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Update to fluidsynth-2.1
see https://github.com/FluidSynth/fluidsynth/releases/tag/v2.1.0 - new, less "ringing" reverb engine - new, stereophonic chorus engine - improved integrity checking of SoundFont modulators ...
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23 changed files with 1329 additions and 619 deletions
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@ -216,6 +216,11 @@ int fluid_synth_set_gen2(fluid_synth_t *synth, int chan,
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int
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fluid_synth_process_LOCAL(fluid_synth_t *synth, int len, int nfx, float *fx[],
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int nout, float *out[], int (*block_render_func)(fluid_synth_t *, int));
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int
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fluid_synth_write_float_LOCAL(fluid_synth_t *synth, int len,
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void *lout, int loff, int lincr,
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void *rout, int roff, int rincr,
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int (*block_render_func)(fluid_synth_t *, int));
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/*
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* misc
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*/
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