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forward scroll events from track control headers to the canvas, to get consistent scroll behaviour (whatever that behaviour is)
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parent
95f2b4ba17
commit
d36afa6b8b
6 changed files with 25 additions and 63 deletions
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@ -495,11 +495,9 @@ Editor::Editor ()
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controls_layout.add (*h);
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controls_layout.set_name ("EditControlsBase");
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controls_layout.add_events (Gdk::SCROLL_MASK);
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controls_layout.signal_scroll_event().connect (sigc::mem_fun(*this, &Editor::control_layout_scroll), false);
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controls_layout.add_events (Gdk::BUTTON_PRESS_MASK|Gdk::BUTTON_RELEASE_MASK|Gdk::ENTER_NOTIFY_MASK|Gdk::LEAVE_NOTIFY_MASK);
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controls_layout.add_events (Gdk::BUTTON_PRESS_MASK|Gdk::BUTTON_RELEASE_MASK|Gdk::ENTER_NOTIFY_MASK|Gdk::LEAVE_NOTIFY_MASK|Gdk::SCROLL_MASK);
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controls_layout.signal_button_release_event().connect (sigc::mem_fun(*this, &Editor::edit_controls_button_release));
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controls_layout.signal_scroll_event().connect (sigc::mem_fun(*this, &Editor::control_layout_scroll), false);
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_cursors = new MouseCursors;
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@ -3878,26 +3876,14 @@ Editor::transport_punch_location()
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bool
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Editor::control_layout_scroll (GdkEventScroll* ev)
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{
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if (Keyboard::some_magic_widget_has_focus()) {
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return false;
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}
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/* Just forward to the normal canvas scroll method. The coordinate
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systems are different but since the canvas is always larger than the
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track headers, and aligned with the trackview area, this will work.
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switch (ev->direction) {
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case GDK_SCROLL_UP:
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scroll_tracks_up_line ();
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return true;
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break;
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case GDK_SCROLL_DOWN:
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scroll_tracks_down_line ();
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return true;
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default:
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/* no left/right handling yet */
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break;
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}
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return false;
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In the not too distant future this layout is going away anyway and
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headers will be on the canvas.
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*/
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return canvas_scroll_event (ev);
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}
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void
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