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Engine Dialog: fix various signal connections
connect/disconnect button was connected multiple times Also the button allowed to start a backend with invalid settings (after changing backend). Q: does “Connect to” make sense? It’s redundant with “Apply”.
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2 changed files with 9 additions and 3 deletions
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@ -246,7 +246,7 @@ class EngineControl : public ArdourDialog, public PBD::ScopedConnectionList {
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void engine_running ();
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void engine_stopped ();
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PBD::ScopedConnection running_connection;
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PBD::ScopedConnection stopped_connection;
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PBD::ScopedConnectionList stopped_connection;
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void connect_disconnect_click ();
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void calibrate_audio_latency ();
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