudioBackendThread * jack_thread = dynamic_cast<JACKAudioBackendThread*>(backend_thread);
int ret = 0;
#if defined(USING_JACK2_EXPANSION_OF_JACK_API) || defined(PLATFORM_WINDOWS)
if (jack_client_stop_thread (_priv_jack, jack_thread->thread_id) != 0) {
error << "AudioEngine: cannot stop process thread" << endmsg;
ret = -1;
}
#else
void* status;
/* this doesn't actively try to stop the thread, it just waits till it exits */
return pthread_join (thr, &status);
ret = pthread_join (jack_thread->thread_id, &status);
#endif
delete jack_thread;
return ret;
}
bool
JACKAudioBackend::in_process_thread ()
{
// XXX TODO
return false;
}
void*

View file

@ -103,8 +103,9 @@ class JACKAudioBackend : public AudioBackend {
size_t raw_buffer_size (DataType t);
int create_process_thread (boost::function<void()> func, AudioBackendNativeThread*, size_t stacksize);
int wait_for_process_thread_exit (AudioBackendNativeThread);
int create_process_thread (boost::function<void()> func, AudioBackendThread*, size_t stacksize);
int join_process_thread (AudioBackendThread*);
bool in_process_thread ();
void transport_start ();
void transport_stop ();