make reasonable synth a bit more piano-like.

(overtone + decay time)
This commit is contained in:
Robin Gareus 2013-10-26 17:33:07 +02:00
parent e451411719
commit dcd6103231

View file

@ -189,7 +189,7 @@ static void synthesize_sineP (RSSynthChannel* sc,
left[i] += .080 * amp * sinf(2.0 * M_PI * phase * 4.0);
//left[i] -= .007 * amp * sinf(2.0 * M_PI * phase * 5.0);
//left[i] += .010 * amp * sinf(2.0 * M_PI * phase * 6.0);
//left[i] += .020 * amp * sinf(2.0 * M_PI * phase * 7.0);
left[i] += .020 * amp * sinf(2.0 * M_PI * phase * 7.0);
phase += fq;
right[i] += amp * sinf(2.0 * M_PI * phase);
right[i] += .300 * amp * sinf(2.0 * M_PI * phase * 2.0);
@ -197,13 +197,13 @@ static void synthesize_sineP (RSSynthChannel* sc,
right[i] -= .080 * amp * sinf(2.0 * M_PI * phase * 4.0);
//right[i] += .007 * amp * sinf(2.0 * M_PI * phase * 5.0);
//right[i] += .010 * amp * sinf(2.0 * M_PI * phase * 6.0);
//right[i] -= .020 * amp * sinf(2.0 * M_PI * phase * 7.0);
right[i] -= .020 * amp * sinf(2.0 * M_PI * phase * 7.0);
if (phase > 1.0) phase -= 2.0;
}
sc->phase[note] = phase;
}
static const ADSRcfg piano_adsr = {{ 5, 1300, 100}, { 1.0, 0.0}, {0,0,0}};
static const ADSRcfg piano_adsr = {{ 5, 800, 100}, { 1.0, 0.0}, {0,0,0}};
/*****************************************************************************/