We were 2 more debug "bits" away from overflow, so recast PBD::DEBUG mechanism away from a 64bit integer and toward std::bitset.

Clean up a few minor related PBD::DEBUG issues along the way
This commit is contained in:
Paul Davis 2015-06-12 18:14:09 -04:00
parent 10643779b6
commit cc543280d9
18 changed files with 178 additions and 185 deletions

View file

@ -25,7 +25,7 @@
using namespace std;
uint64_t PBD::DEBUG::Drags = PBD::new_debug_bit ("drags");
uint64_t PBD::DEBUG::CutNPaste = PBD::new_debug_bit ("cutnpaste");
uint64_t PBD::DEBUG::Accelerators = PBD::new_debug_bit ("accelerators");
uint64_t PBD::DEBUG::GUITiming = PBD::new_debug_bit ("guitiming");
PBD::DebugBits PBD::DEBUG::Drags = PBD::new_debug_bit ("drags");
PBD::DebugBits PBD::DEBUG::CutNPaste = PBD::new_debug_bit ("cutnpaste");
PBD::DebugBits PBD::DEBUG::Accelerators = PBD::new_debug_bit ("accelerators");
PBD::DebugBits PBD::DEBUG::GUITiming = PBD::new_debug_bit ("guitiming");