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We were 2 more debug "bits" away from overflow, so recast PBD::DEBUG mechanism away from a 64bit integer and toward std::bitset.
Clean up a few minor related PBD::DEBUG issues along the way
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18 changed files with 178 additions and 185 deletions
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@ -28,12 +28,12 @@
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namespace PBD {
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namespace DEBUG {
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LIBCANVAS_API extern uint64_t CanvasItems;
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LIBCANVAS_API extern uint64_t CanvasItemsDirtied;
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LIBCANVAS_API extern uint64_t CanvasEvents;
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LIBCANVAS_API extern uint64_t CanvasRender;
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LIBCANVAS_API extern uint64_t CanvasEnterLeave;
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LIBCANVAS_API extern uint64_t WaveView;
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LIBCANVAS_API extern DebugBits CanvasItems;
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LIBCANVAS_API extern DebugBits CanvasItemsDirtied;
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LIBCANVAS_API extern DebugBits CanvasEvents;
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LIBCANVAS_API extern DebugBits CanvasRender;
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LIBCANVAS_API extern DebugBits CanvasEnterLeave;
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LIBCANVAS_API extern DebugBits WaveView;
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}
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}
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