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raising/lowering canvas items should trigger a redraw
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1 changed files with 4 additions and 0 deletions
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@ -892,7 +892,9 @@ Item::raise_child_to_top (Item* i)
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_items.remove (i);
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_items.push_back (i);
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invalidate_lut ();
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redraw ();
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}
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void
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@ -911,6 +913,7 @@ Item::raise_child (Item* i, int levels)
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_items.insert (j, i);
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invalidate_lut ();
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redraw ();
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}
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void
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@ -924,6 +927,7 @@ Item::lower_child_to_bottom (Item* i)
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_items.remove (i);
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_items.push_front (i);
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invalidate_lut ();
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redraw ();
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}
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void
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