Update to fluidsynth-2.1

see https://github.com/FluidSynth/fluidsynth/releases/tag/v2.1.0

- new, less "ringing" reverb engine
- new, stereophonic chorus engine
- improved integrity checking of SoundFont modulators
...
This commit is contained in:
Robin Gareus 2019-12-02 23:58:15 +01:00
parent c5066dcf38
commit d425f6dcb5
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23 changed files with 1329 additions and 619 deletions

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@ -216,6 +216,11 @@ int fluid_synth_set_gen2(fluid_synth_t *synth, int chan,
int
fluid_synth_process_LOCAL(fluid_synth_t *synth, int len, int nfx, float *fx[],
int nout, float *out[], int (*block_render_func)(fluid_synth_t *, int));
int
fluid_synth_write_float_LOCAL(fluid_synth_t *synth, int len,
void *lout, int loff, int lincr,
void *rout, int roff, int rincr,
int (*block_render_func)(fluid_synth_t *, int));
/*
* misc
*/