MCP: maybe handle multiple MCUs better; add support for modifier keys; rearrange source so that all button handlesr are in mcp_buttons.cc

git-svn-id: svn://localhost/ardour2/branches/3.0@11855 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2012-04-09 17:48:16 +00:00
parent 086a6c56f3
commit db5258fea3
11 changed files with 862 additions and 354 deletions

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@ -0,0 +1,34 @@
/*
Copyright (C) 2006,2007 John Anderson
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "button.h"
#include "surface.h"
#include "control_group.h"
using namespace Mackie;
Control*
Button::factory (Surface& surface, int id, int ordinal, const char* name, Group& group)
{
Button* b = new Button (id, ordinal, name, group);
surface.buttons[id] = b;
surface.controls.push_back (b);
group.add (*b);
return b;
}

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@ -90,26 +90,6 @@ ostream & Mackie::operator << (ostream & os, const Mackie::Control & control)
return os;
}
Control*
Button::factory (Surface& surface, int id, int ordinal, const char* name, Group& group)
{
Button* b = new Button (id, ordinal, name, group);
surface.buttons[id] = b;
surface.controls.push_back (b);
group.add (*b);
return b;
}
Control*
Fader::factory (Surface& surface, int id, int ordinal, const char* name, Group& group)
{
Fader* f = new Fader (id, ordinal, name, group);
surface.faders[id] = f;
surface.controls.push_back (f);
group.add (*f);
return f;
}
Control*
Pot::factory (Surface& surface, int id, int ordinal, const char* name, Group& group)
{

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@ -0,0 +1,38 @@
/*
Copyright (C) 2006,2007 John Anderson
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "fader.h"
#include "surface.h"
#include "control_group.h"
using namespace Mackie;
Control*
Fader::factory (Surface& surface, int id, int ordinal, const char* name, Group& group)
{
Fader* f = new Fader (id, ordinal, name, group);
std::cerr << "Registering fader " << id << " ord " << ordinal << std::endl;
surface.faders[id] = f;
surface.controls.push_back (f);
group.add (*f);
return f;
}

View file

@ -90,6 +90,11 @@ MackieMidiBuilder builder;
extern PBD::EventLoop::InvalidationRecord* __invalidator (sigc::trackable& trackable, const char*, int);
#define invalidator(x) __invalidator ((x), __FILE__, __LINE__)
const int MackieControlProtocol::MODIFIER_OPTION = 0x1;
const int MackieControlProtocol::MODIFIER_CONTROL = 0x2;
const int MackieControlProtocol::MODIFIER_SHIFT = 0x3;
const int MackieControlProtocol::MODIFIER_CMDALT = 0x4;
MackieControlProtocol::MackieControlProtocol (Session& session)
: ControlProtocol (session, X_("Mackie"), MidiControlUI::instance())
, AbstractUI<MackieControlUIRequest> ("mackie")
@ -486,7 +491,7 @@ MackieControlProtocol::handle_strip_button (SurfacePort & port, Control & contro
} else if (control.name() == "select") {
Strip* strip = const_cast<Strip*>(dynamic_cast<const Strip*>(&control.group()));
if (strip) {
if (strip->index() < route_table.size()) {
if ((uint32_t) strip->index() < route_table.size()) {
boost::shared_ptr<Route> r = route_table[strip->index()];
if (r->remote_control_id() == _current_selected_track) {
UnselectTrack (); /* EMIT SIGNAL */
@ -1165,249 +1170,6 @@ MackieControlProtocol::update_timecode_display()
}
}
/////////////////////////////////////
// Transport Buttons
/////////////////////////////////////
LedState
MackieControlProtocol::frm_left_press (Button &)
{
// can use first_mark_before/after as well
unsigned long elapsed = _frm_left_last.restart();
Location * loc = session->locations()->first_location_before (
session->transport_frame()
);
// allow a quick double to go past a previous mark
if (session->transport_rolling() && elapsed < 500 && loc != 0) {
Location * loc_two_back = session->locations()->first_location_before (loc->start());
if (loc_two_back != 0)
{
loc = loc_two_back;
}
}
// move to the location, if it's valid
if (loc != 0) {
session->request_locate (loc->start(), session->transport_rolling());
}
return on;
}
LedState
MackieControlProtocol::frm_left_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::frm_right_press (Button &)
{
// can use first_mark_before/after as well
Location * loc = session->locations()->first_location_after (session->transport_frame());
if (loc != 0) {
session->request_locate (loc->start(), session->transport_rolling());
}
return on;
}
LedState
MackieControlProtocol::frm_right_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::stop_press (Button &)
{
session->request_stop();
return on;
}
LedState
MackieControlProtocol::stop_release (Button &)
{
return session->transport_stopped();
}
LedState
MackieControlProtocol::play_press (Button &)
{
session->request_transport_speed (1.0);
return on;
}
LedState
MackieControlProtocol::play_release (Button &)
{
return session->transport_rolling();
}
LedState
MackieControlProtocol::record_press (Button &)
{
if (session->get_record_enabled()) {
session->disable_record (false);
} else {
session->maybe_enable_record();
}
return on;
}
LedState
MackieControlProtocol::record_release (Button &)
{
if (session->get_record_enabled()) {
if (session->transport_rolling()) {
return on;
} else {
return flashing;
}
} else {
return off;
}
}
LedState
MackieControlProtocol::rewind_press (Button &)
{
_jog_wheel.push (JogWheel::speed);
_jog_wheel.transport_direction (-1);
session->request_transport_speed (-_jog_wheel.transport_speed());
return on;
}
LedState
MackieControlProtocol::rewind_release (Button &)
{
_jog_wheel.pop();
_jog_wheel.transport_direction (0);
if (_transport_previously_rolling) {
session->request_transport_speed (1.0);
} else {
session->request_stop();
}
return off;
}
LedState
MackieControlProtocol::ffwd_press (Button &)
{
_jog_wheel.push (JogWheel::speed);
_jog_wheel.transport_direction (1);
session->request_transport_speed (_jog_wheel.transport_speed());
return on;
}
LedState
MackieControlProtocol::ffwd_release (Button &)
{
_jog_wheel.pop();
_jog_wheel.transport_direction (0);
if (_transport_previously_rolling) {
session->request_transport_speed (1.0);
} else {
session->request_stop();
}
return off;
}
LedState
MackieControlProtocol::loop_press (Button &)
{
session->request_play_loop (!session->get_play_loop());
return on;
}
LedState
MackieControlProtocol::loop_release (Button &)
{
return session->get_play_loop();
}
LedState
MackieControlProtocol::punch_in_press (Button &)
{
bool const state = !session->config.get_punch_in();
session->config.set_punch_in (state);
return state;
}
LedState
MackieControlProtocol::punch_in_release (Button &)
{
return session->config.get_punch_in();
}
LedState
MackieControlProtocol::punch_out_press (Button &)
{
bool const state = !session->config.get_punch_out();
session->config.set_punch_out (state);
return state;
}
LedState
MackieControlProtocol::punch_out_release (Button &)
{
return session->config.get_punch_out();
}
LedState
MackieControlProtocol::home_press (Button &)
{
session->goto_start();
return on;
}
LedState
MackieControlProtocol::home_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::end_press (Button &)
{
session->goto_end();
return on;
}
LedState
MackieControlProtocol::end_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::clicking_press (Button &)
{
bool state = !Config->get_clicking();
Config->set_clicking (state);
return state;
}
LedState
MackieControlProtocol::clicking_release (Button &)
{
return Config->get_clicking();
}
LedState MackieControlProtocol::global_solo_press (Button &)
{
bool state = !session->soloing();
session->set_solo (session->get_routes(), state);
return state;
}
LedState MackieControlProtocol::global_solo_release (Button &)
{
return session->soloing();
}
///////////////////////////////////////////
// Session signals
@ -1556,7 +1318,7 @@ MackieControlProtocol::cursor_left_press (Button& )
{
if (_zoom_mode) {
if (false) { // button_down (BUTTON_OPTION)) {
if (_modifier_state & MODIFIER_OPTION) {
/* reset selected tracks to default vertical zoom */
} else {
ZoomOut (); /* EMIT SIGNAL */
@ -1576,8 +1338,8 @@ LedState
MackieControlProtocol::cursor_right_press (Button& )
{
if (_zoom_mode) {
if (false) { // button_down (BUTTON_OPTION)) {
if (_modifier_state & MODIFIER_OPTION) {
/* reset selected tracks to default vertical zoom */
} else {
ZoomIn (); /* EMIT SIGNAL */

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@ -200,87 +200,85 @@ class MackieControlProtocol
Mackie::LedState undo_release (Mackie::Button &);
Mackie::LedState redo_press (Mackie::Button &);
Mackie::LedState redo_release (Mackie::Button &);
Mackie::LedState shift_press (Mackie::Button &);
Mackie::LedState shift_release (Mackie::Button &);
Mackie::LedState option_press (Mackie::Button &);
Mackie::LedState option_release (Mackie::Button &);
Mackie::LedState control_press (Mackie::Button &);
Mackie::LedState control_release (Mackie::Button &);
Mackie::LedState cmd_alt_press (Mackie::Button &);
Mackie::LedState cmd_alt_release (Mackie::Button &);
/* unimplemented button handlers */
Mackie::LedState io_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState io_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState sends_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState sends_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState pan_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState pan_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState plugin_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState plugin_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState eq_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState eq_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState dyn_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState dyn_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState flip_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState flip_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState edit_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState edit_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState name_value_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState name_value_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F1_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F1_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F2_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F2_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F3_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F3_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F4_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F4_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F5_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F5_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F6_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F6_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F7_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F7_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F8_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F8_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F9_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F9_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F10_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F10_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F11_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F11_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F12_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F12_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F13_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F13_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F14_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F14_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F15_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F15_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F16_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState F16_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState shift_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState shift_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState option_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState option_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState control_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState control_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState cmd_alt_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState cmd_alt_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState on_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState on_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState rec_ready_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState rec_ready_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState snapshot_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState snapshot_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState touch_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState touch_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState enter_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState enter_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState cancel_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState cancel_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState mixer_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState mixer_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState user_a_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState user_a_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState user_b_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState user_b_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState fader_touch_press (Mackie::Button &) { return Mackie::off; }
Mackie::LedState fader_touch_release (Mackie::Button &) { return Mackie::off; }
Mackie::LedState io_press (Mackie::Button &);
Mackie::LedState io_release (Mackie::Button &);
Mackie::LedState sends_press (Mackie::Button &);
Mackie::LedState sends_release (Mackie::Button &);
Mackie::LedState pan_press (Mackie::Button &);
Mackie::LedState pan_release (Mackie::Button &);
Mackie::LedState plugin_press (Mackie::Button &);
Mackie::LedState plugin_release (Mackie::Button &);
Mackie::LedState eq_press (Mackie::Button &);
Mackie::LedState eq_release (Mackie::Button &);
Mackie::LedState dyn_press (Mackie::Button &);
Mackie::LedState dyn_release (Mackie::Button &);
Mackie::LedState flip_press (Mackie::Button &);
Mackie::LedState flip_release (Mackie::Button &);
Mackie::LedState edit_press (Mackie::Button &);
Mackie::LedState edit_release (Mackie::Button &);
Mackie::LedState name_value_press (Mackie::Button &);
Mackie::LedState name_value_release (Mackie::Button &);
Mackie::LedState F1_press (Mackie::Button &);
Mackie::LedState F1_release (Mackie::Button &);
Mackie::LedState F2_press (Mackie::Button &);
Mackie::LedState F2_release (Mackie::Button &);
Mackie::LedState F3_press (Mackie::Button &);
Mackie::LedState F3_release (Mackie::Button &);
Mackie::LedState F4_press (Mackie::Button &);
Mackie::LedState F4_release (Mackie::Button &);
Mackie::LedState F5_press (Mackie::Button &);
Mackie::LedState F5_release (Mackie::Button &);
Mackie::LedState F6_press (Mackie::Button &);
Mackie::LedState F6_release (Mackie::Button &);
Mackie::LedState F7_press (Mackie::Button &);
Mackie::LedState F7_release (Mackie::Button &);
Mackie::LedState F8_press (Mackie::Button &);
Mackie::LedState F8_release (Mackie::Button &);
Mackie::LedState F9_press (Mackie::Button &);
Mackie::LedState F9_release (Mackie::Button &);
Mackie::LedState F10_press (Mackie::Button &);
Mackie::LedState F10_release (Mackie::Button &);
Mackie::LedState F11_press (Mackie::Button &);
Mackie::LedState F11_release (Mackie::Button &);
Mackie::LedState F12_press (Mackie::Button &);
Mackie::LedState F12_release (Mackie::Button &);
Mackie::LedState F13_press (Mackie::Button &);
Mackie::LedState F13_release (Mackie::Button &);
Mackie::LedState F14_press (Mackie::Button &);
Mackie::LedState F14_release (Mackie::Button &);
Mackie::LedState F15_press (Mackie::Button &);
Mackie::LedState F15_release (Mackie::Button &);
Mackie::LedState F16_press (Mackie::Button &);
Mackie::LedState F16_release (Mackie::Button &);
Mackie::LedState on_press (Mackie::Button &);
Mackie::LedState on_release (Mackie::Button &);
Mackie::LedState rec_ready_press (Mackie::Button &);
Mackie::LedState rec_ready_release (Mackie::Button &);
Mackie::LedState snapshot_press (Mackie::Button &);
Mackie::LedState snapshot_release (Mackie::Button &);
Mackie::LedState touch_press (Mackie::Button &);
Mackie::LedState touch_release (Mackie::Button &);
Mackie::LedState enter_press (Mackie::Button &);
Mackie::LedState enter_release (Mackie::Button &);
Mackie::LedState cancel_press (Mackie::Button &);
Mackie::LedState cancel_release (Mackie::Button &);
Mackie::LedState mixer_press (Mackie::Button &);
Mackie::LedState mixer_release (Mackie::Button &);
Mackie::LedState user_a_press (Mackie::Button &);
Mackie::LedState user_a_release (Mackie::Button &);
Mackie::LedState user_b_press (Mackie::Button &);
Mackie::LedState user_b_release (Mackie::Button &);
Mackie::LedState fader_touch_press (Mackie::Button &);
Mackie::LedState fader_touch_release (Mackie::Button &);
/// This is the main MCU port, ie not an extender port
@ -431,6 +429,13 @@ class MackieControlProtocol
bool _zoom_mode;
int _current_selected_track;
static const int MODIFIER_OPTION;
static const int MODIFIER_CONTROL;
static const int MODIFIER_SHIFT;
static const int MODIFIER_CMDALT;
int _modifier_state;
};
#endif // ardour_mackie_control_protocol_h

View file

@ -190,15 +190,18 @@ void MackiePort::probe_emulation (const MidiByteArray &)
cout << "MackiePort::probe_emulation: " << bytes.size() << ", " << bytes << endl;
MidiByteArray version_string;
for (int i = 6; i < 11; ++i) version_string << bytes[i];
for (int i = 6; i < 11; ++i) {
version_string << bytes[i];
}
cout << "version_string: " << version_string << endl;
#endif
// TODO investigate using serial number. Also, possibly size of bytes might
// give an indication. Also, apparently MCU sends non-documented messages
// sometimes.
if (!_initialising)
{
if (!_initialising) {
//cout << "MackiePort::probe_emulation out of sequence." << endl;
return;
}

View file

@ -0,0 +1,681 @@
/*
Copyright (C) 2006,2007 John Anderson
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "ardour/session.h"
#include "ardour/route.h"
#include "ardour/location.h"
#include "ardour/rc_configuration.h"
#include "mackie_control_protocol.h"
/* handlers for all buttons, broken into a separate file to avoid clutter in
* mackie_control_protocol.cc
*/
using namespace Mackie;
using namespace ARDOUR;
LedState
MackieControlProtocol::shift_press (Button &)
{
_modifier_state |= MODIFIER_SHIFT;
return on;
}
LedState
MackieControlProtocol::shift_release (Button &)
{
_modifier_state &= ~MODIFIER_SHIFT;
return on;
}
LedState
MackieControlProtocol::option_press (Button &)
{
_modifier_state |= MODIFIER_OPTION;
return on;
}
LedState
MackieControlProtocol::option_release (Button &)
{
_modifier_state &= ~MODIFIER_OPTION;
return on;
}
LedState
MackieControlProtocol::control_press (Button &)
{
_modifier_state |= MODIFIER_CONTROL;
return on;
}
LedState
MackieControlProtocol::control_release (Button &)
{
_modifier_state &= ~MODIFIER_CONTROL;
return on;
}
LedState
MackieControlProtocol::cmd_alt_press (Button &)
{
_modifier_state |= MODIFIER_CMDALT;
return on;
}
LedState
MackieControlProtocol::cmd_alt_release (Button &)
{
_modifier_state &= ~MODIFIER_CMDALT;
return on;
}
/////////////////////////////////////
// Transport Buttons
/////////////////////////////////////
LedState
MackieControlProtocol::frm_left_press (Button &)
{
// can use first_mark_before/after as well
unsigned long elapsed = _frm_left_last.restart();
Location * loc = session->locations()->first_location_before (
session->transport_frame()
);
// allow a quick double to go past a previous mark
if (session->transport_rolling() && elapsed < 500 && loc != 0) {
Location * loc_two_back = session->locations()->first_location_before (loc->start());
if (loc_two_back != 0)
{
loc = loc_two_back;
}
}
// move to the location, if it's valid
if (loc != 0) {
session->request_locate (loc->start(), session->transport_rolling());
}
return on;
}
LedState
MackieControlProtocol::frm_left_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::frm_right_press (Button &)
{
// can use first_mark_before/after as well
Location * loc = session->locations()->first_location_after (session->transport_frame());
if (loc != 0) {
session->request_locate (loc->start(), session->transport_rolling());
}
return on;
}
LedState
MackieControlProtocol::frm_right_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::stop_press (Button &)
{
session->request_stop();
return on;
}
LedState
MackieControlProtocol::stop_release (Button &)
{
return session->transport_stopped();
}
LedState
MackieControlProtocol::play_press (Button &)
{
session->request_transport_speed (1.0);
return on;
}
LedState
MackieControlProtocol::play_release (Button &)
{
return session->transport_rolling();
}
LedState
MackieControlProtocol::record_press (Button &)
{
if (session->get_record_enabled()) {
session->disable_record (false);
} else {
session->maybe_enable_record();
}
return on;
}
LedState
MackieControlProtocol::record_release (Button &)
{
if (session->get_record_enabled()) {
if (session->transport_rolling()) {
return on;
} else {
return flashing;
}
} else {
return off;
}
}
LedState
MackieControlProtocol::rewind_press (Button &)
{
_jog_wheel.push (JogWheel::speed);
_jog_wheel.transport_direction (-1);
session->request_transport_speed (-_jog_wheel.transport_speed());
return on;
}
LedState
MackieControlProtocol::rewind_release (Button &)
{
_jog_wheel.pop();
_jog_wheel.transport_direction (0);
if (_transport_previously_rolling) {
session->request_transport_speed (1.0);
} else {
session->request_stop();
}
return off;
}
LedState
MackieControlProtocol::ffwd_press (Button &)
{
_jog_wheel.push (JogWheel::speed);
_jog_wheel.transport_direction (1);
session->request_transport_speed (_jog_wheel.transport_speed());
return on;
}
LedState
MackieControlProtocol::ffwd_release (Button &)
{
_jog_wheel.pop();
_jog_wheel.transport_direction (0);
if (_transport_previously_rolling) {
session->request_transport_speed (1.0);
} else {
session->request_stop();
}
return off;
}
LedState
MackieControlProtocol::loop_press (Button &)
{
session->request_play_loop (!session->get_play_loop());
return on;
}
LedState
MackieControlProtocol::loop_release (Button &)
{
return session->get_play_loop();
}
LedState
MackieControlProtocol::punch_in_press (Button &)
{
bool const state = !session->config.get_punch_in();
session->config.set_punch_in (state);
return state;
}
LedState
MackieControlProtocol::punch_in_release (Button &)
{
return session->config.get_punch_in();
}
LedState
MackieControlProtocol::punch_out_press (Button &)
{
bool const state = !session->config.get_punch_out();
session->config.set_punch_out (state);
return state;
}
LedState
MackieControlProtocol::punch_out_release (Button &)
{
return session->config.get_punch_out();
}
LedState
MackieControlProtocol::home_press (Button &)
{
session->goto_start();
return on;
}
LedState
MackieControlProtocol::home_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::end_press (Button &)
{
session->goto_end();
return on;
}
LedState
MackieControlProtocol::end_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::clicking_press (Button &)
{
bool state = !Config->get_clicking();
Config->set_clicking (state);
return state;
}
LedState
MackieControlProtocol::clicking_release (Button &)
{
return Config->get_clicking();
}
LedState MackieControlProtocol::global_solo_press (Button &)
{
bool state = !session->soloing();
session->set_solo (session->get_routes(), state);
return state;
}
LedState MackieControlProtocol::global_solo_release (Button &)
{
return session->soloing();
}
LedState
MackieControlProtocol::enter_press (Button &)
{
Enter(); /* EMIT SIGNAL */
return off;
}
LedState
MackieControlProtocol::enter_release (Button &)
{
return off;
}
/* UNIMPLEMENTED */
LedState
MackieControlProtocol::io_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::io_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::sends_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::sends_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::pan_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::pan_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::plugin_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::plugin_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::eq_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::eq_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::dyn_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::dyn_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::flip_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::flip_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::edit_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::edit_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::name_value_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::name_value_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F1_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F1_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F2_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F2_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F3_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F3_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F4_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F4_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F5_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F5_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F6_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F6_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F7_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F7_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F8_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F8_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F9_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F9_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F10_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F10_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F11_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F11_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F12_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F12_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F13_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F13_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F14_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F14_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F15_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F15_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::F16_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::F16_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::on_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::on_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::rec_ready_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::rec_ready_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::snapshot_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::snapshot_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::touch_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::touch_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::cancel_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::cancel_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::mixer_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::mixer_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::user_a_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::user_a_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::user_b_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::user_b_release (Button &)
{
return off;
}
LedState
MackieControlProtocol::fader_touch_press (Button &)
{
return off;
}
LedState
MackieControlProtocol::fader_touch_release (Button &)
{
return off;
}

View file

@ -47,7 +47,7 @@ Strip::Strip (const std::string& name, int index)
/* master strip only */
}
Strip::Strip (Surface& surface, const std::string& name, int index, int unit_index, StripControlDefinition* ctls)
Strip::Strip (Surface& surface, const std::string& name, int surface_number, int index, int unit_index, StripControlDefinition* ctls)
: Group (name)
, _solo (0)
, _recenable (0)
@ -64,7 +64,7 @@ Strip::Strip (Surface& surface, const std::string& name, int index, int unit_ind
*/
for (uint32_t i = 0; ctls[i].name[0]; ++i) {
ctls[i].factory (surface, ctls[i].base_id + unit_index, unit_index+1, ctls[i].name, *this);
ctls[i].factory (surface, ctls[i].base_id + (8*surface_number) + unit_index, unit_index+1, ctls[i].name, *this);
}
}

View file

@ -35,7 +35,7 @@ class Strip : public Group
{
public:
Strip (const std::string& name, int index); /* master strip only */
Strip (Surface&, const std::string & name, int index, int unit_index, StripControlDefinition* ctls);
Strip (Surface&, const std::string & name, int surface_number, int index, int unit_index, StripControlDefinition* ctls);
virtual bool is_strip() const { return true; }
virtual void add (Control & control);

View file

@ -179,8 +179,10 @@ Surface::init_strips ()
uint32_t unit_index = i % _unit_strips;
snprintf (name, sizeof (name), "strip_%d", unit_index+1);
cerr << "Register strip " << i << " unit index " << unit_index << endl;
Strip* strip = new Strip (*this, name, i, unit_index, mackie_strip_controls);
Strip* strip = new Strip (*this, name, i/8, i, unit_index, mackie_strip_controls);
groups[name] = strip;
strips[i] = strip;

View file

@ -22,8 +22,10 @@ def build(bld):
obj = bld(features = 'cxx cxxshlib')
obj.source = '''
bcf_surface.cc
button.cc
controls.cc
dummy_port.cc
fader.cc
gui.cc
interface.cc
mackie_control_protocol.cc
@ -32,6 +34,7 @@ def build(bld):
mackie_midi_builder.cc
mackie_port.cc
mackie_surface.cc
mcp_buttons.cc
meter.cc
midi_byte_array.cc
route_signal.cc