canvas: much more work on table layout

This commit is contained in:
Paul Davis 2021-09-23 11:47:01 -06:00
parent c11fadf884
commit d07436b15d

View file

@ -184,15 +184,16 @@ Table::compute (Rect const & within)
CellInfo c (ci.second);
DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("for cell %1,%2 - %3,%4, contents natural size = %5\n",
const float hspan = c.lower_right.x - c.upper_left.x;
const float vspan = c.lower_right.y - c.upper_left.y;
DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("for cell %1,%2 - %3,%4, contents natural size = %5 hspan %6 vspan %7\n",
c.upper_left.x,
c.upper_left.y,
c.lower_right.x,
c.lower_right.y,
c.natural_size));
const float hspan = c.lower_right.x - c.upper_left.x;
const float vspan = c.lower_right.y - c.upper_left.y;
c.natural_size,
hspan, vspan));
/* for every col that this cell occupies, count the number of
* expanding/shrinking items, and compute the largest width
@ -209,9 +210,16 @@ Table::compute (Rect const & within)
col_info[col].shrinkers++;
}
/* columns have a natural width */
/* columns have a natural width
*
* The natural width of the item is divided across
* hspan cols, and then we add the padding and spacing
*/
const Distance total_cell_width = (c.natural_size.x / hspan) + c.padding.left + c.padding.right + col_info[col].spacing;
const Distance total_cell_width = (c.natural_size.x / hspan) + c.padding.left + c.padding.right;
/* column width must be large enough to hold the
* largest cell
*/
col_info[col].natural_size = std::max (col_info[col].natural_size, total_cell_width);
col_info[col].occupied = true;
@ -224,13 +232,6 @@ Table::compute (Rect const & within)
for (uint32_t row = c.upper_left.y; row != c.lower_right.y; ++row) {
/* rows have a natural height */
const Distance total_cell_height = (c.natural_size.y / vspan) + c.padding.up + c.padding.down;
row_info[row].natural_size = std::max (row_info[row].natural_size, total_cell_height);
row_info[row].occupied = true;
if (c.row_options & PackExpand) {
row_info[row].expanders++;
}
@ -238,35 +239,49 @@ Table::compute (Rect const & within)
if (c.row_options & PackShrink) {
row_info[row].shrinkers++;
}
}
/* rows have a natural height.
*
* The natural height of the item is divided across
* vspan rows, and then we add the padding and spacing
*/
const Distance total_cell_height = (c.natural_size.y / vspan) + c.padding.up + c.padding.down + row_info[row].spacing;
row_info[row].natural_size = std::max (row_info[row].natural_size, total_cell_height);
row_info[row].occupied = true;
}
}
/* rows with nothing in them are still counted as existing. This is a
* design decision, not a logic inevitability.
*/
/* Find the tallest column and widest row. This will give us our
/* Find the widest column and tallest row. This will give us our
* "natural size"
*/
Distance natural_width = 0.;
Distance natural_height = 0.;
Distance fixed_width = 0;
Distance fixed_height = 0;
uint32_t fixed_size_rows = 0;
uint32_t fixed_size_cols = 0;
Distance col_natural_width = 0.;
Distance row_natural_height = 0.;
Distance inelastic_width = 0;
Distance inelastic_height = 0;
uint32_t inelastic_rows = 0;
uint32_t inelastic_cols = 0;
for (auto & ai : row_info) {
ai.natural_size += ai.spacing;
if (ai.user_size) {
natural_height = std::max (natural_height, ai.user_size);
fixed_height += ai.user_size;
fixed_size_cols++;
row_natural_height = std::max (row_natural_height, ai.user_size);
inelastic_height += ai.user_size;
inelastic_cols++;
} else {
natural_height = std::max (natural_height, ai.natural_size);
if (ai.expanders == 0 && ai.shrinkers == 0) {
inelastic_rows++;
inelastic_height += ai.natural_size;
}
row_natural_height = std::max (row_natural_height, ai.natural_size);
}
}
@ -275,12 +290,17 @@ Table::compute (Rect const & within)
ai.natural_size += ai.spacing;
if (ai.user_size) {
natural_width = std::max (natural_width, ai.user_size);
fixed_width += ai.user_size;
fixed_size_cols++;
col_natural_width = std::max (col_natural_width, ai.user_size);
inelastic_width += ai.user_size;
inelastic_cols++;
} else {
natural_width = std::max (natural_width, ai.natural_size);
if (ai.expanders == 0 && ai.shrinkers == 0) {
inelastic_cols++;
inelastic_width += ai.natural_size;
}
col_natural_width = std::max (col_natural_width, ai.natural_size);
}
}
#ifndef NDEBUG
@ -304,11 +324,12 @@ Table::compute (Rect const & within)
}
#endif
DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("natural width x height = %1 x %2\n", natural_width, natural_height));
DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("natural width x height = %1 x %2, inelastic: %3 x %4 ir x ic %5 x %6\n", col_natural_width, row_natural_height, inelastic_width, inelastic_height,
inelastic_rows, inelastic_cols));
if (!within) {
/* within is empty, so this is just for a size request */
return Duple (natural_width, natural_height);
return Duple (col_natural_width * cols, row_natural_height * rows);
}
/* actually doing allocation, so prevent endless loop between here and
@ -334,17 +355,19 @@ Table::compute (Rect const & within)
*/
uint32_t variable_size_rows = rows - fixed_size_rows;
uint32_t variable_size_cols = rows - fixed_size_cols;
uint32_t variable_size_rows = rows - inelastic_rows;
uint32_t variable_size_cols = rows - inelastic_cols;
Distance variable_col_width = 0;
Distance variable_row_height = 0;
DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("vr,vc %1 x %2\n", variable_size_rows, variable_size_cols));
if (variable_size_cols) {
variable_col_width = (within.width() - fixed_width) / variable_size_cols;
variable_col_width = (within.width() - inelastic_width) / variable_size_cols;
}
if (variable_size_rows) {
variable_row_height = (within.height() - fixed_height) / variable_size_rows;
variable_row_height = (within.height() - inelastic_height) / variable_size_rows;
}
for (auto & ci : cells) {
@ -417,22 +440,35 @@ Table::compute (Rect const & within)
hdistance += ci->second.padding.left;
Rect rect = Rect (hdistance, vdistance + ci->second.padding.up, hdistance + ci->second.allocate_size.x, vdistance + ci->second.allocate_size.y);
Rect rect = Rect (hdistance, vdistance + ci->second.padding.up, hdistance + ci->second.allocate_size.x, vdistance + ci->second.padding.up + ci->second.allocate_size.y);
DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("Item @ %1,%2 - %3,%4 size-allocate %5\n",
DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("Item @ %1,%2 - %3,%4 size-allocate %5 vs %6\n",
ci->second.upper_left.x,
ci->second.upper_left.y,
ci->second.lower_right.x,
ci->second.lower_right.y,
rect));
rect, ci->second.allocate_size));
ci->second.content->size_allocate (rect);
ci->second.full_size = rect;
hdistance += rect.width() + ci->second.padding.right;
hdistance += col_info[c].spacing;
if (homogenous) {
hdistance = variable_col_width * (c + 1);
} else {
hdistance += rect.width() + ci->second.padding.right;
hdistance += col_info[c].spacing;
}
Distance total_cell_height;
if (homogenous) {
total_cell_height = variable_row_height;
} else {
/* rect already includes padding.up */
total_cell_height = rect.height() + ci->second.padding.down;
}
const Distance total_cell_height = rect.height() + ci->second.padding.up + ci->second.padding.down;
vshift = std::max (vshift, total_cell_height);
} else {